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Nintendo GameCube: Difference between revisions

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[[File:250px-Wikipedia GAMECUBE PAL.jpg|right]]
[[File:250px-Wikipedia GAMECUBE PAL.jpg|right]]
The '''Nintendo GameCube''' is the home console for which ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' have been released.  The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide<ref>[http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf official Nintendo sales data]</ref>.  The console's successor, the [[Wii]], can also play GameCube games, and is the console for the re-releases of the Pikmin games in the "[[New Play Control!]]" range.
The '''Nintendo GameCube''' is the home console for which ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' have been released.  The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide<ref>[http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf Official Nintendo sales data]</ref>.  The console's successor, the [[Wii]], can also play GameCube games, and is the console for the re-releases of the ''Pikmin'' games in the ''[[New Play Control!]]'' range.


==History==
==History==
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The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the ''Pikmin'' series use the following general control scheme:
The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the ''Pikmin'' series use the following general control scheme:
{|class="wikitable"
{|class="wikitable"
|
|style="width:10%"|
!''Pikmin''
!style="width:45%"|''Pikmin''
!''Pikmin 2''
!style="width:45%"|''Pikmin 2''
|-
|-
!A
!{{button|gcn|A|size=x24px}}
|colspan="2"|Punch, grab/throw, pluck
|colspan="2"|Punch, grab/throw, pluck
|-
|-
!B
!{{button|gcn|B|size=x24px}}
|colspan="2"|[[Whistle]]
|colspan="2"|[[Whistle]]
|-
|-
!X
!{{button|gcn|X|size=x24px}}
|Dismiss Pikmin
|Dismiss Pikmin
|Dismiss Pikmin, [[Napsack|lie down]]
|Dismiss Pikmin, [[Napsack|lie down]]
|-
|-
!Y
!{{button|gcn|Y|size=x24px}}
|[[Radar]]
|[[Radar]]
|Switch [[captain]]
|Switch [[captain]]
|-
|-
!Z
!{{button|gcn|Z|size=x24px}}
|colspan="2"|Change camera angle
|colspan="2"|Change camera angle
|-
|-
!Analog stick
!{{button|gcn|Stick|size=x24px}}
|colspan="2"|Move cursor and captain
|colspan="2"|Move cursor and captain
|-
|-
!C-stick
!{{button|gcn|C|size=x24px}}
|colspan="2"|Move Pikmin
|colspan="2"|Move Pikmin
|-
|-
!L
!{{button|gcn|L|size=x24px}}
|colspan="2"|Point camera towards cursor
|colspan="2"|Point camera towards cursor
|-
|-
!R
!{{button|gcn|R|size=x24px}}
|colspan="2"|Toggle zoom
|colspan="2"|Toggle zoom
|-
|-
!D-pad
!{{button|gcn|Pad|size=x24px}}
|Lie down ()
|Lie down ({{button|gcn|Paddown}})
|Use [[spray]]s (), change Pikmin type () and maturity ()
|Use [[spray]]s ({{button|gcn|Padupdown}}), change Pikmin type ({{button|gcn|Padleftright}}) and maturity ({{button|gcn|Padupdown}})
|-
|-
!Start
!{{button|gcn|Start|size=x24px}}
|colspan="2"|Pause the game
|colspan="2"|Pause the game
|}
|}

Revision as of 14:34, May 12, 2014

The Nintendo GameCube is the home console for which Pikmin and Pikmin 2 have been released. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide[1]. The console's successor, the Wii, can also play GameCube games, and is the console for the re-releases of the Pikmin games in the New Play Control! range.

History

Before being released in Japan, the GameCube's codename was "Dolphin". Due to this, some of the console's games have a reference to the codename, via an illustration or just a name. In Pikmin's case, it is the name of the ship, the S.S. Dolphin.

Controller

The GameCube's controller consists of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the Pikmin series use the following general control scheme:

Pikmin Pikmin 2
A Punch, grab/throw, pluck
B Whistle
X Dismiss Pikmin Dismiss Pikmin, lie down
Y Radar Switch captain
Z Change camera angle
Stick Move cursor and captain
C Move Pikmin
L Point camera towards cursor
R Toggle zoom
Pad Lie down (Paddown) Use sprays (Padupdown), change Pikmin type (Padleftright) and maturity (Padupdown)
Start Pause the game

Memory Card

There are three official GameCube memory card varieties:

  • 59 blocks (grey)
  • 251 blocks (black)
  • 1019 blocks (white)

In the Pikmin series, the first game requires 19 blocks, and the sequel 27.

External links

References