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{{game icons|p2=y}}
[[Category:Caves/Caverns]]
{{infobox cave
{{spoiler}}
|image    = Submerged Castle sublevel 4.jpg
==Summary and Location==
|location  = Perplexing Pool
The '''Submerged Castle''' can be arguably one of the most agitating or hardest caves found in Pikmin 2. You are only able to bring Blue Pikmin with you, even if you figure out you can use Blue Pikmin's water patroling ability to carry non-blues onto land where you can get them under your command and enter the cave; this '''will never''' work. It has been programmed ''into the game'', whether somehow you got them under your command or not, that they cannot enter the cave whatsoever. All hazards are found here, making it imperative that you command your Blue Pikmin carefully, though you can get [[Bulbmin]]. The worse is yet to come however, for the boss appears on every level, making it crucial that you devise movements to secure the cave's sublevels quickly. To get to the cave, you need to defeat many [[Yellow Wollywog|Yellow Wollywogs]] and tear down the black gate near [[Glutton's Kitchen]]. After the gate is gone, you need to defeat two [[Hermit Crawmad|Hermit Crawmads]], [[Water Dumple|Water Dumples]] and a [[Withering Blowhog]]. The cave's entrance is surrounded by undrainable water, which is exactly why non-blue Pikmin can't enter, it was programmed so that the situation would make sense.
|sublevels = 5
|treasures = 13
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
}}
{{guide}}
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Castle in the Water}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the US [[Region|version]] of the game, and {{pokos|620}} in the European version.


==How to reach==
==Cave Information==
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
*Name: Submerged Castle
{{map icon | cave | 160 | 48}}
*Location: [[Perplexing Pool]]
}}
*Sublevels: 5
*Treasures: 13
*[[Hazards]]: Fire, Electricity, Water, Poison, and Explosions
*Amount of pikmin you need: 60 Blue Pikmin (this level contains a total of 40 Bulbmin so you get 100 pikmin in the end anyway plus you need them.)


In the river beside the [[Glutton's Kitchen]] is a black gate. Destroying it leads to a large pool, with [[Hermit Crawmad]]s, [[Water Dumple]]s, and a [[Withering Blowhog]]. The cave is nearby, where the [[Chronos Reactor]] puzzle was originally located.
==List of Treasures==
*[[Bug Bait]]
*[[Diet Doomer]]
*[[Pastry Wheel]]
*[[Comfort Cookie]]
*[[Confection Hoop]]
*[[Chocolate Cushion]]
*[[Compelling Cookie]]
*[[Activity Arouser]]
*[[Succulent Mattress]]
*[[Pale Passion]]
*[[Drone Supplies]]
*[[Proton AA]]
*[[Professional Noisemaker]]


There is little choice in Pikmin squad: only Blue Pikmin are permitted entry. Even if the player utilizes any of a few methods of getting a non-Blue Pikmin to the cave's entrance, the game is programmed specifically to disallow it from entering the cave under any circumstances.{{cite youtube|6o61v2-pWno|demonstrating how to bring other Pikmin, and showing that they still won't enter}} Bringing 60 Blue Pikmin allows all [[Bulbmin]] to be collected, while bringing more Blue Pikmin initially makes earlier floors easier. Those not going for a [[no-death run]] might consider bringing more to serve as a death-buffer.
==Enemies==
*[[Anode Beetle]]
*[[Anode Dweevil]]
*[[Bulbmin]]
*[[Careening Dirigibug]]
*[[Dwarf Orange Bulborb]]
*[[Fiery Blowhog]]
*[[Fiery Bulblax]]
*[[Fiery Dweevil]]
*[[Iridescent Glint Beetle]]
*[[Mitite]]
*[[Volatile Dweevil]]
*[[Withering Blowhog]]
*[[Wollywog]]
*'''Boss: [[Waterwraith]]'''


{{clear}}
==Strategy==
{{Notes|ship=y}}
'''Submerged Castle'''


==Waterwraith==
'''Sublevels/Treasure:''' 5 / 13
{{main|Waterwraith}}
On sublevels 1-4, the Waterwraith will appear after being in the sublevel for five minutes. A few key points to remember about the Waterwraith are:


#It will steam around the level on two stone rollers, which will [[crush]] and kill any Pikmin in the way, but will also kill most enemies and disable traps. Try to use this to your advantage.
'''Hazards:''' Fire, Water, Electricity, Poison
#It will not go into small corners or spaces, so you can hide there.
#The best way to deal with it is to quickly snag all of the treasures and leave the sublevel before it appears. This means that you must NOT waste any time, so only focus on the treasures. Ignore enemies whenever possible and don't bother bringing back their carcasses.
#The Waterwraith is very, very deadly to your Pikmin, so it is vital that your Pikmin stay out of its way. If you are careless, you could lose every one of your Pikmin.
#It follows your active leader, so watch out. However, you can exploit this by splitting up Olimar and Louie and using one (without any Pikmin) to bait it while the other does the main tasks.
#There is absolutely no way to harm it before sublevel 5, so don't bother trying.
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return.


==Sublevel 1==
'''Difficulty:''' * * * * (you most likely will lose many pikmin)
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
** {{icon|Bug Bait|y}} (inside Fiery Bulblax)
** {{icon|Diet Doomer|y}}
** {{icon|Pastry Wheel|y}}
* '''Enemies''':
** {{icon|Fiery Blowhog|y}} × 2
** {{icon|Fiery Bulblax|y}} × 1
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Waterwraith|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 7
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 9
* '''Others''':
** {{icon|Egg|y}} × 1 or more


You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible to complete. To kill the [[Fiery Blowhog]], [[swarm]] it and blow your whistle when it shakes, then swarm it again until it is defeated.
This place is home to the very scary and frog-like [[Waterwraith]]. The reason that it is the "scariest and most
nightmarish cave in the game" is because it ALWAYS drops down. It even drops during the regular sublevels! For this reason, a key part of the Submerged Castle is speed. It is even recommended to ignoring enemies. It always drops down within 1-5 minutes of being in the cave. Don't worry, for the ship will warn you if it will fall on all floors after the first. You will hear two loud stones dropping, then a roar, then the sound of stones smacking the floor.


Now to killing the [[Fiery Bulblax]]. You should first find the Bulblax; once you do, [[throw]] a Pikmin onto its body or [[punch]] it. Blow your whistle once the Pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames are put out, use an [[ultra-bitter spray]] to keep it there. Once it dies, the [[Bug Bait]] will appear.
Also, it may puzzle you how all 4 hazards are in a cave that can only let blue
pikmin in. Well, there are [[Bulbmin]] in this cave, though you might not need
them at first, thanks to entering with 100 pikmin!


Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears.
====Sublevel 1==== You think you are ready to test out this nightmare hideout? Well,
to say a few words before you begin, this area is filled with fire hazards, so
have your whistle ready! To kill the [[Fiery Blowhog]], swarm it and when it shakes,
blow your whistle, then swarm again to kill it. Also, don't throw pikmin at the Blowhog, for it will only waste time, so SWARM it!! Now, for killing the [[Fiery Bulblax]]. We are about to try a new strategy, so first you should find the Bulblax, and once you do, throw a pikmin onto its body. Blow your whistle once the pikmin
touches the flaming body so it doesn't burn, but the Bulblax will wake up. Lead
it into a nearby pool of water, and the second it stops flaming, use an [[Ultra-Bitter Spray]] and go through the talk that the ship gives you about it (this only happens if you've never used the spray on an enemy before). I hate
that because it wastes 1/2 of the time, so you only have 4 seconds to swarm and
kill it! If you fail, then fire another, but then you may run out, and that
ISN'T good. Once it dies, it will spit out the fish snack ([[Bug Bait]], 5 Weight,
15 Poko). Look for the other 2 treasures, a strawberry chocolate ([[Diet Doomer]],
5 Weight, 25 Poko) is usually in the open, as is the frosted donut (Pastry
Wheel, 10 weight, 35 Poko). Look for the hole and ''LEAVE AS QUICKly AS YOU CAN!!'''


{{cavegen|smc1}}
====Sublevel 2==== So you got past the sublevel perfectly unharmed? Well, great job!
{{sublevel technical
This area is home to [[Careening Dirigibug]]s, [[Fiery Dweevil]]s, and [[Bulbmin]]! To
|cave        = yakushima_4
ensure safety, kill the Careening Dirigibug by throwing at it rapidly. There
|enemymax    = 10
are walls in here unlike the Subterrain Complex, so you are safe. For the Fiery
|itemmax    = 2
Dweevils, ignore them unless they grab a treasure you are carrying, and then
|gatemax    = 0
kill it, blowing your whistle once it casts flames around it. The Fiery
|capmax      = 50
Dweevils are usually in an open, rusty pipe that is near the exit of a long
|rooms      = 3
pipe. You see, look around for an entrance of a pipe. Walk inside of it to be
|ctrratio    = 0
in the pipe (PS, this is a great place to hide in from the evil [[Waterwraith]]).
|geyser      = Yes
Follow the pipe to a slide-like part, where you will go down quickly and will
|unitfile    = 2_units_gw_l_conc.txt
shoot out of the pipe, landing you near the chocolate donut ([[Chocolate Cushion]],
|lightfile  = suityu_light_lv0.ini
10 Weight, 40 Poko).  Once we have finished hat part of the level, the other
|bg          =
part of the level is the part with the Bulbmin. The mother can be killed by
|clog        = No
getting close, and then throwing pikmin onto its back. If you would to
|hiddenfloor = 0
have...let's see...swarm it, the Mother Bulbmin will most likely get a few bites of
|units      =
pikmin. Once they see their leader/mother is dead, the smaller Bulbmin will panic and begin running around. Blow your whistle at
{{sublevel units
them to gain control of the Bulbmin. Also, something I forgot to mention: if you start out the cave with 100 pikmin and lose pikmin to the mother, you still don't get
|item_cap_conc|Dead end with item
more Bulbmin. You see, the game decides the amount of Bulbmin at the beginning
|way3_conc|Three-way crossing
of the sublevel, so keep that important note in mind. A checkered chocolate
|way4_conc|Four-way crossing
cookie ([[Comfort Cookie]], 4 Weight, 10 Poko) will come out of the mother once it
|wayl_conc|Turning corridor
is dead, so take the body and the tasty cookie. Finally, the [[Dwarf orange
|way2_conc|Corridor
Bulborb]]s can be killed by just swarming them the old fashioned way. Ignore the
|way2x2_conc|Long corridor
bodies, though. The final treasure, a plain donut ([[Confection Hoop]], 20 Weight,
}}
60 Poko), can be found on a ledge guarded by some DOB. To get there, walk to
{{sublevel units
the opposite ledge and throw pikmin over the gap and to the treasure. Throw
|room_4x4g_water_4_conc|'''Room with 4 exits and 2 walls'''
more pikmin over, since it is surrounded by DOB. You may lose a few pikmin,
|room_north4x4l_1_conc|'''Room with a dead end after U-turn'''
but ignore it for the time being. Finally, the exit is sealed, so you will have
}}
to use pikmin to smash the rock and open the exit. Now '''leave INSTANTLY!!''' If you are
}}
lucky (like me), you could've avoided the [[Waterwraith]] from falling!
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Professional Noisemaker|y}}
| colspan="3" | Carried inside entry with ID 1<ref group="Noisemaker note" name="pnn">The sublevel's data specifies that the Waterwraith is carrying the Professional Noisemaker in sublevels 1 to 4, even though it cannot normally be obtained in those sublevels. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel. In addition, the [[Treasure Gauge]] won't detect this treasure, and will shut off if all the other treasures in the sublevel are collected.</ref>
|-
| 2
| {{icon|Fiery Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Bug Bait|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Fire geyser|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Fiddlehead|y}}
| 9
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Pastry Wheel|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Diet Doomer|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 12
| {{icon|Fiery Blowhog|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
====Sublevel 3==== This place is home to the ELECTRICITY element, so you better be
* '''Theme''': Concrete
careful! For the electric generators, swarm them the SECOND THEY TURN OFF.
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
Otherwise, you could find 50 dead blues in a flash. To destroy the [[Anode
* '''Treasures''':
Beetle]]s, make sure the one you are attacking isn't sparking, and throw pikmin
** {{icon|Chocolate Cushion|y}}
at the top, and then the flesh. The [[Withering Blowhog]] dies the same way as
** {{icon|Comfort Cookie|y}} (inside Bulbmin)
always: throw pikmin on it, and do the same with the Bulbmin. The Withering Blowhog holds
** {{icon|Confection Hoop|y}}
the lid ([[Activity Arouser]], 15 Weight, 100 Poko), but the Bulbmin holds nothing.
* '''Enemies''':
For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. For the [[Wollywog]], same way as
** {{icon|Bulbmin|y}} &times; 1
the Yellow Wollywog. To end this short sublevel, take note that the last 2
** {{icon|Careening Dirigibug|y}} &times; 1
treasures, the large chocolate checkered cookie ([[Succulent Mattress]], 8 Weight,
** {{icon|Dwarf Orange Bulborb|y}} &times; 3
50 Poko) and the swirl cookie ([[Compelling Cookie]], 4 Weight, 10 Poko) are
** {{icon|Fiery Dweevil|y}} &times; 4
anywhere in the open, but usually behind a gate. There is a good chance the
** {{icon|Waterwraith|y}} &times; 1
[[Waterwraith]] is down by now, so try to ignore it and break the exit, which is
* '''Obstacles''':
yet again covered in rocks. Dive on down before the Waterwraith makes this a
** None
bad day (this is a bad day, I've already lost 19 pikmin in this cave)!
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 9
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] &times; 2


This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s and [[Bulbmin]]. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then [[Group move|swarming]] when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case use the leader's punches to kill it.
====Sublevel 4==== Finally, one of the last floors! If you've lost over 10 pikmin, don't
take it too lightly, for this is a TOUGH cave! Anyway, this floor is a
nightmare, thanks to the 50,000 bomb rocks and 5,000 [[Volatile Dweevil]]s.
This place is swarming with explosive things, from bomb rocks to the
Dweevils to the Careening Dirigibugs! Take careful steps in this sublevel, and hunt
for the ham container(Drone Supplies, 15 Weight, 130 Poko) and the
Double-A Battery ([[Proton AA]], 6 Weight, 90 Poko). Finally, there is an
[[Iridescent Glint Beetle]] running around the place. Throw a pikmin at it to make it
to drop the white chocolate ([[Pale Passion]], 5 Weight, 25 Poko). Finish by
breaking the hole, and then diving on down to the Final Floor!


The Fiery Dweevils are usually in an open, rusty pipe that is near the entrance of a long pipe. They are likely to leave this space to pick up objects Pikmin are carrying past them, so it is advised to travel with any Pikmin carrying treasure or corpses in that area. Look around for that pipe entrance and walk inside (the [[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out, landing near the Chocolate Cushion.
====Sublevel 5 (Final Floor)==== This must feel like heaven, ey? The Waterwraith will appear in the arena after you enter; however, Waterwraith will appear in the arena by itself if you wait to long. The
good news: the boss is easy, and the bad news: you are probably down to 60 Blue Pikmin, not including the Bulbmin. However, Bulbmin don't
exit with you, so you should have PLENTY of Bulbmin with you. Start out by
smashing the 3 gates in the starting area. Since you can't take them with you, use your Bulbmin to make 10 purples with the 2 [[Violet Candypop Bud]]s. Since the Waterwraith will appear like normal if you wait to long, use nectar from the eggs instead of waiting for your purples to mature to flowers. Now, smash the 3 eggs and stampede the nectar with your Pikmin, so you should have nothing but flower pikmin in no time! To end this, smash the final black gate, blocking the boss arena, and throw all of your Bulbmin back, for they are useless. Press X to disband your Pikmin, then call all your purple Pikmin, since blues and Bulbmin are useless. Now, prepare for the fnil encounter with the WaterWraith!


Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing Pikmin onto its back. If you were to swarm it, the adult Bulbmin would most likely get a few mouthfuls of Pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. The Comfort Cookie will come out of the parent Bulbmin once it is defeated.


Finally, the [[Dwarf Orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, the Confection Hoop can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs.


The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small aisle that you have to walk through; do your best to try to avoid it and eventually it will go away. Get the treasure back to your ship and continue on down.
===BOSS BATTLE===
-----------
'''NAME''' [[Waterwraith]]


{{cavegen|smc2}}
'''REQUIRED PIKMIN COLOR''' Purple
{{sublevel technical
|cave        = yakushima_4
|enemymax    = 10
|itemmax    = 2
|gatemax    = 2
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_units_h_k_pypes_conc.txt
|lightfile  = suityu_light_lv1.ini
|bg          =
|clog        = Yes
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_pype10x18s_conc|'''Huge room with waterway and pipes'''
|room_dan4x4h_2_conc|'''Room with raised portion'''
|room_north4x4k_1_conc|'''Room with pipe and a depression'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Professional Noisemaker|y}}
| colspan="3" | Carried inside entry with ID 1<ref group="Noisemaker note" name="pnn"/>
|-
| 2
| {{icon|Careening Dirigibug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Comfort Cookie|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fiery Dweevil|y}}
| 3
| None
| "Special" enemy spots
|-
| 7
| {{icon|Fiery Dweevil|y}}
| 1
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Fiddlehead|y}}
| 9
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Chocolate Cushion|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Confection Hoop|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 2 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
'''DIFFICULTY:''' * * (it is easy to avoid, but you might be unlucky and lose a pik.)
* '''Theme''': Concrete
'''POKOS:''' None, it melts away
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
** {{icon|Activity Arouser|y|v=US}} (US) / {{icon|Pondering Emblem|y|v=EU}} (Europe) / {{icon|Anywhere Floater|y}} (Japan) (inside Withering Blowhog in all regions)
** {{icon|Compelling Cookie|y}}
** {{icon|Succulent Mattress|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 4
** {{icon|Anode Dweevil|y}} &times; 3
** {{icon|Bulbmin|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Waterwraith|y}} &times; 1
** {{icon|Withering Blowhog|y}} &times; 2
** {{icon|Wollywog|y}} &times; 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 5
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 9
** {{icon|Ivory Candypop Bud|y}} &times; 1
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] &times; 3
** {{icon|Egg|y}} &times; 1 or more


This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.
'''WEIGHT:''' None, it melts away


To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.
'''STRATEGY:'''


There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit.
This boss is ''fun'', and it is time to get our revenge on this monster! First take
note that you NEED purples to harm it. The Purple Pikmin have some sort
of chemical on them that turns the WaterWraith solid and purple. Anyhow, this boss will start out by
falling and lifting its front steamroller. Get to the side of it as it lifts it and
once it drops it, throw a purple at it and it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your pikmin back and wait for your chance to throw more purples at it. Throw pikmin rapidly at its purple body, doing nothing else. Soon, it will roar a few times and turn clear again, sending pikmin flying. If this happens and pikmin don't hit again fast enough, then it will  roar again, so gather your pikmin as it smashes its rocks and starts to roll around.
Be sure not to get squished with the rock rollers, or those rocks could flatten your pikmin. After repeating several times until its health circle falls to zero, you will see the rock steamrollers shatter, beginning stage 2. Now, it runs like a coward away from you, revealing its true nature!  Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it! It will shake a lot still, but continue to hurt it. If you wait too long again, it will start running some more. After it dies, prepare for a very dramatic death! First, it looks like it was shot,
for it tilts its body and bubbles start popping out. After it does that, it
will shatter into many bubbles, being fully vaporized.


Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin.
After it has been horribly murdered, it will drop the head of a microphone ([[Professional Noisemaker]], 15 Weight, 100 Poko ***POWER-UP***). This gives you the cool device called the
 
"Pluckaphone", and it will allow you to pluck pikmin from the ground simply by
{{cavegen|smc3}}
whistling at them! This is very useful - when you have 100 sprouts, when you get a lot of sprouts from a Mamuta, etc. Now that you've finished this evil cave, leave going up the geyser. '''CAVE COMPLETE'''!!
{{sublevel technical
|cave        = yakushima_4
|enemymax    = 15
|itemmax    = 2
|gatemax    = 3
|capmax      = 50
|rooms      = 4
|ctrratio    = 0.2
|geyser      = No
|unitfile    = 3_units_f_g_m_conc.txt
|lightfile  = suityu_light_lv2.ini
|bg          =
|clog        = Yes
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4f_4_conc|'''Room with 4 exits and raised ledge'''
|room_4x4g_4_conc|'''Room with 4 exits and 2 walls'''
|room_hitode3x3m_5_conc|'''Room with 5 exits and 2 walls'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Professional Noisemaker|y}}
| colspan="3" | Carried inside entry with ID 1<ref group="Noisemaker note" name="pnn"/>
|-
| 2
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Activity Arouser|y|v=US}} (US)<br>{{icon|Pondering Emblem|y|v=EU}} (EU)<br>{{icon|Anywhere Floater|y}} (JP)
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Wollywog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Anode Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Electrical wire|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Fiddlehead|y}}
| 9
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Compelling Cookie|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Succulent Mattress|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 14
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Withering Blowhog|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 16
| {{icon|Anode Dweevil|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 14
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 12
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 4==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
** {{icon|Drone Supplies|y|v=US}} (US) / {{icon|Open Archive|y}} (partially buried) (Europe/Japan)
** {{icon|Pale Passion|y}} (inside Iridescent Glint Beetle)
** {{icon|Proton AA|y}} (US/Europe) / {{icon|Proton X|y}} (Japan)
* '''Enemies''':
** {{icon|Bulbmin|y}} &times; 2
** {{icon|Careening Dirigibug|y}} &times; 2
** {{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Volatile Dweevil|y}} &times; 5
** {{icon|Waterwraith|y}} &times; 1
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 11
** {{icon|Poison emitter|v=P2|y}} &times; 3
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 9
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] &times; 4
** {{icon|Egg|y}} &times; 1 or more
 
This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Drone Supplies and the Proton AA.
 
There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single leader and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor.
 
As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
 
{{cavegen|smc4}}
{{sublevel technical
|cave        = yakushima_4
|enemymax    = 25
|itemmax    = 2
|gatemax    = 4
|capmax      = 50
|rooms      = 4
|ctrratio    = 0.2
|geyser      = No
|unitfile    = 4_units_d_j_n_o_conc.txt
|lightfile  = suityu_light_lv3.ini
|bg          =
|clog        = Yes
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|item_cap_pipe|Dead end with item
|wayl_pipe|Turning corridor
|way2x2_pipe|Long corridor
|room_4x4d_4_conc|'''Room with 4 exits'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_pype3x4n_2_conc|'''Room with 2 exits and a pipe'''
}}
{{sublevel units
|room_pype4x4o_3_conc|'''Room with 3 exits and a pipe'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Professional Noisemaker|y}}
| colspan="3" | Carried inside entry with ID 1<ref group="Noisemaker note" name="pnn"/>
|-
| 2
| {{icon|Volatile Dweevil|y}}
| 5
| Falls from the sky
| "Hard" enemy spots
|-
| 3
| {{icon|Careening Dirigibug|y}}
| 2
| Falls from the sky
| "Hard" enemy spots
|-
| 4
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Easy" enemy spots
|-
| 6
| {{icon|Bulbmin|y}}
| 2
| None
| "Hard" enemy spots
|-
| 7
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Pale Passion|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Poison emitter|v=P2|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Alongside it spawns 5 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 4
| {{icon|Bomb-rock|y}}
| 50%
| Falls from the sky
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 50%
| Falls from the sky
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Fiddlehead|y}}
| 9
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Drone Supplies|y|v=US}} (US)<br>{{icon|Open Archive|y}} (EU/JP)
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Proton AA|y}} (US/EU)<br>{{icon|Proton X|y}} (JP)
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|-
! colspan="5" | Then it spawns 4 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 12
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
<references group="Noisemaker note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 5==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating); ''[[Music in Pikmin 2#Waterwraith|Waterwraith vulnerable]]'' (when the Waterwraith is halfway defeated)
* '''Treasures''':
** {{icon|Professional Noisemaker|y}} (inside Waterwraith)
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
** {{icon|Waterwraith|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Fiddlehead|y}} &times; 3
** {{icon|Figwort|y}} (small brown) &times; 3
** {{icon|Violet Candypop Bud|y}} &times; 2
* '''Others''':
** [[Gate]] with 100 [[Health|HP]] &times; 4
** {{icon|Egg|y}} &times; 3
{{see also|Waterwraith#Strategy|t1=Waterwraith strategy}}
 
Here, the Waterwraith will only appear in the arena after you enter. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten [[Purple Pikmin]] from the two [[Violet Candypop Bud]]s. Now, smash the three [[egg]]s and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena.
 
Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them.
 
{{cavegen|smc5}}
{{sublevel technical
|cave        = yakushima_4
|enemymax    = 4
|itemmax    = 0
|gatemax    = 4
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_manh_boss_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_boss_conc|'''Circular room with 1 exit'''
|room_4x4d_4_conc|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Waterwraith|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Professional Noisemaker|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Figwort|y}} (small brown)
| 3
| None
| Plant spots
|-
| 4
| {{icon|Fiddlehead|y}}
| 3
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Violet Candypop Bud|y}}
| 2
| None
| Dead ends
|-
! colspan="5" | Then it spawns 4 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 5
| [[Gate]] (100 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Gallery==
<gallery>
Submerged Castle Location.png|The cave entrance.
Submerged Castle P2 unused.png|An earlier, [[Unused content in Pikmin 2|unused]] variant of the Submerged Castle.
</gallery>
 
==Trivia==
{{game help|p2|Add video reference to the Waterwraith being damaged in an earlier sublevel, preferably with Purples.}}
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.
*An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}}
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.{{cite youtube|rqMG5fcwT9Y|showing the Waterwraith taking damaged in an earlier sublevel and preventing its appearance in the last sublevel.|s=42}}
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.
*Curiously, the games files specify that the [[Music in Pikmin 2#Flooded Stump|musical theme]] for sublevel 6 of the [[Hole of Heroes]] should play on all five sublevels. Despite that, in practice, the Submerged Castle's normal theme is hard-coded to play instead. The same occurs on sublevel 9 of the [[Dream Den]].
 
==Names in other languages==
{{Foreignname
|Jap=水中の城
|JapR=Suichū no Shiro
|JapM=Underwater Castle
|SpaA=Castillo Sumergido
|SpaAM=Submerged Castle
|Fra=Fort Submergé
|FraM=Submerged Fort
|Ita=Castello Immerso
|ItaM=Immersed Castle
|Ger=Versunkene Burg
|GerM=Sunken Castle
|ChiTrad=水中之城
}}
 
==See also==
*[[Engulfed Castle]]
*[[Formidable Oak]]
*[[Waterwraith]]
 
==References==
{{refs}}
 
{{Perplexing Pool}}
{{p2 caves}}
[[Category:Submerged Castle| ]]

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