The Night Juicer

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Three Pikmin getting an idea on how to rescue their friend.

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Treasure in a Bottle is the second Pikmin Short Movie. It is 08:00 minutes in length, and has no introduction. In this film, a Red Pikmin finds a Ramune bottle and attempts to retrieve the marble inside. After failing and becoming trapped inside the bottle's bottom, he asks passerby Pikmin for help, which, after other failed ideas, decide to create a chain of Pikmin to pull their trapped comrade outside.

Plot

The movie begins with a leaf Red Pikmin chasing a white butterfly, a white cabbage butterfly with extra tufts of white hair on its antennae. It tries to jump up to catch it, but fails and flops on the ground. It tries again, this time with a sommersault jump akin to the way Pikmin are thrown by leaders. It knocks the butterfly, making it emit some golden sparkles, but ends up falling on its face once more. With its nose-like facial feature seemingly broken, the Pikmin takes a look at it, straightens it, and chases after the butterfly again.

As the Pikmin runs forward, it passes by a tilted Ramune bottle. The Pikmin stops, heads back, and examines its reflection on the glass. It poses two times, until it becomes distracted with the butterfly, which flies up into the sky, bringing the Pikmin's attention to the entire bottle, and eventually the marble within.

Shocked by the marble, the Pikmin looks around for ways to reach it, and begins climbing on the bottles and cans that the main bottle is tipped over. Reaching a dead end, it looks around, and finds that a nearby grass stalk could be used to jump onto the top of the bottle. The blade of grass it chooses to cross proves to be just shy out of reach, resulting in the stretching Pikmin to fall off and land on a bottle below. Angered, the Pikmin tries again, this time choosing a taller blade of grass from the same stem. As it approaches the end, its weight causes it to nearly fall off, although the Pikmin manages to grab on and gently drop on the bottle's top, which is now close by.

Finally ready, the Pikmin dives inside the bottle, sliding off of its surface, and nearly falling on the second chamber of the bottle below. After taking a second to look at the drop and shivering, it turns its attention to the marble, and gleefully cuddles it; at this point, the "task complete" chime from the games plays. The Pikmin begins to push it up the bottle, but gravity proves to be too strong, and the Pikmin and marble fall back down to the starting point. After fixing its broken nose for a second time, the charging sound effect is heard, and the Pikmin takes a running start by circling the inner part of the bottle, quickly pushing the marble all the way to the bottle's entrance. The object becomes stuck, and the Pikmin slides down. After some seconds, the marble detaches and slides down as well. While running away from it, the Pikmin plunges into the bottle's large chamber. The camera at this point looks at the Pikmin's fall from below, and when it slams on the bottom, the viewer gets a clear shot of its broken nose.


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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See also