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{{guide}}
{{guide}}
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Underwater Castle}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the North American [[Region|version]] of the game, and {{pokos|620}} in the European and Japanese versions.
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Underwater Castle}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the US [[Region|version]] of the game, and {{pokos|620}} in the European and Japanese versions.


==How to reach==
==How to reach==
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* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
* '''Treasures''':
** {{icon|Bug Bait|y|v=P2S}} (inside Fiery Bulblax)
** {{icon|Bug Bait|y}} (inside Fiery Bulblax)
** {{icon|Diet Doomer|y|v=P2S}}
** {{icon|Diet Doomer|y}}
** {{icon|Pastry Wheel|y|v=P2S}}
** {{icon|Pastry Wheel|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Fiery Blowhog|y}} × 2
** {{icon|Fiery Blowhog|y}} × 2
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* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
* '''Treasures''':
** {{icon|Chocolate Cushion|y|v=P2S}}
** {{icon|Chocolate Cushion|y}}
** {{icon|Comfort Cookie|y|v=P2S}} (inside Bulbmin)
** {{icon|Comfort Cookie|y}} (inside Bulbmin)
** {{icon|Confection Hoop|y|v=P2S}}
** {{icon|Confection Hoop|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Bulbmin|y}} × 1
** {{icon|Bulbmin|y}} × 1
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|-
|-
| 11
| 11
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in Pikmin 2 is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| 100%
| 100%
| None
| None
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* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
* '''Treasures''':
** [[Nintendo Switch]]
** {{icon|Activity Arouser|y|v=US}} (US) / {{icon|Pondering Emblem|y|v=EU}} (Europe) / {{icon|Anywhere Floater|y}} (Japan) (inside Withering Blowhog in all regions)
*** {{icon|Activity Arouser|y|v=P2S}} (inside Withering Blowhog)
** {{icon|Compelling Cookie|y}}
*** {{icon|Compelling Cookie|y|v=P2S}}
** {{icon|Succulent Mattress|y}}
*** {{icon|Succulent Mattress|y|v=P2S}}
** [[Nintendo GameCube]] / [[Wii]]
*** {{icon|Activity Arouser|y|v=US}} (North America) / {{icon|Pondering Emblem|y|v=EU}} (Europe) / {{icon|Anywhere Floater|y}} (Japan) (inside Withering Blowhog in all regions)
*** {{icon|Compelling Cookie|y}}
*** {{icon|Succulent Mattress|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Anode Beetle|y}} × 4
** {{icon|Anode Beetle|y}} × 4
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** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds a treasure, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollyhop]] in the same way as you would a Yellow Wollyhop.
This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollyhop]] in the same way as you would a Yellow Wollyhop.


To end this short sublevel, take note that the other two treasures can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.


There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored. There are no completely buried treasures that only a [[White Pikmin]] can see, Bulbmin can handle any poison hazards, and there are so many puddles around that any Pikmin unable to swim will be a liability when simply trying to move about.
There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored. There are no completely buried treasures that only a [[White Pikmin]] can see, Bulbmin can handle any poison hazards, and there are so many puddles around that any Pikmin unable to swim will be a liability when simply trying to move about.
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|-
|-
| -
| -
| {{icon|Activity Arouser|y|v=US}} (NA)<br>{{icon|Pondering Emblem|y|v=EU}} (EU)<br>{{icon|Anywhere Floater|y}} (JP)
| {{icon|Activity Arouser|y|v=US}} (US)<br>{{icon|Pondering Emblem|y|v=EU}} (EU)<br>{{icon|Anywhere Floater|y}} (JP)
| colspan="3" | Carried inside entry with ID 2
| colspan="3" | Carried inside entry with ID 2
|-
|-
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|-
|-
| 12
| 12
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in Pikmin 2 is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| 100%
| 100%
| None
| None
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* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears)
* '''Treasures''':
* '''Treasures''':
** [[Nintendo Switch]]
** {{icon|Drone Supplies|y|v=US}} (US) / {{icon|Open Archive|y}} (partially buried) (Europe/Japan)  
*** {{icon|Drone Supplies|y|v=P2S}} (partially buried)
** {{icon|Pale Passion|y}} (inside Iridescent Glint Beetle)
*** {{icon|Pale Passion|y|v=P2S}} (inside Iridescent Glint Beetle)
** {{icon|Proton AA|y}} (US/Europe) / {{icon|Proton X|y}} (Japan)
*** {{icon|Proton AA|y|v=P2S}}
** [[Nintendo GameCube]] / [[Wii]]
*** {{icon|Drone Supplies|y|v=US}} (North America) / {{icon|Open Archive|y}} (partially buried) (Europe/Japan)  
*** {{icon|Pale Passion|y}} (inside Iridescent Glint Beetle)
*** {{icon|Proton AA|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Bulbmin|y}} &times; 2
** {{icon|Bulbmin|y}} &times; 2
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** {{icon|Egg|y}} &times; 1 or more
** {{icon|Egg|y}} &times; 1 or more


This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Drone Supplies or Open Archive and the Proton AA.
This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Drone Supplies and the Proton AA.


There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single leader and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor.
There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single leader and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor.
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|-
|-
| 10
| 10
| {{icon|Drone Supplies|y|v=US}} (NA)<br>{{icon|Open Archive|y}} (EU/JP)
| {{icon|Drone Supplies|y|v=US}} (US)<br>{{icon|Open Archive|y}} (EU/JP)
| 1
| 1
| None
| None
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|-
|-
| 11
| 11
| {{icon|Proton AA|y}}
| {{icon|Proton AA|y}} (US/EU)<br>{{icon|Proton X|y}} (JP)
| 1
| 1
| None
| None
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|-
|-
| 12
| 12
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in Pikmin 2 is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| 100%
| 100%
| None
| None
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* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating); ''[[Music in Pikmin 2#Waterwraith|Waterwraith vulnerable]]'' (when the Waterwraith is halfway defeated)
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating); ''[[Music in Pikmin 2#Waterwraith|Waterwraith vulnerable]]'' (when the Waterwraith is halfway defeated)
* '''Treasures''':
* '''Treasures''':
** {{icon|Professional Noisemaker|y|v=P2S}} (inside Waterwraith)
** {{icon|Professional Noisemaker|y}} (inside Waterwraith)
* '''Enemies''':
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
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|-
|-
| 5
| 5
| [[Gate]] {{tt|(100 [[Health|HP]])|300 HP in practice. Gate HP in Pikmin 2 is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] {{tt|(100 [[Health|HP]])|300 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| 100%
| 100%
| None
| None

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