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The fourth sublevel of the Dream Den is a maze, similar to the fifth sublevel of the [[Subterranean Complex]]. This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and poison emitters are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable poison emitters on the way.
This sublevel is filled with [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. While the positions of the Armored Cannon Beetle Larvae are constant, the positions of Anode Beetles and poison emitters are variable. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable poison emitters on the way.


Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and poison emitters. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable poison emitters, respectively.
Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and poison emitters. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable poison emitters, respectively.

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