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[[File:Fastestcomp.JPG|thumb|230px|right|A screenshot of a completed 6-day run's end-of-game scores screen.]] | [[File:Fastestcomp.JPG|thumb|230px|right|A screenshot of a completed 6-day run's [[Menu#Final Analysis|end-of-game scores screen]].]] | ||
A '''6-day run''' is a play-through of [[Pikmin (game)|''Pikmin'']] in which the player collects every [[Ship part|part]] of the [[S.S. Dolphin]] in the minimum number of days possible, which is six. Few players are able to do this, as it is very difficult and requires extreme skill in managing the [[Pikmin family|Pikmin]]. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a [[Zero-death run|zero-death run]]. | A '''6-day run''' is a play-through of [[Pikmin (game)|''Pikmin'']] in which the player collects every [[Ship part|part]] of the [[S.S. Dolphin]] in the minimum number of days possible, which is six. Few players are able to do this, as it is very difficult and requires extreme skill in managing the [[Pikmin family|Pikmin]]. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a [[Zero-death run|zero-death run]]. |