Editing Geographic Projection

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[[File:Geographic Projection region differences.jpg|thumb|center|400px|The treasure as seen in the [[Treasure Hoard]], in the Japanese/North American versions, and European version of the game, respectively. The camera was not moved since opening the Treasure Hoard entries.]]
[[File:Geographic Projection region differences.jpg|thumb|center|400px|The treasure as seen in the [[Treasure Hoard]], in the Japanese/North American versions, and European version of the game, respectively. The camera was not moved since opening the Treasure Hoard entries.]]


Notably, the texture for the Geographic Projection is mirrored vertically, rather than rotated 180 degrees. This means that the landmasses appear backwards, and it's not possible to align the two treasures into a complete globe, as the texture for the Spherical Atlas is not mirrored.
On top of that, it is worth noting that the texture for this model is actually flipped horizontally. This means that if one were to flip the treasure upright, Africa would be to the left of South America, which would be to the left of Europe. It is not known whether this is a [[mistake]] or if it was flipped on purpose, since the treasure is only ever seen upside-down and most people are used to the opposite orientation.


The Geographic Projection's [[Treasure Hoard]] icon is the same across all versions of ''Pikmin 2'', and depicts South America, like the Japanese and American reigonal versions. The texture used to produce the Geographic Projection's highlight is called <code>hilight_I4_bombsarai</code>, and is shared with the Spherical Atlas and [[Careening Dirigibug]].  
The Geographic Projection's [[Treasure Hoard]] icon is the same across all versions of ''Pikmin 2'', and depicts South America, like the Japanese and American reigonal versions. The texture used to produce the Geographic Projection's highlight is called <code>hilight_I4_bombsarai</code>, and is shared with the Spherical Atlas and [[Careening Dirigibug]].  

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