Brawl Yard: Difference between revisions

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== Border Glitch ==
== Border Glitch ==
There is also an interesting, albeit abusable [[:Category: Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the [[Wall Glitches|wall]]. He/she should attack it, and when it buckles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing to much from the yard.
There is also an interesting, albeit abusable [[:Category: Glitches|glitch]] involved that allows [[Olimar]] and [[Louie]] to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the [[Wall Glitches|wall]]. He/she should attack it, and when it buckles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard.
 
[[Category: 2-player locations]]
[[Category: 2-player locations]]

Revision as of 20:22, March 20, 2009

A part of Brawl Yard featuring a Decorated Cannon Beetle and two Cloaking Burrow-nits.
The Brawl Yard

As the name says, it takes place in a yard, similar to the one of the second sublevel in the Snagret Hole. An overturned bucket is in the middle of the area, which can be used as shelter from the Decorated Cannon Beetles. Other enemies: Cloaking Burrow-nits, Shearwigs and possibly a few Sheargrubs.

Border Glitch

There is also an interesting, albeit abusable glitch involved that allows Olimar and Louie to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. He/she should attack it, and when it buckles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard.