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When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.
When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.
Weapons deal the matching type of elemental damage, so leaders naturally take no damage from two of them (water and poison), and can be rendered immune to the other two (fire annd electricity) via upgrades. But unlike every other attack or hazard in the game, weapons are still capable of knocking down leaders even if they are immune to the element. As this wastes precious time of being able to save Pikmin from the attack, the weapons remain dangerous to leaders even if they do not actually deal damage.


It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
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===Flare Cannon===
===Flare Cannon===
{{main|Flare Cannon}}
{{main|Flare Cannon}}
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. The [[Red Pikmin]] are immune to this weapon.
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the leaders even if the player has the [[Scorch Guard]], stopping them from saving [[Pikmin family|Pikmin]]. The [[Red Pikmin]] are immune to this weapon.


===Shock Therapist===
===Shock Therapist===
{{main|Shock Therapist}}
{{main|Shock Therapist}}
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the leaders if they have the [[Dream Material]], but will still knock them down. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.


This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
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===Comedy Bomb===
===Comedy Bomb===
{{main|Comedy Bomb}}
{{main|Comedy Bomb}}
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the leaders will get knocked down by hitting one of these poisonous streams, so it is advised to keep the leaders away from them. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.


==After the weapons==
==After the weapons==
[[File:Titan Dweevil Piklopedia.png|thumb|left|A weaponless Titan Dweevil as seen in the Piklopedia.]]
[[File:Titan Dweevil noweapons.png|thumb|left|The Titan Dweevil without any weapons.]]
After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-bitter spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming.
After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-bitter spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming.


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{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}


===''Pikmin 2'' Nintendo Player's Guide===
===Nintendo Player's Guide===
{{transcript|The leader of the Dream Den, and Louie's captor, is equipped with an arsenal that produces hazards of all varieties. Since the creature is very tall, you'll have to start by targeting its weapons with high-flying yellow Pikmin. Be ready to rescue them when they're in need, and have your leader sidestep the hazards.|block=y}}
{{transcript|The leader of the Dream Den, and Louie's captor is equipped with an arsenal that produces hazards of all varieties. Since the creature is very tall, you'll have to start by targeting its weapon with high-flying Yellow Pikmin. Be ready to rescue them when they're in need, and have your leader sidestep the hazard.|block=y}}


==Strategy==
==Strategy==
{{guide}}
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]] and [[Comedy Bomb]], representing the game's four elemental [[Hazards|hazards]]. It will stomp around and act like the various [[Arachnorb]] family members in their manner of stomping, except that it doesn't [[Crushing|crush]] Pikmin because it has no large "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000 [[HP]], and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that the [[leader]]s should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them.
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]] and [[Comedy Bomb]], representing the game's four elemental [[Hazards|hazards]]. It will stomp around and act like the various [[Arachnorb]] family members, stopping to rest after two or three stomp cycles(likewise, it will only react to attacks after finishing an in progress stomp cycle), except that it doesn't [[Crushing|crush]] Pikmin because it has no large "feet". However, swarming the feet will cause Pikmin to go idle, which is extremely dangerous if the Titan is attacking. When running away, swarm around the legs. After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000 [[HP]], and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that the [[leader]]s should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them. The Dweevil is a reactionary attacker, and will mostly only attack if being attacked itself. When attacked, it will finish the current action (be it a stomp cycle, kneeling, or using a weapon) and then prepare its weapon. If a weapon is knocked off while in use, the Titan will immediately attack with another weapon.


If the Titan Dweevil is sprayed with an [[ultra-bitter spray]] when it's using a weapon, the weapon will keep firing while the Dweevil is frozen. This increases the length of time the weapon's effect lasts, and the boss is much harder to damage while encased in stone, so petrifying it is not recommended until the very end, in an attempt to obtain multiple [[spray]]s.
Note: In case the cave was entered with a mixture of all types of Pikmin, it is advisable to still only attack with Yellow Pikmin. The other Pikmin should be huddled into a corner, such as behind the geyser outside the 'bowl'. If the Monster Pump is used, the leaders should be switched rapidly while blowing the whistle in order to prevent any Pikmin from drowning.


Each weapon can be counterattacked, or make another weapon vulnerable. Counterattacking the Titan Dweevil can deal massive damage. The Flare Cannon can be attacked from behind while in use, the Comedy Bomb while it's being lifted, and the Monster Pump and Shock Therapist can be attacked while in use. Pikmin are still vulnerable to hazards while latched on, making it wise to only attack in use weapons with the Pikmin immune to it. The Monster Pump can hit Pikmin latched onto it as well, though this only happens when close by, so throwing on some spicy reds and running away can serve as a good, if not risky, strategy. The remaining two weapons can't hit latched Pikmin, but are otherwise dangerous. Attacking the Shock Therapist with a full group of Pikmin should only be considered while the weapon is not malfunctioning.
Do not underestimate the power of the [[ultra-spicy spray]] when attacking. Since it's likely that the player will only have about 20-25 Yellow Pikmin, spraying them before launching an attack increases the chance to break off the weapon. The player can gather lots of ultra-spicy spray berries in the [[Awakening Wood]].


When the Monster Pump or Shock Therapist are in use the other weapons are vulnerable as well. When the Flare Cannon is used, the vulnerable weapon will depend on where the player was facing the Dweevil, as it always attacks in a radius where the player was when the attack started. The Comedy Bomb is problematic, due to it filling the entire sink the battle is fought it, counterattacking is not as effective.
If the Titan Dweevil is sprayed with an [[ultra-bitter spray]] when it's using a weapon, the weapon will keep firing while the Dweevil is frozen. This increases the length of time the weapon's effect lasts, and the boss is much harder to damage while encased in stone, so petrifying it is not recommended until the very end, in an attempt to obtain multiple [[spray]]s.
 
===Quick-kill strategy===
This strategy is only semi-consistent, but is easily the quickest way to kill The Titan Dweevil if you are skilled enough. Though it is possible without, only Yellow Pikmin should be brought into the fight due to their resistance to electricity, and as soon as the Titan Dweevil starts emerging the player should throw all of their Yellow Pikmin onto the Shock Therapist. The goal is to get it to its "third phase" where its electric orbs bounce without breaking it off of the Dweevil's body.
 
The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless.
 
A small thing is that Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to go a bit faster if the player is getting particularly bad luck.


===Yellow-only strategy===
===Yellow-only strategy===
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The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the harmless electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb.
The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the harmless electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb.
Do not underestimate the power of the [[ultra-spicy spray]] when attacking. Since it's likely that the player will only have about 20-25 Yellow Pikmin, spraying them before launching an attack increases the chance to break off the weapon. The player can gather lots of ultra-spicy spray berries in the [[Awakening Wood]].


Keeping the inactive leader separated from the active one makes it possible to resort to the former in case the active leader is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb.
Keeping the inactive leader separated from the active one makes it possible to resort to the former in case the active leader is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb.


===Two-time strategy===
=== Two-time strategy ===
This strategy involves going through the Dream Den and obtaining all treasures, then, when the player reaches the Titan Dweevil, only knocking off one weapon, then spraying the Titan Dweevil with [[ultra-bitter spray]] to immobilize it and prevent it from using its weapons while the Pikmin carry the treasure back to the [[Research Pod]]. The next time the player enters the Dream Den, they do not have to worry about obtaining the treasures and can work their way to the Titan Dweevil. Each time the player fights the Titan Dweevil, they only knock off one weapon, petrify the Titan Dweevil, and exit via the geyser. This continues until the Dweevil has no weapons left and turns pale yellow. (Consult the above section "After The Weapons"). Although this strategy takes a long time, it is useful for zero-death runs.
This strategy involves going through the Dream Den and obtaining all treasures, then, when the player reaches the Titan Dweevil, only knocking off one weapon, then spraying the Titan Dweevil with [[ultra-bitter spray]] to immobilize it and prevent it from using its weapons while the Pikmin carry the treasure back to the [[Research Pod]]. The next time the player enters the Dream Den, they do not have to worry about obtaining the treasures and can work their way to the Titan Dweevil. Each time the player fights the Titan Dweevil, they only knock off one weapon, petrify the Titan Dweevil, and exit via the geyser. This continues until the Dweevil has no weapons left and turns pale yellow. (Consult the above section "After The Weapons"). Although this strategy takes a long time, it is useful for zero-death runs.


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==Naming==
==Naming==
{{see more|Dweevil family#Naming}}
{{see more|Dweevil family#Naming}}
{{naming
The word "Titan" means "giant", referring to this [[Dweevil family|dweevil]]'s massive size. In Japan, it is called {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}, which is made up of a number of words. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider.
|common    = Titan Dweevil. The word "titan" means "giant", referring to this [[Dweevil family|dweevil]]'s massive size.
 
|jpcommon  = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider.
Its scientific name is ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic". Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other dweevils, which is <code>otakara</code>.
|jpname    = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}.
|scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic".
|internal  = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other dweevils, which is <code>otakara</code>.
}}


===Names in other languages===
===Names in other languages===
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|Ita=Opiliode Titano
|Ita=Opiliode Titano
|ItaM=Titan Dweevil
|ItaM=Titan Dweevil
|Spa = Araña titán
|Spa = Araña Titán
|SpaM = Titan spider
|SpaM = Titan Spider
}}
}}


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<gallery>
<gallery>
Titandweevil.jpg|Artwork of the Titan Dweevil.
Titandweevil.jpg|Artwork of the Titan Dweevil.
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil as seen from above, in an unused cave.
Titan Dweevil noweapons.png|The Titan Dweevil with all of its weapons knocked off.
Titan Dweevil P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Titan Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
132.jpg|The Titan Dweevil seen in the Piklopedia.
P2 Titan Dweevil fire.jpg|The Titan Dweevil using the [[Flare Cannon]].
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil, seen from above, in an unused cave.
P2 Titan Dweevil electric.jpg|The Titan Dweevil using the [[Shock Therapist]].
Y20.JPG|The creature's [[e-card]], #43 (20<sup>th</sup> yellow card).
P2 Titan Dweevil poison.jpg|The Titan Dweevil using the [[Comedy Bomb]].
P2 Titan Dweevil water.jpg|The Titan Dweevil using the [[Monster Pump]].
P2 Titan Dweevil death.jpg|The Titan Dweevil dissolving as it dies.
Y20.JPG|The Titan Dweevil's [[e-card]], #43 (20<sup>th</sup> yellow card).
</gallery>
</gallery>


==Trivia==
==Trivia==
[[File:Dream Den 10 fireflies.jpg|thumb|Close-up of the firefly-like insects.]]
* [https://www.nintendo.co.jp/ngc/gpvj/contents/tohyo/kekka_other/index.html In an official Japanese poll], the Titan Dweevil was ranked as the most popular non-Bulborb enemy in {{p2}}.
*Using an [[ultra-bitter spray]] or pausing the game the instant before the Dweevil uses a weapon will result in the [[Music in Pikmin 2#Titan Dweevil attack preparation|musical cue]] scripted to play at this moment to loop. It will continue until the game is unpaused, or the Titan Dweevil breaks out of petrification.
*Using an [[ultra-bitter spray]] or pausing the game the instant before the Dweevil uses a weapon will result in the [[Music in Pikmin 2#Titan Dweevil attack preparation|musical cue]] scripted to play at this moment to loop. It will continue until the game is unpaused, or the Titan Dweevil breaks out of petrification.
*Though compared to spiders, the Titan Dweevil may be designed after the {{w|Japanese spider crab}}, a crab famous in Japan for having the largest leg span of all crab species. The Titan Dweevil possesses a similar body structure with its round torso, long legs, and small pincers, and its vulnerable form shows a crab-like exoskeleton.
*Though compared to spiders, the Titan Dweevil may be designed after the {{w|Japanese spider crab}}, a crab famous in Japan for having the largest leg span of all crab species. The Titan Dweevil possesses a similar body structure with its round torso, long legs, and small pincers, and its vulnerable form shows a crab-like exoskeleton.
**Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs.
**Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs.
*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point.
*There are unknown [[Dream Den#Sublevel 14|firefly-like creatures]] surrounding the arena where the Titan Dweevil is fought.
*The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]].
*The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in {{p2}} that have their own boss [[Music in Pikmin 2|theme]].
*The Titan Dweevil's elemental attacks will still stun captains,even with immunity to that specific hazard.


==See also==
==See also==
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*[[Raging Long Legs]]
*[[Raging Long Legs]]
*[[Emperor Bulblax]]
*[[Emperor Bulblax]]
*[[Plasm Wraith]]
*[[Plasm Wraith]]
*[[Ancient Sirehound]]


==References==
==References==
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[[Category:Dream Den]]
[[Category:Dream Den]]
[[Category:Final bosses]]
[[Category:Final bosses]]
[[Category:Pikmin 2 bosses]]

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