Editing Sagittarius

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{{map icon | Sagittarius | 224 | 425}}
{{map icon | Sagittarius | 224 | 425}}
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The part is on an island in the large lake inhabited by [[Wolpole]]s. Two bridges need to be built, one surrounded by [[Sheargrub]]s and the other on another island. [[Blue Pikmin]] are usually needed to retrieve this part, however it is possible to use tactical [[throw]]s to obtain the part with just [[Yellow Pikmin]]. The Pikmin must be thrown with a running start toward the small ledge on the right 'shore' of the island the Sagittarius is on, then Olimar must run over to this ledge and call the Pikmin that should have landed in front of it. They should reach him just before drowning, and can then be thrown to build the bridge. Since Olimar's momentum does not affect throws in the ''[[New Play Control! Pikmin]]'' and Nintendo Switch versions of the game, a precise throw using gyro controls can be used to throw Pikmin directly across to the bridge instead{{cite youtube|7AsOEn7wwZs|Showing the methods used to skip the bridge in the Wii/Switch versions}}. The similar-working [[Glitches in Pikmin#Drowning reset|drowning reset glitch]] also works.
The part is on an island in the large lake inhabited by [[Wolpole]]s. Two bridges need to be built, one surrounded by [[Sheargrub]]s and the other on another island. [[Blue Pikmin]] are usually needed to retrieve this part, however it is possible to use tactical [[throw]]s to obtain the part with just [[Yellow Pikmin]]. The Pikmin must be thrown with a running start toward the small ledge on the right 'shore' of the island the Sagittarius is on, then Olimar must run over to this ledge and call the Pikmin that should have landed in front of it. They should reach him just before drowning, and can then be thrown to build the bridge. This cannot be done in the ''[[New Play Control! Pikmin]]'' version of the game. The similar-working [[Glitches in Pikmin#Drowning reset|drowning reset glitch]] also works.
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