Template:Sublevel technical: Difference between revisions

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! colspan = 6 | Technical information {{tt|(?)|Note that these values come directly from the internal files, and due to the complexity of the game, it's possible for them to not match up exactly to what happens in-game.}}
! colspan = 6 | {{tt|Technical information|Note that these values come directly from the internal files, and due to the complexity of the game, it's possible for them to not match up exactly to what happens in-game.}}
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! colspan = 3 | Internal cave name
! colspan = 3 | Internal cave name

Revision as of 14:48, December 28, 2013

Used to describe the technical aspects of a cave's sublevel.

Use

{{sublevel technical
|cave        = Internal cave name file
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|itemmax     = Maximum number of items ({f003}, アイテム最大数)
|gatemax     = Maximum number of gates ({f004}, ゲート最大数)
|capmax      = Maximum number of dead ends/caps ({f014}, キャップ最大数)
|rooms       = Number of rooms ({f005}, ルーム数)
|geyser      = Does it have an escape geyser? ({f007}, 帰還噴水(1=あり))
|unitfile    = Unit definition file, with the .txt ({f008}, 使用ユニット)
|lightfile   = Lighting definition file, with the .ini ({f009}, 使用ライト)
|bg          = Background model file ({f00A}, VRBOX)
|clog        = Is the next sublevel's hole clogged? ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン))
|hiddenfloor = {f013}, 隠し床
|units       = List of cave units. Use {{{sublevel units}}} for this.
}}