Twilight River (交わりの渓流?, lit.: "Mountain Stream of Fellowship") is the fourth area visited in Pikmin 3, unlocked after taking down the Sandbelching Meerslug. The area appears to be a forest during the season of autumn – dead leaves are scattered everywhere. As its name suggests, there is a river running through the area. The major boss here is the Scornet Maestro. The 15 fruits in the area add up to 20.5 bottles of juice.
Once the Folded Data Glutton that the Sandbelching Meerslug ate is brought to the S.S. Drake, a signal is detected in the Twilight River. Charlie thinks that the signal is Captain Olimar, who they believe took the cosmic drive key. After lifting the branch near the Winged Pikmin Onion, a transmission is intercepted. It turns out to be Louie who franticly states that he is in trouble. Alph mistakes Louie for Olimar and decides to save him. Upon entering the spot they were pointed to, the explorers find out that Louie was taken captive by the Scornet Maestro. After the boss is defeated and Louie is saved, he is taken back to the Drake and identified as "Hocotatian". The next morning, the group unexpectedly arrives back at the Garden of Hope.
The Twilight River is split into two distinct sections, with one or two rivers crossing through. Most of the area is open-ended, especially considering that leaders and some Pikmin can go in or over the river at will. Unlike most areas in the game, it only has one cave; other than that, the boss arena and its access corridor are the only sub-areas in the Twilight River.
Because of the autumn motif, the terrain mostly consists of dried leaves and dirt, with only a few bits of grass. The ground tends to vary in height, with bumps or depressions here and there, but the biggest altitude changer is the river. The river can be crossed by using bridging paths or by riding on the lily pads that appear in a constant flow, and travel downstream. Special platforms can be used to board in and out of lily pads.
The landing site is the main section of the map. On this list, all sub-sections refer to a different sub-area, meaning that there is a transition when entering or leaving.
The Drake lands on an peninsula in the center of this part of the area. To the east of it is where the river originates, splitting into two, and going through each side of the peninsula. To cross the rivers, lily pads must be used. To the east, there is a path to the second part of the area, but is blocked by a paper bag.
The flow of lily pads on the southern river is blocked by a dam. On the other shore of this river are two bits of land. The western one leads to a small alcove with Dusk Pustules. The eastern one is accessible through a bridge, and is where the Winged Onion is first found. This river ends in a tube that leads to the second section of the area.
On the northern side of the northern river is another stretch of land. To the east is a dead end with a Dapper Blob and some bridge fragments on it. The western part of this shore has a bit of an open area, and a log that gives one-way access back to the peninsula. To the north is the entrance to the cave.
This portion of the area has the same river as the southern one from the previous section running through its middle. The first time this section is entered is through a one-way tube, while riding a lily pad on that same river.
The western shore has a small walkway at the north that leads back to the main area, as well as a bridge to the other shore. To the south is a different bit of land that is higher above, so it cannot be reached from the northern side. This strip of land has two clipboards and the Tremendous Sniffer, and connects to terrain further down to the south with an alcove and a puddle.
On the eastern shore, there's a circular bit of land with roots going up in the center; these roots lead to the top of the large tree. Further to the southeast, the path splits into two. To the northeast, a small arena with a Burrowing Snagret and an access back to the main area. To the southeast is a dead end, but is also where the leaders and Pikmin end up if they didn't board off their lily pad. On th opposite shore is a similar stretch of terrain that overlaps this one, but is higher up and can only be reached with a Bouncy Mushroom poking out of the water.
Along the left wall from the entrance to the cave is a path blocked by Bloominous Stemples. The rest of this part of the cave is solid ground, until a lake, which makes up the other half of the main room. Crossing the lake gives access to a small alcove that turns and ends in a dead end with three Juicy Gaggles.
This is simply a path made out of dry wood that curves around the outside of the tree.
This circular arena takes place on a flat tree top.
Plants and fungi
Names in other languages