Talk:Unused content: Difference between revisions

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:It's complicated. Caves are made up of [[cave units]], and caves, Challenge Mode levels, and 2-Player Battle arenas have text files inside the game that say "hey, create a cave using this and that cave unit". About the unused files, these are just unused cave definition files, that have information on what enemies to spawn, and what cave units to use. So they don't even have information about their name, where they would appear, etc. They also don't make use of any new cave units, so... It's more like they are unused layouts, but they work as fully functional caves. As for articles, it's still worth trying to decide what level of unused information to put on the wiki. Having duplicate info from TCRF is just redundant, although having almost no info is bad. Though we should probably focus on actually documenting the unused content in general, before going in specifics (our unused content pages are very bare-bones, and it's mostly because of the "TCRF redundancy" issue.) &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:42, 4 February 2016 (EST)
:It's complicated. Caves are made up of [[cave units]], and caves, Challenge Mode levels, and 2-Player Battle arenas have text files inside the game that say "hey, create a cave using this and that cave unit". About the unused files, these are just unused cave definition files, that have information on what enemies to spawn, and what cave units to use. So they don't even have information about their name, where they would appear, etc. They also don't make use of any new cave units, so... It's more like they are unused layouts, but they work as fully functional caves. As for articles, it's still worth trying to decide what level of unused information to put on the wiki. Having duplicate info from TCRF is just redundant, although having almost no info is bad. Though we should probably focus on actually documenting the unused content in general, before going in specifics (our unused content pages are very bare-bones, and it's mostly because of the "TCRF redundancy" issue.) &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:42, 4 February 2016 (EST)
::Okay. [[User:Pikifan4|Pikifan4]] ([[User talk:Pikifan4|talk]]) 11:52, 4 February 2016 (EST)
::Okay. [[User:Pikifan4|Pikifan4]] ([[User talk:Pikifan4|talk]]) 11:52, 4 February 2016 (EST)
:::Well, i saw a video by the guy who discovered this first cave and found it has about 10 tresures on each sublevel and seems to have been intended for the Awakening Wood based on the enemies. (Hairy and Snowy Bulborbs represent the Yellow Bulborbs, as they were there in Beta footage)


==Pikmin (game) Unused areas==
==Pikmin (game) Unused areas==
I know there are 10 different unused maps in Pikmin (game) but we have 9 different ones. There is Code test, Map 06 (Note, blues can fall through the floor if mapped onto a certain stage in challenge mode.) Play 4 (there is a weird red square here under the map) Play 3 (e3 map), Teki (tuto 2), Tuto 1(holes that  trap you), Route (unused impact site), Shapetst (Yaku stage with bottles) Testmap (shapes), and the missing area which is a small square used for testing water. If you want to find the missing map, look up Boblax on Youtbe (not me) [[User:Pikifan4|Pikifan4]] ([[User talk:Pikifan4|talk]]) 12:51, 8 February 2016 (EST)
I know there are 10 different unused maps in Pikmin (game) but we have 9 different ones. There is Code test, Map 06 (Note, blues can fall through the floor if mapped onto a certain stage in challenge mode.) Play 4 (there is a weird red square here under the map) Play 3 (e3 map), Teki (tuto 2), Tuto 1(holes that  trap you), Route (unused impact site), Shapetst (Yaku stage with bottles) Testmap (shapes), and the missing area which is a small square used for testing water. If you want to find the missing map, look up Boblax on Youtbe (not me) [[User:Pikifan4|Pikifan4]] ([[User talk:Pikifan4|talk]]) 12:51, 8 February 2016 (EST)

Revision as of 13:08, February 9, 2016

http://www.youtube.com/watch?v=FVqTE3L1sTE&feature=feedu We have a test map for Pikmin 2! And according to Orkal, there are at least 70 unused caves. We need to create a page for this new map. I would, but I don't even know what it's called. Until then, I just posted the video here. {EspyoT} 13:47, 8 September 2011 (EDT)

Cool. I posted a comment on the video asking the name, hopefully he'll respond. If not, mabye we should just call it something like "Pikmin 2 Test Map" and put in that template that says it's not the real name? :/ Should we put this in the template with all the Pikmin 1 beta areas? --JelloratbobFile:Emperorbulblaxroaring.jpg 15:07, 8 September 2011 (EDT)
Yes, the new area will be placed in [[:Template:Areas]] too. {EspyoT} 08:09, 9 September 2011 (EDT)
Odd, it wasn't in the disk image I had (assuming it'd be in the same place as the other test map I found, which was with all the used areas too). Are we sure it's real? GP 12:26, 9 September 2011 (EDT)
http://www.youtube.com/watch?v=ZGLCRtsdLUE&feature=feedu The same guy just posted a video of an unused cave. Should we do anything about it? :/ --JelloratbobFile:Emperorbulblaxroaring.jpg 15:45, 14 September 2011 (EDT)
Aww, he still hasn't replied and told us what names these levels have? I say we wait a bit more so we can make good articles in one go. {EspyoT} 16:47, 14 September 2011 (EDT)

Mrrgh, seems I went crazy, since that first video is actually the level I found way back. It's called 'newtest', and the cave is called 'E3_1'. A full list of caves in the game is here; have fun working out what they all are... GP 11:29, 15 September 2011 (EDT)

Yes, I could swear you posted about that level on the forums. Well, time to make the articles. {EspyoT} 07:43, 16 September 2011 (EDT)

TCRF

[1] We need to add this stuff. {EspyoT} 15:06, 29 September 2011 (EDT)

How much of this do you think is actually important? I'm pretty sure we came across those images when going through the data ages ago, but didn't really consider having information about them on the wiki. The old script is just an intermediate part of the development process - should we just mention that it exists, or what? GP 17:15, 29 September 2011 (EDT)
TCRF is more focused on giving details on unused content. Honestly, I can't imagine our unused content page having all that text. Yeah, we'll just point that some of the most boring stuff exists, without getting into detail. Other major content should be explained more thoroughly though. And, if possible, we could add details about something on the corresponding article, and link to it in this page, like we have on the voyage log and monolog sections.
As of now, I say we just mention that an early script exists, and some of the most interesting changes, and then list the unused images. As for the unused caves and treasures, maybe we can add them with more detail on their own articles. {EspyoT} 09:21, 30 September 2011 (EDT)
Uh...what unused caves and treasures? GP 09:55, 30 September 2011 (EDT)
You know, on TCRF's article, the author created a sub-page (as of now empty) about unused caves and treasures. I never heard about any unused treasures, so this will be interesting, and the unused caves have been discussed before. {EspyoT} 16:43, 30 September 2011 (EDT)

GCR

Gabriel, and I bet everyone else as well, have been using the Gamecube image tool to edit the games' files. With it, you can enter unused areas and see unused models in the model viewer. I'm not quite sure how to work with that application, but here it is, nonetheless. {EspyoT} 18:38, 9 January 2012 (EST)

Now all we need is a cross-platform, open-source one. GP 04:52, 11 January 2012 (EST)


Unused Caves

Are these unused caves or unused layouts? Also if they are actual caves, shouldn't they have articles? Pikifan4 (talk) 11:00, 4 February 2016 (EST)

It's complicated. Caves are made up of cave units, and caves, Challenge Mode levels, and 2-Player Battle arenas have text files inside the game that say "hey, create a cave using this and that cave unit". About the unused files, these are just unused cave definition files, that have information on what enemies to spawn, and what cave units to use. So they don't even have information about their name, where they would appear, etc. They also don't make use of any new cave units, so... It's more like they are unused layouts, but they work as fully functional caves. As for articles, it's still worth trying to decide what level of unused information to put on the wiki. Having duplicate info from TCRF is just redundant, although having almost no info is bad. Though we should probably focus on actually documenting the unused content in general, before going in specifics (our unused content pages are very bare-bones, and it's mostly because of the "TCRF redundancy" issue.) — {EspyoT} 11:42, 4 February 2016 (EST)
Okay. Pikifan4 (talk) 11:52, 4 February 2016 (EST)
Well, i saw a video by the guy who discovered this first cave and found it has about 10 tresures on each sublevel and seems to have been intended for the Awakening Wood based on the enemies. (Hairy and Snowy Bulborbs represent the Yellow Bulborbs, as they were there in Beta footage)

Pikmin (game) Unused areas

I know there are 10 different unused maps in Pikmin (game) but we have 9 different ones. There is Code test, Map 06 (Note, blues can fall through the floor if mapped onto a certain stage in challenge mode.) Play 4 (there is a weird red square here under the map) Play 3 (e3 map), Teki (tuto 2), Tuto 1(holes that trap you), Route (unused impact site), Shapetst (Yaku stage with bottles) Testmap (shapes), and the missing area which is a small square used for testing water. If you want to find the missing map, look up Boblax on Youtbe (not me) Pikifan4 (talk) 12:51, 8 February 2016 (EST)