Unused content: Difference between revisions
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Some '''unused content''' is left inside the final release of some ''Pikmin'' games. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game. | Some '''unused content''' is left inside the final release of some ''Pikmin'' games. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game. | ||
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*'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]''' | *'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]''' | ||
*'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]''' | *'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]''' | ||
*'''[[Unused content in Hey! Pikmin|Unused content in ''Hey! Pikmin'']]''' | |||
==See also== | ==See also== |
Revision as of 11:48, September 24, 2017
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Some unused content is left inside the final release of some Pikmin games. This can range from debugging tools used by the developers, to entire enemies, textures, or other assets that got cut entirely. This information can help understand what sort of content was meant to be included for the final game.
The following pages exist with information about unused content:
- Unused content in Pikmin
- Unused content in Pikmin 2
- Unused content in Pikmin 3
- Unused content in Hey! Pikmin