Out of bounds: Difference between revisions

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(Described how to get out of bounds.)
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==Pikmin 3==  
==Pikmin 3==  
{{todo|Add all the locations and how to get there.
{{todo|Add all the locations and how to get there.}}
*[[Tropical Wilds]]
*[[Tropical Wilds]]
*[[Garden of Hope]]
*[[Garden of Hope]]

Revision as of 09:52, October 29, 2018

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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Artwork of the bomb rock.

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To do: explain were and how you can go of bounds
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In the Pikmin games, it is possible to go out of bounds in places where it is ordinarily "off limits". Below is a list of places where it is possible to go out of bounds. In Pikmin 3, going out of bounds is often done by throwing a leader in a certain location, such as on top of a dirt mound, or by wedging on the side of certain edges, as in the Yellow Onion cave in Distant Tundra. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the dodge whistle, by using it to get from an elevated place to out of bounds, an example would be on the ice slide in Distant Tundra.

Pikmin 3

To do: Add all the locations and how to get there.
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See also