|Appears in||Pikmin, Pikmin 2, Pikmin 3|
|Scientific name||Himeagea volaris|
|Areas||The Forest Navel, The Distant Spring, Perplexing Pool, Wistful Wild, Formidable Oak|
|Caves||Snagret Hole, Citadel of Spiders, Hole of Heroes|
|Challenge Mode levels||Rumbling Grotto|
|Collect treasure! levels||Twilight Hollow Remix|
|Battle enemies! levels||Thirsty Desert, Twilight Hollow, Twilight River Remix, The Rustyard|
|2-Player Battle levels||Battle Field, War Path, Carpet Plain, Angle Maze, Rusty Gulch, Brawl Yard, Tile Lands, Dim Labyrinth, Hostile Territory|
|Bingo Battle levels||None|
Shearwigs (トビンコ?, lit.: "Flying Parrot") are enemies in the Pikmin games. The females of this species are never seen, as, according to Olimar's notes, they spend nearly their entire life underground, somewhat similar to cicadas. They also do not possess the males' wings. The males have a dark green shell, sporting simple wings and large, sickle-shaped mandibles. They are slightly more aggressive than Male Sheargrubs, and take leave off the ground to hover up high after having lost at least half of their health to allow it to steadily return. While up in the air, these creatures are still within the reach of a Pikmin throw, of which just one accurate button-press is enough to kill one.
Like other mandiblards, Shearwigs have an affinity for chewing apart stick bridges, and they lose health while in water, in the first two games. Because when they are being attacked they fly up, they will stop losing health as soon as they stop being submerged. On the ground, if they are hit in the back, they will die instantly, just like a Dwarf Bulborb.
In Pikmin 3, Shearwigs fly almost all the time while fighting and swoop down to grab Pikmin and eat them. Instead of healing while in flight, they roost and go underground, and can fully heal in 30 seconds. They will go underground to heal when their health reaches 20% or lower, and will emerge after it reaches 50%, if there are prey nearby. This makes them easy to strike down and deal good damage to, and makes them easy targets for Winged Pikmin.
In Pikmin 2's 2-Player Mode, Shearwigs may sometimes pop out when the player digs up a yellow marble. In Pikmin 3, their only Story Mode appearance is in the Formidable Oak, so they cannot be carried back as they just disappear into plasm. They behave as normal in Bingo Battle and Mission Mode.
|1||1||4||× 2||200||0.6 HP/s|
|(?)||1||1||4|| × 5
Nintendo Player's Guide
"Shearwigs are essentially Male Sheargrubs with wings. You can pluck a Shearwig from the air with a toss of a single Pikmin, then defeat it quickly with a small swarm. Although it takes some effort to aim and fire at the little bugs, they provide a good source of Pikmin sprouts."
Pikmin 3 Prima Guide
"These creatures behave much like Male Sheargrubs, burrowing underground and waiting to attack unsuspecting prey. Once above ground, however, Shearwigs fly into the air and attack your Pikmin from above. When you encounter a group of Shearwigs, move out of range and attack the enemies from a distance. During prolonged battles, Shearwigs will shake their attackers by burrowing underground. Don’t let your guard down until you’re sure the area is clear of enemies."
The best way to kill a Shearwig is to land a Pikmin directly on top of one; this will instantly kill it. Otherwise, the creature can be swarmed and, provided it does not die right away, the Pikmin should be called back when it attempts to fly upward. At this point it should be shot down by having a Pikmin of any type thrown at it.
In Pikmin, Shearwigs share the Male Sheargrubs' invincibility trick while grasping a Pikmin, so a Pikmin thrown directly on its back for a one-hit-kill is a safer method. This invulnerability is lost in Pikmin 2, making for an especially quick and easy kill through simple swarming. In Pikmin 2, Purple Pikmin may also be used to stun large groups of the enemies, which is quite helpful considering that a Shearwig is seldom found alone.
Another strategy for Shearwigs that appear near water (such as The Distant Spring in Pikmin) is to bring a group of about 30 Blue Pikmin and lead the Shearwig into the water, quickly swarming it before it can take off.
In Pikmin 3, Shearwigs gain a new form of attack wherein as soon as they emerge from the ground, they will immediately take flight rather than attempt to chase Pikmin on the ground. Once in the air, they will swoop down, grab Pikmin in their mandibles, lift them into the air and eat them. The same strategies from previous games are effective on the Shearwig. If in the air, they are also vulnerable to Pikmin being thrown at them to knock them onto the ground, or to get swarmed by Winged Pikmin while in the air. Rock Pikmin can also instantly defeat an airborne Shearwig.
To do: Move to the glitches article.
In Pikmin, there is a visual glitch that can happen when the Shearwigs in The Distant Spring by the Massage Machine are hiding underground. If they are hiding right on the ledge that leads into the water, they can be seen above ground, completely motionless.
In the same game, Pikmin that are thrown or ordered into an area where Shearwigs are under the ground attack the ground as if something were there (similarly to the way White Pikmin unearth buried treasure). However, the Shearwigs will not come to the surface unless Captain Olimar moves near enough. This is useful for when Pikmin need to carry objects through an area with Shearwigs or Sheargrubs (such as the Guard Satellite or the Extraordinary Bolt), as the enemies don't attack, and it can be used to indicate whether any Mandiblards lie ahead.
In Pikmin 2's 2-Player Battle mode, Shearwigs may sometimes pop out when the player digs up a yellow marble. Sometimes, the Shearwigs will move incredibly fast, and will eat Pikmin faster, and also move up and down faster when carried to the Onion. The latter oddity may also sometimes happen with Fiery Blowhogs in Pikmin.
|Pikmin technical information (?)|
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.5|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||10|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.2|
|fp03||ダメージスケールY||Vertical damage scale||0.25|
|fp04||ダメージフレーム||Damage scale duration||0.35|
|fp14||探索距離||Unknown (exploration radius?)||0|
|fp15||探索角度||Unknown (exploration angle?)||0|
|fp16||振り払い率||Unknown (shake rate?)||0|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||30|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||15|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||30|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||15|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||0|
|fp27||ライフの高さ||HP wheel height||50|
|fp29||警戒時間||Unknown (warning time?)||0|
|fp34||ピクミンとのあたり||Pikmin damage radius||10|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||0.3 (30%)|
|fp38||地震気絶時間||Purple Pikmin stun time||10|
|fp01||離陸ライフ||Unknown (HP percentage needed to start flying?)||0.5|
|fp02||着陸ライフ||Unknown (HP percentage needed to go back down?)||0.8|
|fp03||飛行オフセット||Unknown (flight height?)||75|
|fp11||白ピクミン||White Pikmin poison damage||300|
|Pikmin 3 technical information (?)|
|Rock Pikmin throw hits to kill||0|
|White Pikmin ingestions to kill||1|
|Bomb rock explosions to kill||1|
|Bomb rock ingestions to kill||0|
|Number of direct hits on top to kill||0|
|Damage to leaders||5|
|Mission Mode value||5|
- Prima guide technical name: Flying Mandiblard
- Size: Body length: 28mm, as per the e-card
- Piklopedia number: #25
This creature's name is a combination of "shear" and "earwig" – a real-life insect that also has large mandibles and wings. In Japan, it is known as トビンコ?, which is a combination of とび? (lit.: "flying") and いんこ? (lit.: "parrot"). In its scientific name, Himeagea volaris, volaris is related to the Latin volare, which means "fly".
Internally, it is known in Pikmin has
C in the name is what distinguishes it from the other mandiblards; in particular, the Female Sheargrub uses
A and the Male uses
B. In Pikmin 2, the internal name is simply
tobi, which is part of its Japanese name (とび?, lit.: "flying"), and in Pikmin 3, it is the entirety of the Japanese name (
Names in other languages
|Spanish (NoA)||Comején volador||Flying termite|
|French||Boufpon Volant||Portmanteau of bouffe (eat, grub) and pont (bridge); Flying bridge-eater|
|Italian||Tarlo Alato||Winged termite|
A Shearwig on the Piklopedia.
Shearwigs tearing apart bridges in Pikmin.
The creature's e-card, #46 (11th red card).
- The female version of the Shearwig cannot fly, stays underground, and has not been seen in-game, but it has been mentioned in the Piklopedia.
- The Shearwig and the Wollywog can inflict the most damage on leaders in Pikmin 2: 40% of their health without the Metal Suit Z, and 20% with the upgrade.
- The Shearwig's exoskeleton covers its entire body in Pikmin and Pikmin 2, but only covers their mandibles and head in Pikmin 3.
- On The Forest Navel, one can lure Shearwigs into the pathway leading to the Libra, or even to the part's island itself, and get it to fall into the abyss. This can be achieved by making it begin flight while near the edge; at times, the creature will end its flight stage above the pit, and plummet right down. This kills the Shearwig.