Talk:Bridge
Has any of you noticed that in the New Play Control version of Pikmin 1 Olimar's body starts spinning when he is walking in a bridge? Odd.....
Snakeboss14
Pikmin 3 bridge[edit]
Can someone get an image from the Pikmin 3 trailer when the Pikmin are building that new bridge? It would be highly appreciated. ~PikFan23
Tiles[edit]
Tropical Wilds
- Brown Bridge- Alph’s Crash Site
- 12 tiles
- 3 tiles
- Brown Bridge- Landing Site
- 8 tiles
- 10 tiles (behind dirt wall)
- Red Bridge- Connecting
- 10 tiles
- 12 + 34 tiles
Garden of Hope
- Brown Bridge- Landing Site
- 15 tiles
- 14 tiles (Behind dirt wall)
- Red Bridge- Landing Site
- 26 tiles
- 20 tiles (in crystal)
- Blue Bridge- Pre-Mawdad
- 30 tiles
- 20 tiles (in crystal)
- Red Bridge- Louie escape
- 27 tiles (behind dirt wall)
- 27 tiles (underwater)
- China pot- Louie escape
- 30 tiles (near Bug-Eyed Crawmad)
- 30 tiles (near Toady Bloyster)
- Blue Bridge- Pre-Mireclops
- 20 tiles (in crystal)
- 10 + 20 tiles
Distant Tundra
- Red Bridge- Connecting Brittany
- 30 tiles (near Whiptongue)
- 20 tiles (near Joustmites)
- Blue Bridge- Connecting Brittany
- 30 tiles (beneath Arctic Cannon Larva)
- 20 tiles (near Pyroclasmic Slooch)
- Brown Bridge- Vehemoth Phosbat
- 25 tiles (behind crystal)
- 25 tiles (climb twig)
Twilight River
- Light Blue Bridge- To Winged Pikmin
- 30 tiles (behind electric bridge)
- 20 tiles (in crystal)
- 30 tiles (in dark cave)
- Brown Bridge- To Scornet Maestro
- 18 tiles (on tall pillar)
- 24 tiles (beyond river)
- 15 tiles (under clipboard)
Formidable Oak
- Red Bridge- First Room
- 30 tiles (centre)
- 20 tiles (dirt mound)
- Blue Bridge- Second Room
- 25 tiles
- 25 tiles
Raw Story Mode data for the fragments, with the most important information noted. Phineas81707 (talk) 01:28, 27 November 2015 (EST)
- Nice! We really need this info on the article itself. — {EspyoT} 04:01, 27 November 2015 (EST)
- Thanks. I noticed that there's also reference to the fact that a bridge's colour and length are directly correlated. After I've had a little time to rest, do you want me to check if each colour bridge actually does have the same number of tiles? Phineas81707 (talk) 04:19, 27 November 2015 (EST)
Split[edit]
Just like what happened with the gate article, I think that the bridge article should be split. I think these bridges are unique enough to deserve their own articles as they look different, they function differently, and I believe that there is a decent amount of information to say about each of the bridges. Again, like how the gate article does it, this article could give a brief summary of each bridge and mentioning some of the more unique bridges (such as the fragment pot in Pikmin 3, and that poison stick bridge in Pikmin 2. It would also mention the clay bridge, like how it does now.
There could be a stick bridge article (for both Pikmin and Pikmin 2), a fragment bridge article (for both Pikmin 3 and Hey! Pikmin, and a hay article (for just Pikmin 3). For the fragments, they could either be in the fragment bridge article, or have their own article. What do you think about this idea, and do you think the fragments should be in the fragment bridge article? Chazmatron, signing off! (TALK) 21:42, 27 February, 2025
- I completely agree; the bridges in P1 and 2 are built much differently than bridges in P3. Blowhog Time (talk) 20:25, June 6, 2026 (UTC)
- If this article was split, it would need to be decided how to split its information between articles. Detailed information and gallery images currently in this article would be moved to new articles about stick bridges, fragment bridges, and hay bridges, and this article would contain a short description of each type of bridge and link to the dedicated articles for more information. The Clay article could continue to document clay bridges in more detail. I don't think that fragments would need their own article, as it would be easier to document them on an article about fragment bridges, similar to how hay pieces would be documented on the article about hay bridges. However, it would need to be decided whether to name the articles about fragment bridges and hay bridges after the type of bridge, which is not named in-game, or the material used to build the bridge, which is named in-game. Locations, which are currently documented in the Bridge/Locations article, would need to be moved to the articles about each type of bridge, so that article would be split as well.
- I'm not sure if splitting the article this way would be an improvement to documentation. There isn't that much to say about different types of bridge, so the summaries that would be in this article wouldn't be that different to the descriptions in the dedicated articles. This split would effectively be a reorganization of information; currently, documentation of bridges is split between locations and everything else, and with this split, locations would be combined with other documentation, but each bridge type would be documented separately. This would have the advantage of making the documentation of clay bridges more similar to the documentation of other kinds of bridges, as their documentation is already split like this. But also, unlike with gates, where different types are treated as different types of obstacles, bridges are always treated in-game as just bridges, rather than as specific types of bridges, except in Pikmin 4. So bridges aren't the same as gates in how types of them are treated in the games. So overall, I'm not sure whether this article should be split. — Soprano(talk) 10:32, June 11, 2026 (UTC)
- I created a mock up of some individual bridge articles on a subpage a while back. Each bridge is different in nature, so there is a bit to say about each one. That's why I think they're similar to gates, which are their own articles. They all serve the same/similar purpose (that being to block off access somewhere), but they can generally be destroyed. The methods to do so are different, such as with the use of different Pikmin types, which is why the comparison between the two can be seen. – Chazmatron, signing off! (TALK) 13:47, 11 June, 2026 (BST)