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*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.{{cite youtube|rqMG5fcwT9Y|showing the Waterwraith taking damaged in an earlier sublevel and preventing its appearance in the last sublevel.|s=42}}
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.{{cite youtube|rqMG5fcwT9Y|showing the Waterwraith taking damaged in an earlier sublevel and preventing its appearance in the last sublevel.|s=42}}
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.
*Curiously, the games files specify that the [[Music in Pikmin 2#Flooded Stump|musical theme]] for sublevel 6 of the [[Hole of Heroes]] should play on all five sublevels. Despite that, in practice, the Submerged Castle's normal theme is hard-coded to play instead. The same occurs on sublevel 9 of the [[Dream Den]].
*Curiously, the games files specify that the [[Music in Pikmin 2#Hole of Heroes|musical theme]] for sublevel 6 of the [[Hole of Heroes]] should play on all five sublevels. Despite that, in practice, the Submerged Castle's normal theme is hard-coded to play instead. The same issue occurs on sublevel 9 of the [[Dream Den]].


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