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{{DISPLAYTITLE:''Pikmin'' (game)}}
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{{Infobox game
{{Infobox game
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'''''Pikmin''''' was the first game in the [[Pikmin series| ''Pikmin'' series]] to be released, on the [[GameCube]]. It was released on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia. Its sequel is ''[[Pikmin 2]]''. It later had a remake for the Wii.  
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]]. It was released on the [[GameCube]] as a launch title, and came out on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia.


==''New Play Control!''==
In it, [[Captain Olimar]] crash-lands on an unknown planet with indigenous creatures he calls [[Pikmin family|Pikmin]]. They have the ability to take down [[obstacle]]s, [[carry]] objects, and battle [[enemies]]. The gameplay revolves around the player controlling Olimar and managing the Pikmin so that he can recover his lost [[ship part]]s.
{{main|New Play Control! Pikmin}}
 
''New Play Control! Pikmin'' is a remake of the original [[GameCube]] game for the [[Wii]], released in 2008 in Japan and 2009 elsewhere. Changes have been made to ''Pikmin'''s graphics, [[saved game|save system]] and control scheme.
The game received a sequel under the title ''[[Pikmin 2]]'', and was later remade on the [[Wii]] under the name ''[[New Play Control! Pikmin]]''. Chronologically, this is the first game in the series.


==Plot==
==Plot==
[[Captain Olimar]], exhausted from working hard, goes on vacation, only to get hit by an asteroid and land on the mysterious [[Planet of the Pikmin]], which bears many resemblances to [[wikipedia:Earth|Earth]]. His ship, the [[S.S. Dolphin]], is now an absolute wreck, but, fortunately, Olimar meets the [[Pikmin family|Pikmin]]. With their help, he soon finds that there is a hope of recovering the rocket parts he needs and returning home. However, he soon finds out that the planet's atmosphere contains oxygen, an element incredibly deadly to the inhabitants of the planet [[Hocotate]]. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur. He must recover his missing ship parts from all over the planet with the aid of the Pikmin, which are all too eager to help.
{{spoiler}}
[[Captain Olimar]], exhausted from working hard, goes on vacation, only to get hit by an asteroid and land on the mysterious [[planet of the Pikmin]], which bears many resemblances to [[wikipedia:Earth|Earth]]. His ship, the [[S.S. Dolphin]], is now an absolute wreck, with its [[ship part|parts]] scattered about. To further complicate matters, he finds out that the planet's atmosphere contains oxygen, an element incredibly deadly to the inhabitants of the planet [[Hocotate]]. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur.


==Gameplay ==
After exploring a bit on [[The Impact Site]], Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails.  This is achieved by directing Pikmin to carry the parts to Olimar's ship.  Approximately 15 minutes are spent on its surface each day: as nightfall approaches, you must gather stray and toiling Pikmin to your base or command so that they don't fall victim to the voracious nocturnal predators, such as the [[Red Bulborb]].


In ''Pikmin'' you will face many obstacles in order to secure the parts required to rebuild your ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block your way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of your working Pikmin. However, your forces are limited, you can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to [[Hocotate]].


==Locations==
===Endings===
[[File:Overworld.JPG|thumb|250px|The overworld, as seen in game.]]
{|class="collapsible collapsed" align="right"
*[[The Impact Site]]
!Click [show] to display the image.
*[[The Forest of Hope]]
*[[The Forest Navel]]
*[[The Distant Spring]]
*[[The Final Trial]]
 
==Controls==
:''For more information on Controls, see [[Controls#Pikmin|Controls]]''.
{| class="wikitable" style="width:80%; text-align:center" align="center"
! rowspan="2" width="20%" |Action(s)
! colspan="4" |Controller
|-
|-
! width="30%" |Gamecube Controller
|[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]]
! width="30%" |{{button|wii|Wiimote}} {{button|wii|Nunchuk}} Wii Remote + Nunchuk
|-
! colspan="3" |Navigating the Menu
|-
|Select Menu Item
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|Confirm Selection
|{{button|gcn|A}}
|{{button|wii|A}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Gameplay
|-
|Move
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|Punch
|{{button|gcn|A}} (Without Pikmin)
|{{button|wii|A}} (Without Pikmin)
|-
|Hold Pikmin
|Hold {{button|gcn|A}}
|Hold {{button|wii|A}}
|-
|Throw Pikmin
|Release {{button|gcn|A}}
|Release {{button|wii|A}}
|-
|Select Pikmin Type*
|N/A
|{{button|wii|B}} (While Holding Pikmin)
|-
|Select Pikmin Phase*
|N/A
|{{button|wii|Paddown}} (While Holding Pikmin)
|-
|Whistle
|{{button|gcn|B}} (Hold to increase range)
|{{button|wii|B}} (Sensor-Controlled)
|-
|Direct Pikmin
|{{button|gcn|C}}
||{{button|wii|Paddown}} (Sensor Controlled)
|-
|Dismiss Pikmin
|{{button|gcn|X}}
|{{button|wii|C}}
|-
|Center Camera
|{{button|gcn|L}}
|{{button|wii|Z}}
|-
|Move Cameraˆ
|{{button|gcn|Stick}} (move lightly)
|N/A
|-
|Change Camera Angle
|{{button|gcn|R}}
|{{button|wii|Padleftright}}
|-
|Change Camera Height
|{{button|gcn|Z}}
|{{button|wii|Padup}}
|-
|Change Camera POV
|Hold {{button|gcn|R}}
|Hold {{button|wii|Padleftright}}
|-
! colspan="3" |Pause Screen Controls
|-
|Show Map/Pause Screen
|{{button|gcn|Y}}
|{{button|wii|-}}
|-
|Return to Game
|{{button|gcn|B}}
|{{button|wii|B}}
|-
|Scroll Through Map
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|Other Options
|Left {{button|gcn|Stick}}
|{{button|wii|Padleft}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Onion Controls
|-
|Access Onion Menu
|{{button|gcn|A}} (under Onion)
|{{button|wii|A}} (under Onion)
|-
|Deposit Pikmin
|{{button|gcn|Stick}} up
|{{button|wii|Stick}} up
|-
|Withdraw Pikmin
|{{button|gcn|Stick}} down
|{{button|wii|Stick}} down
|-
|Confirm
|{{button|gcn|A}}
|{{button|wii|A}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Other Controls
|-
|Heal Olimar
|{{button|gcn|A}} (in front of Dolphin)
|{{button|wii|A}} (in front of Dolphin)
|-
|View Ship Part Info
|{{button|gcn|A}} (near Ship Part)
|{{button|wii|A}} (near Ship Part)
|-
! colspan="3" |* = ''New Play Control!'' only
|-
! colspan="3" |ˆ = GameCube only
|}
|}
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article.
The canon ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown.


==The Pikmin==
The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.
[[File:destroyingwall.jpg|thumb|150px|right|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]]]]
 
The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time has run up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet.
 
It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.
 
{{endspoiler}}
 
==Gameplay==
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Red Bulborb]].
 
In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.
 
The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[Group move|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]].
 
===Challenge Mode===
{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}}
 
In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record.
 
==Content==
===Pikmin===
[[File:destroyingwall.jpg|thumb|150px|right|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]].]]
{{main|Pikmin family}}
{{main|Pikmin family}}
Pikmin are the plant/animal hybrids that were discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.  
Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.
[[File:PikRedPikWave.jpg|thumb|100px|left|A red Pikmin waving.]]
 
===Red Pikmin===
===Red Pikmin===
[[File:PikRedPikWave.jpg|thumb|100px|left|A Red Pikmin waving.]]
{{main|Red Pikmin}}
{{main|Red Pikmin}}
Red Pikmin were the first type of Pikmin that are encountered by Captain Olimar, at The Impact Site. They are used to retrieve the [[Main Engine]], since they are the only Pikmin that you have at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. They are also distinguished from other Pikmin because of a pointed nose-like growth, which they presumably use as spikes in battle, giving them a slight edge over Blue and Yellow Pikmin.
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.
[[File:Relaxing Pikmin.jpg|thumb|100px|right|A yellow Pikmin laying down.]]
 
===Yellow Pikmin===
===Yellow Pikmin===
[[File:Relaxing Pikmin.jpg|thumb|100px|right|A Yellow Pikmin laying down.]]
{{main|Yellow Pikmin}}
{{main|Yellow Pikmin}}
Yellow Pikmin are the second Pikmin revealed by Olimar, which was in the [[The Forest of Hope]], the second accessible area in the game. Yellow Pikmin are the only Pikmin with the ability to carry [[bomb-rocks]] (in this game), and have very large sail-like ears, which they use as glider wings, allowing them to be thrown very high. Yellow Pikmin are known for their ears, and are much lighter than the other Pikmin.  
Yellow Pikmin are the second Pikmin discovered by Olimar, found in the [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.
[[File:PikThrowBluePik.jpg|thumb|left|75px|A blue Pikmin being thrown.]]
 
===Blue Pikmin===
===Blue Pikmin===
[[File:PikThrowBluePik.jpg|thumb|left|75px|A Blue Pikmin being thrown.]]
{{main|Blue Pikmin}}
{{main|Blue Pikmin}}
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]], the third accessible area in the game. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives. This is popularly known as the "lifeguard" ability.
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives.
{{clear}}
{{clear}}


==Endings==
==Areas==
{{spoiler}}
[[File:Overworld.JPG|thumb|250px|The overworld, as seen in game.]]
When you get all 30 parts or get to the end of Day 30, you will get one of the three endings in the game -- the happy ending, the average ending, or the bad ending.
The game is split into five different [[area]]s. After 1, 5, 12 and 29 ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to a different area.
 
*[[The Impact Site]] – the landing site. It has very few [[enemies]] and plenty of sources to grow more Pikmin with.
*[[The Forest of Hope]] – a forest.
*[[The Forest Navel]] – an underground cove.
*[[The Distant Spring]] – a piece of land mostly covered in water.
*[[The Final Trial]] – a large challenge-like level where the player's skills and knowledge are put to the test.
 
==Ship parts==
{{see|Ship part}}
Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape.
 
==Enemies==
{{see|Enemy#Pikmin|t1=Enemies in ''Pikmin''}}
There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.
 
==Controls==
{{see|Controls#Pikmin|t1=Controls in ''Pikmin''}}
 
==History==
===Development===
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.
 
While experimenting with the idea for a game, Nintendo came up with a concept with the tentative title ''[[Adam and Eve]]''. It would feature two humans that would develop by themselves, but when it was deemed too uninteractive, Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Red Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
 
The first reveal of the ''Pikmin'' project came on [[Prototype information#E3 2000 Tech Demo Show Off|E3 2002]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
 
===Release===
The game was eventually released on {{date|26|October|2001}} in Japan, {{date|2|December|2001}} in North America, and {{date|14|June|2002}} in Europe and Australia. Later, in 2004, the sequel, ''[[Pikmin 2]]'', was released. Later still in 2008, a remake for the [[Wii]], titled ''[[New Play Control! Pikmin]]'' was launched.
 
===Reception===
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]]. On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. [[Ai no Uta]] helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself.


====Happy ending====
==Lists==
This ending is obtained by collected all 30 [[ship part]]s, and so occurs after retrieving the [[Secret Safe]] from the [[Emperor Bulblax]] at the [[Final Trial]]. The [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, and Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. Olimar boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Spotty Bulborb]]. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the [[Enemy Reel]] is shown. This is the only canon ending that leads to ''Pikmin 2''.
===Glitches===
{{see|Glitches in Pikmin}}


A video of the happy ending: {{#ev:youtube|geIe011iI9k|250}}
===Mistakes===
{{see|Mistakes}}


====Neutral ending====
===Prototype information===
This ending can take place in any level and occurs when Day 30 ends. You will need at least all the mandatory parts, which are 25 pieces. Once day 30 arrives and passes without all 30 parts, but all the mandatory parts, he walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully blasts off while three Pikmin (one red, one yellow, and one blue) look up into the sky, wondering if they'll ever see Olimar again. This ending appears not to be canon, as in ''Pikmin 2'', he has brought a souvenir home for his son, and the happy ending is the only ending where he had time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were.
{{see|Prototype information}}


A video of the neutral ending: {{#ev:youtube|oevDcLvdRkM|250}}
===Regional differences===
{{see|Region#Pikmin|t1=Region}}


====Bad ending====
===Unused content===
{|class="collapsible collapsed" align="right"
{{see|Unused content#Pikmin|t1=Unused content in ''Pikmin''}}
!Click [show] to display the image.
|-
|[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]]
|}
This is the worst ending available. To get it, 24 or fewer of the mandatory parts need to be collected and day 30 must be reached. Olimar will realize it's the last day that his life support will function, so he tries to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet. Oddly enough, every other creature in the games that is turned into seeds produces normal Pikmin, but Olimar becomes a hybrid form with some of his [[Hocotatian]] features remaining. This ending is not canon, as in ''Pikmin 2'', it shows that he successfully got off the planet.


A video of the bad ending can be seen here: {{#ev:youtube|Xpe6njHRJP8|250}}
===Easter eggs and secrets===
{{see|Easter eggs#Pikmin|t1=Easter eggs}}


{{endspoiler}}
===Quotes===
{{see|Olimar's Voyage Log}}
{{see|Olimar's monologs in Pikmin 1|t1=Olimar's monologs in Pikmin}}


==Guides==
==Credits==
*A 17-day [[Guide:Pikmin 1 by Goolix|guide]]
{{see|Credits#Pikmin|t1=''Pikmin'' credits}}
*A [[Guide:Pikmin 1 (The Impact Site) - Many Pikmin by Espyo|guide]] to growing Pikmin at the [[Impact Site]]


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Olimarpromotional.jpg|A promotional picture, advertising ''Pikmin''.
File:Olimarpromotional.jpg|A promotional picture, advertising ''Pikmin''.
File:Player's Choice Pikmin.jpg|[[Player's Choice]] box art.  
File:Player's Choice Pikmin.jpg|[[Player's Choice]] box art.
File:Japanese Pikmin.jpg|Japanese box art.  
File:Japanese Pikmin.jpg|Japanese box art.
File:PikminEUbox.jpg|European box art.
File:PikminEUbox.jpg|European box art.
File:PikminDEPCbox.jpg|German Player's Choice box art.
File:PikminDEPCbox.jpg|German Player's Choice box art.
Line 247: Line 164:
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.<ref>[https://www.youtube.com/watch?=IdQwnLW2eoY#t=670 E3 2000 Tech Demo Show Off video, where Miyamoto explains the resource's origins]</ref>
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.<ref>[https://www.youtube.com/watch?=IdQwnLW2eoY#t=670 E3 2000 Tech Demo Show Off video, where Miyamoto explains the resource's origins]</ref>
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6-day run]].
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6-day run]].
==See also==
*[[Pikmin series|''Pikmin'' series]]
*''[[Pikmin 2]]''
*[[Adam and Eve]]


==External links==
==External links==
*[[strategywiki:Pikmin|Article on StrategyWiki]]
*[[wikipedia:Pikmin|Wikipedia's article on ''Pikmin'']]
*[[wikipedia:Pikmin|Wikipedia's article on ''Pikmin'']]
*[http://replacementdocs.com/request.php?4539 ''Pikmin'' game manual]
*[http://replacementdocs.com/request.php?4539 ''Pikmin'' game manual]
*[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending]
*[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending]
*[https://www.youtube.com/watch?v=Xpe6njHRJP8 YouTube video of the bad ending]


==References==
==References==

Revision as of 11:47, May 21, 2015

Pikmin
Front cover art of Pikmin.
North American boxart
Japanese name ピクミン?
Console Nintendo GameCube
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Saved game size 19 blocks
Release date
Japan October 26th, 2001
North America December 2nd, 2001
Europe June 14th, 2002
Australia June 14th, 2002
South Korea N/A

Pikmin is the first game in the Pikmin series. It was released on the GameCube as a launch title, and came out on October 26th, 2001 in Japan, December 2nd, 2001 in North America, and June 14th, 2002 in Europe and Australia.

In it, Captain Olimar crash-lands on an unknown planet with indigenous creatures he calls Pikmin. They have the ability to take down obstacles, carry objects, and battle enemies. The gameplay revolves around the player controlling Olimar and managing the Pikmin so that he can recover his lost ship parts.

The game received a sequel under the title Pikmin 2, and was later remade on the Wii under the name New Play Control! Pikmin. Chronologically, this is the first game in the series.

Plot

Captain Olimar, exhausted from working hard, goes on vacation, only to get hit by an asteroid and land on the mysterious planet of the Pikmin, which bears many resemblances to Earth. His ship, the S.S. Dolphin, is now an absolute wreck, with its parts scattered about. To further complicate matters, he finds out that the planet's atmosphere contains oxygen, an element incredibly deadly to the inhabitants of the planet Hocotate. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur.

After exploring a bit on The Impact Site, Olimar finds a dormant Onion. Upon approaching it, it springs to life, and out comes a seed. Upon plucking it and experimenting with the creature by throwing it, dismissing it, etc., he learns about the Pikmin and their abilities. With the help of the Red Pikmin he raises, Olimar recovers the Main Engine, which allows him to at least hover above the surface during the night, which he later learns is too dangerous.

Olimar and the Pikmin then discover a new area, The Forest of Hope and the Onion within: the Yellow Pikmin's Onion. In addition, he gradually learns more about the various enemies and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover The Forest Navel, the Blue Pikmin, The Distant Spring, and The Final Trial. After defeating the Emperor Bulblax and recovering the final ship part, Olimar sails back to Hocotate.

Endings

There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the days run out. Videos of each ending can be found on the external links section of this article.

The canon ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the Secret Safe is gathered, the camera zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby Spotty Bulborb on their own. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the enemy reel is shown.

The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the Nova Blaster, the Space Float, the Massage Machine, the UV Lamp and the Secret Safe. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.

The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time has run up and attempts to lift off. Immediately after taking off, the engine explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a Pikmin-like creature, having his normal head, but the sprout of a Pikmin with a black stem, and without his spacesuit helmet.

It is known that the best ending is the canon one, seeing as in Pikmin 2, Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the Secret Safe during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.

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Gameplay

Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each day; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the Red Bulborb.

In Pikmin, players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are hazardous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of motherships for the species.

The primary way to control Pikmin is to throw them at targets, although they can also be issued to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also mature with the likes of nectar.

Challenge Mode

Main article: Challenge Mode in Pikmin.

In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record.

Content

Pikmin

Pikmin breaking down a bramble gate.
These Pikmin are destroying a wall to clear a path for Olimar.
Main article: Pikmin family.

Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.

Red Pikmin

File:PikRedPikWave.jpg
A Red Pikmin waving.
Main article: Red Pikmin.

Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at The Impact Site. They are used to retrieve the Main Engine, since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.

Yellow Pikmin

Artwork of a Yellow Pikmin relaxing.
A Yellow Pikmin laying down.
Main article: Yellow Pikmin.

Yellow Pikmin are the second Pikmin discovered by Olimar, found in the The Forest of Hope. Yellow Pikmin are the only Pikmin with the ability to carry bomb-rocks (in this game), and can be thrown higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.

Blue Pikmin

File:PikThrowBluePik.jpg
A Blue Pikmin being thrown.
Main article: Blue Pikmin.

Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in The Forest Navel. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and throw them out of the water, saving their lives.

Areas

The overworld, as seen in game.

The game is split into five different areas. After 1, 5, 12 and 29 ship parts are recovered, the S.S. Dolphin receives an upgrade, which allows it to fly to a different area.

Ship parts

See: Ship part

Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the S.S. Dolphin once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape.

Enemies

See: Enemies in Pikmin

There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.

Controls

See: Controls in Pikmin

History

Development

During development of the GameCube, a tech demo was created that showed off multiple Marios, under the title Super Mario 128. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of Pikmin.

While experimenting with the idea for a game, Nintendo came up with a concept with the tentative title Adam and Eve. It would feature two humans that would develop by themselves, but when it was deemed too uninteractive, Pikmin were added. Soon after, the whole idea was scrapped, and development for Pikmin began. The Red Bulborb, which originated as a mammoth-like creature in that game, was re-used for Pikmin.

The first reveal of the Pikmin project came on E3 2002, where Shigeru Miyamoto played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.

Release

The game was eventually released on October 26th, 2001 in Japan, December 2nd, 2001 in North America, and June 14th, 2002 in Europe and Australia. Later, in 2004, the sequel, Pikmin 2, was released. Later still in 2008, a remake for the Wii, titled New Play Control! Pikmin was launched.

Reception

Pikmin received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the camera. On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. Ai no Uta helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself.

Lists

Glitches

See: Glitches in Pikmin

Mistakes

See: Mistakes

Prototype information

See: Prototype information

Regional differences

See: Region

Unused content

See: Unused content in Pikmin

Easter eggs and secrets

See: Easter eggs

Quotes

See: Olimar's Voyage Log
See: Olimar's monologs in Pikmin

Credits

See: Pikmin credits

Gallery

Trivia

  • Page 23 of the instruction manual describes a strategy against Red Bulborbs, but contains a typo: it has "holdung on to the feet" instead of "holding on to the feet".
  • During the game's development, it was originally planned to be a different game, called Adam and Eve, featuring elements from a canceled Mario game, Super Mario 128. This idea was canceled because Miyamoto couldn't think of a storyline.
  • Some of the resources used for the scenery in the game come from the mountains and the gardens around Shigeru Miyamoto's house.[1]
  • It is possible to collect all 30 ship parts in 6 in-game days. Such a playthrough is known as a 6-day run.

See also

External links

References