Mushroom battle
Mushroom battles are a feature of Pikmin Bloom, unlocked at level 8. Mushrooms of various types and sizes appear around the world, and players can send groups of Pikmin to attack them. Multiple players can join a battle, and participants will receive fruit and a postcard as a reward, and a score that measures how well they did. Up to three mushroom battles can be done by a player in a day, but additional battles can be joined by spending a Mushroom Recharge Ticket.
The amount of Pikmin that can be sent on a mushroom battle by a player will increase over time based on the player's level, starting at 10 Pikmin and reaching a maximum of 40 Pikmin at level 20. The mushroom battle selection screen lets the player choose which Pikmin to send and shows the strength of the squad and how long the battle will take. The higher the strength, the faster the Pikmin will be at completing the battle. Up to 5 people can battle a single mushroom at once, each sending their own groups of Pikmin, and after reaching this number, additional players can join (up to a maximum of 25 for small mushrooms, 30 for normal mushrooms, 35 for large mushrooms, and 40 for giant mushrooms) by using a Mushroom Recharge Ticket. Players can also call their friends for help in the mushroom by using a Mushroom Battle Bullhorn.
Mushrooms[edit]
Mushrooms grow at points of interest in the real world, similar to Big Flowers. They can only be seen and interacted with when they are less than 600 meters away from the player. After the mushroom is destroyed, it grows back in the same location 5 minutes later, without any input. As of the update on December 13th, 2023, mushrooms that have not been cleared for 24 hours will automatically regrow at 18:00 UTC. Whether regrowth is automatic or following the destruction of the previous mushroom, the mushroom type that grows is randomized.
Mushrooms come in various types that differ in size and type. The hierarchy of the sizes are small, normal, large, and giant, with each size increasing in health. The larger the mushroom, the bigger the reward for destroying it. There are 13 basic types of mushrooms – 8 regular colors, and 5 special types. Fire Mushrooms can only be fought by Red Pikmin, Water Mushrooms can only be fought by Blue Pikmin, Electric Mushrooms can only be fought by Yellow Pikmin, Poisonous Mushrooms can only be fought by White Pikmin, and Crystal Mushrooms can only be fought by Rock Pikmin. All other types can be fought by Pikmin of any type. The type of mushrooms determines the type of nectar players can get as a reward.
| Type | Small | Normal | Large |
|---|---|---|---|
| 87,400 | 670,600 | 2,916,000 | |
| 84,200 | 645,800 | 2,808,000 | |
| 84,200 | 645,800 | 2,808,000 | |
| 93,900 | 720,300 | 3,132,000 | |
| 81,000 | 621,000 | 2,700,000 | |
| 81,000 | 621,000 | 2,700,000 | |
| 90,700 | 695,500 | 3,024,000 | |
| 81,000 | 621,000 | 2,700,000 | |
| N/A | 3,850,200 | 13,662,000 | |
| N/A | 3,816,700 | 13,543,200 | |
| N/A | 3,883,600 | 13,780,800 | |
| N/A | 3,816,700 | 13,543,200 | |
| N/A | 3,783,200 | 13,424,400 |
Process[edit]
When a mushroom is selected, either from the map screen or expedition list, the camera will focus on the mushroom, with a photograph of its corresponding real-world landmark behind it. The screen displays some basic information about the mushroom, such as its remaining health, the time left until it is destroyed, and the rewards for destroying, as well as circles that can be filled with icons of the Miis of the players who have joined the battle.
If the player that joined the mushroom is on the player's friend list, their icon will have a green border. If the player that joined the mushroom joined from the player's Mushroom Battle Bullhorn invitation, their icon will have a pink border. Clicking on another player's Mii icon will open a menu that allows you to send a reaction and view their total attack power. If the player is on your friend list, you also have the option to send them a postcard or a gift. If the player clicks on their own icon in this menu, they will be able to view their total attack power, what reactions they have received, and buttons to either edit their Mii or open their friend list.
There is a Join button which when clicked progresses to the selection screen. The button will be grayed out if the participant limit has already been reached. If the player has run out of daily tries, a Mushroom Recharge Ticket will be displayed inside. In the selection screen, the player can manually choose which Pikmin to send, or have the game automatically select Pikmin with the Auto button. The Auto button will always select the top 40, which will changed based on how their Pikmin list is currently sorted. By tapping a Pikmin in this list, it can be added to or removed from the group that is being sent to attack the mushroom.
The minimum size of this group depends on the size of the mushroom being battled, as shown in the table below.
| Mushroom size | Minimum squad size |
|---|---|
| Small | 1 |
| Normal | 10 |
| Large | 15 |
| Giant | 20 |
The maximum size of the group depends on the player's level, as shown in the table below.
| Mushroom battle size | Minimum level |
|---|---|
| 10 | 8 |
| 15 | 10 |
| 20 | 12 |
| 25 | 14 |
| 30 | 16 |
| 35 | 18 |
| 40 | 20 |
Pikmin with an advantage against that mushroom type (see the next section) may jump in the list when selected for the battle. Selected Pikmin also appear in front of the mushroom in the camera view. Since December 14th, 2022, after selecting at least 1 Pikmin, a nectar button appears in the lower half of the screen and can be tapped to feed the selected Pikmin. The player will be taken to a separate garden screen where selected Pikmin can be fed. There is a GO button in the lower right corner; tapping it sends all the selected Pikmin to attack the mushroom. If the player has run out of daily tries, they will be asked to use a Mushroom Recharge Ticket before proceeding. Additional tickets can be purchased from this screen by tapping the "Add Tickets" button.
Once the Pikmin are sent on the mushroom battle, they rush towards the mushrooms and start attacking them. Most Pikmin types latch on to a mushroom and start attacking it at a constant rate, with each attack doing some damage. Rock Pikmin instead jump towards a mushroom from a distance and roll back to jump again. From time to time, Pikmin get off the mushroom, walk back to their starting position, and walk back to the mushroom to start attacking again. Each hit decreases the health of the mushrooms, though not by a set amount; see the Time section for more details. From time to time, one of the mushrooms in the group will collapse, leaving the Pikmin attacking it to start attacking another one. The intervals at which mushrooms break depend on the number of the mushrooms in the cluster: 4 for small, 7 for normal, and 10 for large, such that mushrooms break at regular intervals. For example, in a large mushroom group, one of the mushrooms will break for each tenth of health depleted. After joining a mushroom battle, player icons can be tapped to send a reaction, chosen from four different types of reactions. A reaction can be changed at any time once sent. Mushroom battles can be left using the "Leave" button. Doing so will not give the player an extra attempt for the day.
When the health is fully depleted, the mushroom battle is cleared. The player is provided with their score, the time it took to destroy the mushrooms, and a star rating, followed by the Pikmin bringing a postcard about their battle and a small number of fruits to be given to the player. Each Pikmin that was sent on the battle also gains some friendship (though this actually happens at the start of the battle, not the end).
Attack power[edit]
When the player is selecting Pikmin for the mushroom battle, a power value appears in the bottom-right of the upper display, alongside an image of two Pikmin. This shows how strong the selected squad is against that mushroom. Adding a Pikmin will increase the value by some amount. This amount depends on the type of Pikmin, whether it is a Decor Pikmin, its maturity, its friendship, and the color of the mushroom being attacked.
As the requirements for each star rating are met by the squad's total attack, the display changes in design, colour and effects. While the total attack is less than the required score for 2 stars, the display is green and shows a single star between the two Pikmin icons. Once the attack total exceeds the score for 2 stars, the display changes to yellow backed by a golden glow, and two stars are shown between the Pikmin icons. When the squad's attack grows greater than the required score for 3 stars, the display changes to a light orange colour, backed by an orange glow with small orange sparks, and three stars appear between the Pikmin icons. And when the attack total overtakes the score needed for 4 stars, the display changes to a darker orange, with a vibrant blue glow backed by white sparks and multicolored fireworks, and four stars are shown between the pair of Pikmin icons.
Each Pikmin type has a base attack power. These attack powers are shown in the table below.
| Type | Base attack power |
|---|---|
| 4 | |
| 3 | |
| 3 | |
| 6 | |
| 2 | |
| 2 | |
| 5 | |
| 2 |
Added to the base attack power is a value for whether the Pikmin is a Decor Pikmin or not.
| Decor | Added attack power |
|---|---|
| Yes | 4 |
| No | 0 |
Added to the total so far is a value for the Pikmin's maturity. From August 2023, the Flower of the Month gives an additional point more than other seasonal flowers.
| Maturity | Added attack power |
|---|---|
| Leaf | 1 |
| Bud | 2 |
| Regular flower | 3 |
| Seasonal flower | 4 |
| Flower of the Month | 5 |
| Bare | 0 |
Added to the total so far is a value for the Pikmin's friendship.
| Friendship | Added attack power |
|---|---|
| 0 hearts | 0 |
| 1 heart | 1 |
| 2 hearts | 2 |
| 3 hearts | 3 |
| 4 hearts | 4 |
| 1 yellow heart | 8 |
| 2 yellow hearts | 12 |
| 3 yellow hearts | 16 |
| 4 yellow hearts | 20 |
Finally, added to the total so far is a value to represent the Pikmin type's strength against the type of mushroom being fought.
| Type matchup chart | Defending mushroom type | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attacking Pikmin type |
12 | 3 | 0 | 3 | 0 | 3 | 0 | 3 | 100 | N/A | N/A | N/A | N/A | 0 | |
| 3 | 12 | 0 | 3 | 0 | 3 | 3 | 3 | N/A | 100 | N/A | N/A | N/A | 0 | ||
| 0 | 3 | 12 | 3 | 0 | 3 | 3 | 3 | N/A | N/A | 100 | N/A | N/A | 0 | ||
| 3 | 3 | 0 | 12 | 0 | 3 | 3 | 3 | N/A | N/A | N/A | N/A | N/A | 0 | ||
| 3 | 3 | 0 | 3 | 12 | 3 | 0 | 3 | N/A | N/A | N/A | 100 | N/A | 0 | ||
| 3 | 3 | 3 | 3 | 0 | 12 | 0 | 3 | N/A | N/A | N/A | N/A | N/A | 0 | ||
| 3 | 3 | 0 | 3 | 0 | 3 | 12 | 3 | N/A | N/A | N/A | N/A | 100 | 0 | ||
| 0 | 3 | 3 | 3 | 0 | 3 | 3 | 12 | N/A | N/A | N/A | N/A | N/A | 0 | ||
| During Decor Pikmin events, add an additional | |||||||||||||||
| Primary Decor | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 300 | |
| Secondary Decor | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 100 | |
Time[edit]
The amount of time it takes to destroy a mushroom (in seconds) is calculated by taking the health of the mushroom, dividing it by the total attack power of the Pikmin attacking the mushroom, and multiplying it by 100. For example, a normal-size mushroom with 397,400 health, attacked by a group of Pikmin with 450 attack power, should take 88,311 seconds to destroy, or 1 day, 31 minutes and 51 seconds.
When another player joins the mushroom, the remaining time is recalculated based on the current health remaining on the mushroom and the total attack power of all Pikmin of all players attacking the mushroom. Using the previous example, if another player joins the mushroom after 1 hour, the mushroom will have 381,200 health left. If they join with 500 power (giving a total of 950 power), the remaining time will become 40,126 seconds, or 11 hours, 8 minutes and 46 seconds.
Although the game presents damage as something dealt by each individual attack, each Pikmin hit actually does as much damage as it needs to decrease the health of the mushrooms at a linear rate such that they are fully destroyed at the calculated time.
Reactions[edit]
During a mushroom battle with multiple participants, players can send reactions to other participants. There are 4 types of reactions: "Hello", "Thank You", "Nice Mii", and "Nice Squad", each with an icon. Each player can only send 1 reaction to each other participant, and can change this reaction. The total number of reactions of each type each player has received is visible during the battle. They cannot be viewed at the end of the battle, though they do influence titles.
|
|
|
|
|---|---|---|---|
| Hello | Thank You | Nice Mii | Nice Squad |
Scoring[edit]
At the end of a mushroom battle, the game gives the participants a score and a star rating. The score is equal to the total strength of all Pikmin in the battle, plus a time bonus. Star ratings range from 1 star to 4 stars, and depend on the final score. The score required for each star rating depends on the type of mushroom, and is displayed before joining the battle and after the battle ends.
To calculate the time bonus, the game compares the final time at the end of the battle to various breakpoints that depend on the type of mushroom. The time bonus will either be equal to 5%, 10%, 15%, or 20% of the attack power of all participants, depending on how the time compares to the breakpoints. The breakpoints are calculated by dividing the health of the mushroom by each of the score thresholds for each star rating, and multiplying by 100 to give a result in seconds. This effectively means that if only one player was in the battle and they had a squad strength equal to one of the score thresholds, the length of the battle would be one of the breakpoints. Clearing the battle slower than the 2-star breakpoint gives a time bonus of 5% of the attack power of all participants. Clearing the battle faster than the 2-star breakpoint and slower than the 3-star breakpoint gives a time bonus of 10% of the attack power of all participants. Clearing the battle faster than the 3-star breakpoint and slower than the 4-star breakpoint gives a time bonus of 15% of the attack power of all participants. And clearing the battle faster than the 4-star breakpoint gives a time bonus of 20% of the attack power of all participants.
As an example, a small purple mushroom (which has 93,900 health) would have the following breakpoints:
| Stars | Attack Required | Maximum Time | Bonus |
|---|---|---|---|
| ☆ | 0 | >4:32:10 | 5% |
| ☆☆ | 575 | 4:32:10 | 10% |
| ☆☆☆ | 1160 | 2:14:54 | 15% |
| ☆☆☆☆ | 2380 | 1:05:45 | 20% |
Note that it's not enough for the attack power to be higher than the score threshold, the time must be faster than the breakpoint. Players joining the battle after it begins will increase the attack power but not decrease the time elapsed so far, so additional strength may be required to make the final time less than the breakpoint.
Rewards[edit]
Once a mushroom battle is complete, a postcard and some fruits will appear, and the Pikmin the player sent will collect them. Each participant receives the full reward (rewards are not split between participants). If too few Pikmin were sent on the battle to carry all the rewards, only some rewards will be collected; the postcard has the highest priority. Small fruits, special fruits, and postcards only require 1 Pikmin each to retrieve them, medium fruits require 2 Pikmin per fruit, large fruits require 6 Pikmin per fruit, and giant fruits require 8 Pikmin per fruit. The fruits received depend on the type of mushroom and the star rating. The following table shows the minimum score for each star rating and the in-game display for fruits received by reaching that star rating, with the exception of Event Mushrooms, which shows a possible display of fruits at the rewards screen, as the in-game display only displays question marks. See the Fruit (Pikmin Bloom) article for information on the amount of nectar each fruit type can provide.
Note that the rewards displayed only indicate the size and color of fruit that will be obtained, rather than a guaranteed specific fruit. As an example, a melon in the display indicates that the reward will yield a giant white fruit, meaning either a melon or muscat grapes. The exception to this is the Event Mushrooms, which can give any color of fruit, so only the size is indicated. As an example, a green apple in the display indicates that the reward will yield a large fruit, meaning any among a green apple, lemon, orange, apple, peach, or plum.
| Mushroom type | 1 star | 2 stars | 3 stars | 4 stars | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Score | Rewards | Minimum Pikmin to collect all rewards | Score | Rewards | Minimum Pikmin to collect all rewards | Score | Rewards | ||||||


