Pikipedia:Pikmin article guidelines: Difference between revisions

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(After trying it, I can say this format works a lot better.)
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==Mandatory uses==
==Mandatory uses==
This section has a list of all [[ship part]]s, [[treasure]]s and [[fruit]]s in which the player must use this type of Pikmin to obtain, all [[enemies]] that need this Pikmin to defeat it, and all [[cave]]s whose entrances require these Pikmin to be unlocked. The object or enemy still counts as "mandatory" even if it can be obtained through the use of exploits or [[glitch]]es. This section should start with a brief sentence explaining the list with the previous points in mind.
This section has a list of all [[ship part]]s, [[treasure]]s and [[fruit]]s in which the player must use this type of Pikmin to obtain (in story mode), all [[enemies]] that need this Pikmin to defeat it, and all [[cave]]s whose entrances require these Pikmin to be entered. This list should keep a normal playthrough in mind, i.e. it shouldn't omit an object because the player could use exploits or [[glitch]]es to avoid using that Pikmin type. For every item, explain why the Pikmin are needed, and if there are exploits to get around it, explain those too. The objects on this list should follow a style and general theme similar to the [[Pikipedia:Object list policy|object list policy]]. This section should start with a brief sentence explaining the list with the previous points in mind, and should have sub-sections for each game.
 
If the list has more than one game, have it split in columns by game, using {{tem|columns}}, like so:
<pre>{{columns|0|
;''Pikmin'':
*Ship parts
**Object 1
**Object 2
*Enemies
**Enemy 1
|
;''Pikmin 2'':
*Ship parts
**Object 1
**Object 2
*Enemies
**Enemy 1
|
;''Pikmin 3'':
*Ship parts
**Object 1
**Object 2
*Enemies
**Enemy 1
}}</pre>
 
...which results in...
 
{{columns|0|
;''Pikmin'':
*Ship parts
**Object 1
**Object 2
*Enemies
**Enemy 1
|
;''Pikmin 2'':
*Ship parts
**Object 1
**Object 2
*Enemies
**Enemy 1
|
;''Pikmin 3'':
*Ship parts
**Object 1
**Object 2
*Enemies
**Enemy 1
}}
 
If only two games appear on the list, use columns still, but with 2 items. The objects on this list should follow a style and general theme similar to the [[Pikipedia:Object list policy|object list policy]].


==In the ''Super Smash Bros. series''==
==In the ''Super Smash Bros. series''==

Revision as of 07:32, April 22, 2015

Articles about a type of Pikmin should obey the following policy.

Opening paragraphs

The opening paragraphs should contain a brief description of the Pikmin type. They should also contain the following information:

  • A link to Pikmin family for the first time the word "Pikmin" is used.
  • A simple list of games they appear on.
  • Short info about how they appear in each game's game mode.
  • How they are produced.
  • What game they were introduced in.
  • Their physical appearance (color, defining physical features, flower type, etc.).

Traits and abilities

This section should detail the traits and the abilities of the Pikmin type, that make it special in comparison to other types. Secondary abilities (like Blue Pikmin being able to save drowning Pikmin) should also be explained.

Discovery

This section should explain where and how the Pikmin type is discovered, in every game it appears on.

Mandatory uses

This section has a list of all ship parts, treasures and fruits in which the player must use this type of Pikmin to obtain (in story mode), all enemies that need this Pikmin to defeat it, and all caves whose entrances require these Pikmin to be entered. This list should keep a normal playthrough in mind, i.e. it shouldn't omit an object because the player could use exploits or glitches to avoid using that Pikmin type. For every item, explain why the Pikmin are needed, and if there are exploits to get around it, explain those too. The objects on this list should follow a style and general theme similar to the object list policy. This section should start with a brief sentence explaining the list with the previous points in mind, and should have sub-sections for each game.

In the Super Smash Bros. series

This section should briefly detail how the Pikmin type works as part of Olimar's moveset in the Super Smash Bros. series. Any trophies should also be expanded on here.

Template:Policy