Unused content in Hey! Pikmin
Contents
Hey! Pikmin has a substantial amount of unused content inside its data, mostly coming in the form of unused enemies. Unused enemies and plants[edit]
Doodlebug[edit]This enemy is the Doodlebug from Pikmin 2. Its Japanese name is the same as in Pikmin 2, being called Skeeterskate[edit]This enemy is the Skeeterskate from Pikmin 3. Its Japanese name is the same as in Pikmin 3, being called Scornet[edit]This enemy is the Scornet from Pikmin 3. Its Japanese name is the same as in Pikmin 3, being called Early Stuffed Bellbloom[edit]This appears to be an early version of the Stuffed Bellbloom, but its knot is on its head, almost looking like a cauldron. It has animations for losing seeds, jumping, hitting the ground, and being attacked. Because all of these animations match up near perfectly to the enemy used in-game, it can be assumed this is merely an earlier version, and not a different but related enemy. However, there is one animation that seems to be of the enemy swimming and paddling its legs, something that the Stuffed Bellbloom can't do.[1] Early Adult Centipare[edit]This enemy, internally called Prototype/test Elongated Crushblat[edit]This appears to be some kind of test enemy, as its refereed as such in its animations files. Due to having animations very close to the Elongated Crushblat, it was probably used to test its animations. This is supported by its name, which translates to "big bird". It also could've been a dummy model for the creature, serving as the basic idea before its detailed appearance was decided and modeled.[source needed] Enemy01[edit]This enemy, simply called "enemy01" in the game files, was most likely an enemy created for testing purposes. It comes in 7 variations:
Enemy02[edit]This enemy appears to be just a test enemy. It has two separate "models": eyes, which have no animations, and wings, which have 1 animation, for flapping. Both are flat textures. Its two models look like polished versions of Enemy03[edit]This enemy appears to be some kind of bee. It has several models and textures: 3 eye textures, which include angry eyes, presumably used when attacking, and "normal" eyes, which include a big and small variety. It has a yellow body with purple stripes, and wings that are also fully modeled. The body has two animations: one for attacking and one for "waiting". The wings have one animation, which is flapping. Finally, it also has some kind of fuzzy texture on its bottom, very similar to the Spornet, which may imply this was an earlier version of that enemy.[source needed] Chappyproto[edit]This enemy appears to be the This is likely a prototype of some sort of Bulborb, as "Chappy" is the Japanese name for the enemy, and "proto" is likely just short for prototype Maridokuri[edit]This enemy probably belonged to the blowhog family. This is supported by its name, which could translate to "ball tokkuri", similar to the family's Japanese name. It has animations for blowing air, presumably to blow away Captain Olimar and his Pikmin. It is lime-green with colorful pink, blue, and yellow spots, almost resembling candy. Besides these spots, it is completely translucent, contrary to the blowhogs in the final game. It has white lips at the end of its snout, and has a shape almost identical to the Puffy Blowhog, though with no spikes on its back.[4] Suisyo[edit]This is a blue-striped creature, with crystals on its back. and its internal name can also be Namazu[edit]This enemy, whose internal name is Hanemakky[edit]This enemy appears to have been scrapped very early on. It consists of only a basic model, with a red head and blue body. It also has no animations. It appears to have been some kind of mockiwi, as its name translates to "wing makky", with マッキー? being the Japanese name for the Mockiwi.[source needed] Peromakky[edit]This is presumably another type of mockiwi. Its name translates to "slurping makky". It has a duckbill, a white body, and a brown face. Besides the duckbill, it highly resembles the Whiptongue Bulborb, especially its coloring. Also like its grub-dog counterpart, it has a very long tongue that was probably planned to be able to catch Pikmin. It only has some animations, and not nearly as many as the mockiwis seen in-game. Some of them include walking and using its tongue.[6] Togemakky[edit]This is presumably another type of mockiwi. Its name translates to "thorn makky". It has a black body and spikes with red tips. It has a presumably complete animation set, contrary to the other unused mockiwi-like enemy. Every animation of Mockiwis in the game is replicated by this creature, even ones exclusive to special instances in cutscenes (like one looking down, and being surprised). It also has a polished model, with shading that is absent in most of the unused creatures. Because of its near completion, it was likely scrapped late in development. It can be assumed that it wasn't planned to be able to be killed with most Pikmin, judging by how Pikmin die from the spikes of Speargrubs. However, Rock Pikmin are resistant to Speargrubs, so they may have been resistant to this creature as well.[7] Pikutabe[edit]This enemy heavily resembles the Creeping Chrysanthemum, and probably belonged to the chrysanthemum family. However, it can be told that it is not the same creature as in Pikmin 2; it has an entirely different coloration, it has a different method of attacking, and it has a different Japanese name, with ビックリ菊?, lit.: "Surprising Chrysanthemum" being the Japanese name of the Pikmin 2 creature, and this creature's name being "pikutabe", meaning "Pikmin eater". The internal name of the Creeping Chrysanthemum is different as well. Anahusagi[edit]This enemy is similar to the hydroe bramble, and may have had a similar function, as its name translates to "hole blocking tree". It appears to have been cut early on in development, as it only has 4 animations in total, and the model has no shading at all. The model includes what seems to be a simple green base when loaded, and the ball opens up to reveal teeth.[9] Hokori[edit]
Kinominusumi[edit]This enemy looks similar to the Grabbit, although it also resembles scarpanids, creatures that are usually green with red eyes. Its name could translate to "nut stealing", meaning it may have been intended to steal Sparklium Seeds. However, it's hard to tell because of its unfinished model. It was likely scrapped early on, as it has no shading or animations.[source needed] Kinomimoti[edit]This enemy appears similar to an Iridescent Glint Beetle without its shiny texture and polished look. It appears to have been scrapped early on, as it has no animations and no shading. As its name can translate to "nut holder", it was probably planned to drop Sparklium Seeds.[source needed] Coguchi[edit]
Gareki[edit]
Herculeseboshi[edit]
Togedebig[edit]This unused enemy is found in the Spiny Coppeller's files. As such, it is possible this was an early version of the creature, or alternatively, this enemy was meant to accompany it. Unused variants[edit]
Within various files, some unused variants of enemies are found. These are: Unpolished models[edit]
In the files, various enemies have earlier unpolished models labeled "alpha". These are: Other[edit]
Unused parameters[edit]
See also[edit]References[edit]
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