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'''''Pseudoarachnia navaronis'''''
'''''Pseudoarachnia navaronis'''''


The '''Man-at-legs''' is a member of the Arachnorb family, and first appeared as a boss in [[Pikmin 2]]. Unlike the two other Arachnorbs, it is a biomechanical creature and has very spindly feet, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. The best way to defeat it is to run for cover when it begins firing, then run in and attack them when it lowers its head. and When it shakes them off in a fury, you run to hide.  Unfortunately, easier said than done.  If your pikmin try to go through a blast, they will be immediatly killed.  Another great way to defeat them is to take a large mob of [[Purple Pikmin]], and while it lays dormant in the ground, pummel it with all the purples you have by ''throwing'' them. It should drop its health to a substantial fraction if you do it correctly.  You can only do this once, so make it count. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes; quite different from its relatives. As a side note, this enemy cannot be [[ultra-bitter spray|petrified]] while it is dormant.
The '''Man-at-legs''' is a member of the Arachnorb family, and first appeared as a boss in [[Pikmin 2]]. Unlike the two other Arachnorbs, it is a bio-mechanical creature and has very spindly feet, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. You can only do this once, so make it count. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes; quite different from its relatives. As a side note, this enemy cannot be [[ultra-bitter spray|petrified]] while it is dormant.


It is only found on the last (9) sublevel of the [[Subterranean Complex]], Sublevel 13 of the [[Hole of Heroes]], or Sublevel 2 in the [[Secret Testing Range]] in [[Challenge Mode]].
It is only found on the last (9) sub-level of the [[Subterranean Complex]], Sublevel 13 of the [[Hole of Heroes]], or Sub-level 2 in the [[Secret Testing Range]] in [[Challenge Mode]].


[[Image:Man-at-legs.jpg|thumb|left|Man-at-Legs.]]
[[Image:Man-at-legs.jpg|thumb|left|Man-at-Legs.]]
==Stratagems for Success==
#The best way to defeat it is to run for cover when it begins firing, then run in and attack them when it lowers its head. When it shakes them off in a fury, you run to hide. Unfortunately, easier said than done. If your Pikmin try to go through a blast, they will be immediately killed.
#Another great way to defeat them is to take a large mob of [[Purple Pikmin]], and while it lays dormant in the ground, pummel it with all the purples you have by ''throwing'' them. It should drop its health to a substantial fraction if you do it correctly.
#Unfortunately, the player often faces a Man-At-Legs in a watery area, leaving the aforementioned strategy of [[Purple Pikmin]] useless. In such circumstances it is best to attempt the "Hit and Run" technique of number one. 


== Olimar's Notes ==
== Olimar's Notes ==
This species of the arachnorb family fuses with machinery at a crucial point in
This species of the arachnorb family fuses with machinery at a crucial point in
the maturation process, giving it the ability to fire energy burst from the
the maturation process, giving it the ability to fire energy burst from the
launcher beneath its orbular torso. However, the Man-At-Legs itself is not in
launcher beneath its spherical torso. However, the Man-At-Legs itself is not in
control of this weapon. Instead, the mechanical portions of its structure
control of this weapon. Instead, the mechanical portions of its structure
appear to automatically acquire and attack targets. The Man-At-Legs has a
appear to automatically acquire and attack targets. The Man-At-Legs has a

Revision as of 07:39, November 7, 2007

File:76man-at-legs.png
Man-at-Legs in its active formation. It is currently shooting something.

Man-at-Legs

Pseudoarachnia navaronis

The Man-at-legs is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2. Unlike the two other Arachnorbs, it is a bio-mechanical creature and has very spindly feet, making its battle strategy different. It moves around quickly, and stops only to use its blaster-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. You can only do this once, so make it count. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes; quite different from its relatives. As a side note, this enemy cannot be petrified while it is dormant.

It is only found on the last (9) sub-level of the Subterranean Complex, Sublevel 13 of the Hole of Heroes, or Sub-level 2 in the Secret Testing Range in Challenge Mode.

Artwork of a Man-at-Legs.
Man-at-Legs.

Stratagems for Success

  1. The best way to defeat it is to run for cover when it begins firing, then run in and attack them when it lowers its head. When it shakes them off in a fury, you run to hide. Unfortunately, easier said than done. If your Pikmin try to go through a blast, they will be immediately killed.
  1. Another great way to defeat them is to take a large mob of Purple Pikmin, and while it lays dormant in the ground, pummel it with all the purples you have by throwing them. It should drop its health to a substantial fraction if you do it correctly.
  1. Unfortunately, the player often faces a Man-At-Legs in a watery area, leaving the aforementioned strategy of Purple Pikmin useless. In such circumstances it is best to attempt the "Hit and Run" technique of number one.

Olimar's Notes

This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy burst from the launcher beneath its spherical torso. However, the Man-At-Legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The Man-At-Legs has a gentle disposition, and as a member of the arachnorb family, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors in the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship.

Louie's Notes

Although the meat is a bit on the metallic side, the oil makes a mouthwatering gravy or lubricative vinaigrette.