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{{merging|conflict|Pikmin (game)}}
{{page title|''Pikmin'' (game)}}
 
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{{Clean|the article appears to explain the [[Pikmin family]] more than it does the actual game...}}
{{Infobox game
{{Infobox game
|name=Pikmin
|name=Pikmin
Line 9: Line 7:
|caption=North American boxart
|caption=North American boxart
|jname={{j|ピクミン|Pikumin}}
|jname={{j|ピクミン|Pikumin}}
|rating=E
|esrb=E
|pegi=3
|console=Nintendo GameCube
|console=Nintendo GameCube
|developer=[[Nintendo EAD]]
|developer={{w|Nintendo EAD}}
|publisher=Nintendo
|publisher=[[Nintendo]]
|genre=Real-time strategy
|genre=Real-time strategy
|sequel=[[Pikmin 2]]
|players=Single-player
|remake=[[New Play Control! Pikmin]]
|savesize=19 blocks
|jp=October 26, 2001
|successor=[[Pikmin 2]]
|na=December 2, 2001
|rerelease=[[New Play Control! Pikmin]]<br>[[Pikmin 1 (Nintendo Switch)]]
|eu=June 14, 2002
|jp={{date|26|October|2001}}
|au=June 14, 2002
|na={{date|3|December|2001}}<ref name=nintendocom>[https://web.archive.org/web/20020219141556/http://nintendo.com:80/games/specific_category.jsp?genreId=28 "03-Dec-2001"]. ''Nintendo of America''. Nintendo. Archived from the [http://nintendo.com:80/games/specific_category.jsp?genreId=28 original] on February 19, 2002. Retrieved May 23, 2023.</ref><ref name=pikmincom>[https://web.archive.org/web/20011024032305/http://www.pikmin.com/ "coming december 3, 2001"]; <code>img_area_5.jpg</code> (alt text). ''Pikmin.com''. Nintendo. Archived from the [http://www.pikmin.com/ original] on October 24, 2001. Retrieved May 23, 2023.</ref>
|eu={{date|14|June|2002}}
|au={{date|14|June|2002}}
}}
}}
{{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}}
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the [[GameCube]]. The game is the first in the series chronologically, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics of growing [[Pikmin family|Pikmin]], controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game has been ported to the [[Wii]] under the title {{npcp1}}, and ported to the [[Nintendo Switch]] under the title [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']]. Its sequel, {{p2}}, was released in 2004, three years later.
==Plot==
{{spoiler}}
[[Captain Olimar]], a pilot, flies his spacecraft, the [[S.S. Dolphin]], through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its [[Ship part|parts]] are released from the hull and scattered across the planet.
The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]].
After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to Hocotate.
===Endings===
{|class="mw-collapsible mw-collapsed" align="right"
!Click [show] to display the image.
|-
|[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]]
|}
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article.


'''''Pikmin''''' was the first game in the [[Pikmin series| ''Pikmin'' series]] to be released, on the Nintendo GameCube. Its sequel is ''[[Pikmin 2]]''.
The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Bulborb|Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown.


==New Play Control!==
The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.
{{main|New Play Control! Pikmin}}
''New Play Control! Pikmin'' is a remake of the original [[Nintendo GameCube|GameCube]] game for the [[Wii]], released in 2008 in Japan and 2009 elsewhere. Changes have been made to ''Pikmin'''s graphics, [[saved game|save system]] and control scheme.


==Locations==
The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet.
[[File:Overworld.JPG|thumb|250px|The overworld, as seen in game.]]
*[[The Impact Site]]
*[[The Forest of Hope]]
*[[The Forest Navel]]
*[[The Distant Spring]]
*[[The Final Trial]]


==Plot==
It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.
[[Captain Olimar]], exhausted from working hard, goes on vacation, only to get hit by an asteroid and land on the mysterious [[Planet of the Pikmin]], which bears many resemblances to [[wikipedia:Earth|Earth]]. His ship, the [[S.S. Dolphin]], is now an absolute wreck, but, fortunately, Olimar meets the [[Pikmin family|Pikmin]]. With their help, he soon finds that there is a hope of recovering the rocket parts he needs and returning home. However, he soon finds out that the planet's atmosphere contains oxygen, an element incredibly deadly to the inhabitants of the planet [[Hocotate]]. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur. He must recover his missing ship parts from all over the planet with the aid of the Pikmin, which are all too eager to help.
 
==Gameplay==
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Bulborb|Spotty Bulborb]].
 
In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to [[Pikmin limit|100 Pikmin out in the field]] and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.
 
The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[swarm|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]].
 
===Challenge Mode===
{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}}
 
In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record.
 
==Content==
===Pikmin===
[[File:Destroyingwall.jpg|thumb|150px|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]].]]
{{main|Pikmin family}}
Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.
 
====Red Pikmin====
[[File:Red Pikmin waves P1 art.png|thumb|100px|left|A Red Pikmin waving.]]
{{main|Red Pikmin}}
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.
 
{{clear}}
 
====Yellow Pikmin====
[[File:Relaxing Pikmin.jpg|thumb|100px|A Yellow Pikmin laying down.]]
{{main|Yellow Pikmin}}
Yellow Pikmin are the second Pikmin discovered by Olimar, found in the [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[Bomb rock|bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.
 
{{clear}}
 
====Blue Pikmin====
[[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]]
{{main|Blue Pikmin}}
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and [[throw]] them out of the water, saving their lives.
 
{{clear}}
 
===Characters===
====Captain Olimar====
[[File:Olimar guides Red Pikmin P1 art.png|thumb|right|150px|Olimar, followed by a trio of Red Pikmin.]]
{{main|Captain Olimar}}
Captain Olimar is the main character of ''Pikmin''.
 
===Areas===
[[File:Overworld.JPG|thumb|250px|The [[Menu/Area selection|area selection screen]], where areas are selected at the start of each day.]]
The explorable area of the planet is split into five different [[area]]s. After one, five, twelve and twenty-nine ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.
 
*'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands.
*'''[[The Forest of Hope]]''': a temperate forest-like area.
*'''[[The Forest Navel]]''': an underground area, with a beach and some rimstone dams.
*'''[[The Distant Spring]]''': a large wetland-like area.
*'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test.
 
===Ship parts===
{{see|Ship part}}
Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape.


==Gameplay ==
===Enemies===
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails.  This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each day: as nightfall approaches, you must gather stray and toiling Pikmin to your base or command so that they don't fall victim to the voracious nocturnal predators, such as the [[Red Bulborb]].
{{see|Enemy#In Pikmin|t1=Enemies in ''Pikmin''}}
There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.


In ''Pikmin'' you will face many obstacles in order to secure the parts required to rebuild your ship. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block your way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of your working Pikmin. However, your forces are limited, you can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of motherships for the species.
===Plants and fungi===
{{see|Vegetation#Pikmin|t1=Vegetation in ''Pikmin''}}
A few decorative plants and fungi exist in each area. Most of them are plants in the real world.


==Controls==
==Controls==
:''For more information on Controls, see [[Controls#Pikmin|Controls]]''
{{see|Controls#Pikmin|t1=Controls in ''Pikmin''}}
{| class="wikitable" style="width:80%; text-align:center" align="center"
Players control the game with a [[GameCube]] controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the [[camera]].
! rowspan="2" width="20%" |Action(s)
 
! colspan="4" |Controller
==Lists==
|-
===Quotes===
! width="30%" |Gamecube Controller
{{see|Olimar's voyage log}}
! width="30%" |{{button|wii|Wiimote}} {{button|wii|Nunchuk}} Wii Remote + Nunchuk
{{see|Olimar's monologs}}
|-
 
! colspan="3" |Navigating the Menu
===Soundtrack===
|-
{{see|Music in Pikmin|t1=Music in ''Pikmin''}}
|Select Menu Item
{{see|Pikmin World}}
|{{button|gcn|Stick}}
 
|{{button|wii|Stick}}
===Easter eggs and secrets===
|-
{{see|Easter eggs#Pikmin|t1=Easter eggs}}
|Confirm Selection
 
|{{button|gcn|A}}
===Regional differences===
|{{button|wii|A}}
{{see|Region#Pikmin|t1=Region}}
|-
 
|Cancel
===Mistakes===
|{{button|gcn|B}}
{{see|Mistakes}}
|{{button|wii|B}}
 
|-
===Glitches===
! colspan="3" |Gameplay
{{see|Glitches in Pikmin}}
|-
 
|Move
===Prerelease information===
|{{button|gcn|Stick}}
{{see|Pikmin prerelease information|t1=''Pikmin'' prerelease information}}
|{{button|wii|Stick}}
 
|-
===Unused content===
|Punch
{{see|Unused content in Pikmin|t1=Unused content in ''Pikmin''}}
|{{button|gcn|A}} (Without Pikmin)
 
|{{button|wii|A}} (Without Pikmin)
==History==
===Development===
{{todo|1=Expand this section. [https://www.youtube.com/watch?v=V_VgT8WJxZ0 This video] has some useful information and sources. Also, [https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/ Ask the Developer Vol. 10]}}
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.
 
While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans &ndash; then called Adam and Eve &ndash; that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
 
The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
 
===Releases===
{{main|Region|Nintendo Selects}}
The game was released on {{date|26|October|2001}} in Japan, {{date|3|December|2001}}<ref name=nintendocom></ref><ref name=pikmincom></ref> in North America, and {{date|14|June|2002}} in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on {{date|11|November|2001}}{{source needed}}, however it was delayed for unknown reasons and was released on {{date|3|December}} instead.
 
The game was officially released in different parts of the world at different times. It also had some re-releases with different packaging and usually different prices. However, there are three versions of the software, [[#Versions|listed below]]. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, while the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.
 
Below is a complete list of all known releases of ''Pikmin'', including the box art, release locations, and product information.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
|-
|Hold Pikmin
! colspan="8" | List of physical releases
|Hold {{button|gcn|A}}
|Hold {{button|wii|A}}
|-
|-
|Throw Pikmin
! colspan="2" | Box
|Release {{button|gcn|A}}
! rowspan="2" | Type
|Release {{button|wii|A}}
! rowspan="2" | Location(s)
! rowspan="2" | Software<br>region
! rowspan="2" | Release date
! rowspan="2" | Nintendo<br>Product ID
! rowspan="2" | UPC/A
|-
|-
|Select Pikmin Type*
! Front || Back
|N/A
|{{button|wii|B}} (While Holding Pikmin)
|-
|-
|Select Pikmin Phase*
| [[File:Japanese Pikmin.jpg|60px]] ||  || Original release || Japan || Japanese || {{date|26|October|2001}} || GS-DOL-GPIJ-JPN || 4 902370 505672
|N/A
|{{button|wii|Paddown}} (While Holding Pikmin)
|-
|-
|Whistle
| [[File:Pikmin1boxart.jpg|60px]] ||  || Original release || North America || American || {{date|3|December|2001}} || DL-DOL-GPIE-USA || 0 45496 96002 5 (00100)
|{{button|gcn|B}} (Hold to increase range)
|{{button|wii|B}} (Sensor-Controlled)
|-
|-
|Direct Pikmin
| [[File:PikminBoxFrontCanada.jpeg|60px]] ||  || Original release || Canada || American || {{date|3|December|2001}} || DL-DOL-GPIE-USA || 0 45496 96009 4 (00000)
|{{button|gcn|C}}
||{{button|wii|Paddown}} (Sensor Controlled)
|-
|-
|Dismiss Pikmin
| [[File:PikminboxfrontUK.jpeg|60px]] ||  || Original release || United Kingdom<br>Spain<br>Italy || European || {{date|14|June|2002}} || DOL-GPIP-UKV || 0 45496 96002 5
|{{button|gcn|X}}
|{{button|wii|C}}
|-
|-
|Center Camera
| [[File:PikminBoxFrontAustralia.jpg|60px]] ||  || Original release || Australia<br>New Zealand || European || {{date|14|June|2002}} || GS-DOL-GPIP-AUS || 0 45496 96002 5
|{{button|gcn|L}}
|{{button|wii|Z}}
|-
|-
|Move Cameraˆ
| [[File:PikminBoxFrontGermany.jpeg|60px]] ||  || Original release || Germany<br>Austria<br>Switzerland || European || {{date|14|June|2002}} || DOL-GPIP-NOE || 0 45496 39015 0
|{{button|gcn|Stick}} (move lightly)
|N/A
|-
|-
|Change Camera Angle
| [[File:PikminboxfrontUK.jpeg|60px]] ||  || Original release || Netherlands<br>Belgium || European || {{date|14|June|2002}} || DOL-GPIP-HOL || 0 45496 39018 1
|{{button|gcn|R}}
|{{button|wii|Padleftright}}
|-
|-
|Change Camera Height
| [[File:PikminBoxFrontFrance.jpg|60px]] ||  || Original release || France || European || {{date|14|June|2002}} || DOL-GPIP-FRA || 0 45496 39017 4
|{{button|gcn|Z}}
|{{button|wii|Padup}}
|-
|-
|Change Camera POV
| [[File:PikminBoxFrontUSAPC.jpg|60px]] ||  || Player's Choice || North America || American || {{date|9|Feburary|2003}} || DL-DOL-GPIE-USA || 0 45496 96002 5 (00101)
|Hold {{button|gcn|R}}
|Hold {{button|wii|Padleftright}}
|-
|-
! colspan="3" |Pause Screen Controls
| [[File:PikminBoxFrontCanadaPC.jpg|60px]] ||  || Player's Choice || Canada || American || {{date|9|Feburary|2003}} || DL-DOL-GPIE-USA || 0 45496 96009 4 (00101)
|-
|-
|Show Map/Pause Screen
| [[File:PikminBoxFrontNetherlandsPC.jpg|60px]] || || Player's Choice || United Kingdom<br>Spain<br>Italy || European || April 2003 || DOL-GPIP-UKV ||  0 45496 39095 2
|{{button|gcn|Y}}
|{{button|wii|-}}
|-
|-
|Return to Game
| || || Player's Choice<br>(Silver banner) || United Kingdom<br>Spain<br>Italy || European || April 2003 || DOL-GPIP-UKV ||  0 45496 39095 2
|{{button|gcn|B}}
|{{button|wii|B}}
|-
|-
|Scroll Through Map
| [[File:PikminBoxFrontAustraliaPC.jpg|60px]] || || Player's Choice || Australia<br>New Zealand || European || April 2003 || GS-DOL-GPIP-AUS || 0 45496 96002 5
|{{button|gcn|Stick}}
|{{button|wii|Stick}}
|-
|-
|Other Options
| [[File:PikminBoxFrontGermanyPC.jpg|60px]] || || Player's Choice || Germany<br>Austria<br>Switzerland || European || April 2003 || DOL-GPIP-NOE || 0 45496 39093 8
|Left {{button|gcn|Stick}}
|{{button|wii|Padleft}}
|-
|-
|Cancel
| [[File:PikminBoxFrontNetherlandsPC.jpg|60px]] || || Player's Choice || Netherlands<br>Belgium || European || April 2003 || DOL-GPIP-HOL || 0 45496 39097 6
|{{button|gcn|B}}
|{{button|wii|B}}
|-
|-
! colspan="3" |Onion Controls
| [[File:Japanese Pikmin.jpg|60px]] ||  || Pikmin 1 + 2 || Japan || Japanese || {{date|23|July|2004}} || DOL-GPIJ-JPN || 4 902370 505672
|-
|-
|Access Onion Menu
|{{button|gcn|A}} (under Onion)
|{{button|wii|A}} (under Onion)
|-
|Deposit Pikmin
|{{button|gcn|Stick}} up
|{{button|wii|Stick}} up
|-
|Withdraw Pikmin
|{{button|gcn|Stick}} down
|{{button|wii|Stick}} down
|-
|Confirm
|{{button|gcn|A}}
|{{button|wii|A}}
|-
|Cancel
|{{button|gcn|B}}
|{{button|wii|B}}
|-
! colspan="3" |Other Controls
|-
|Heal Olimar
|{{button|gcn|A}} (in front of Dolphin)
|{{button|wii|A}} (in front of Dolphin)
|-
|View Ship Part Info
|{{button|gcn|A}} (near Ship Part)
|{{button|wii|A}} (near Ship Part)
|-
! colspan="3" |* = ''New Play Control!'' only
|-
! colspan="3" |ˆ = GameCube only
|}
|}


==The Pikmin==
''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences.
{{spoiler}}
Pikmin are the [[plant]]/animal hybrids that were discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements in the face of whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all three Pikmin must be used in cooperation in order to collect all of the missing ship parts. The Pikmin are relatively short creatures and stand at a height of about one inch. Very few clues are provided of their physical elements. All Pikmin in general have a head, two eyes, a torso, two feet, and two arms; all three Pikmin are noticeably slender and very fragile thin beings, thus making it apparent that they can easily be harmed, and must be protected at whatever means necessary in order to survive. The facial appearances of Pikmin are a mystery, as they all have huge eyes, and round black pupils, and they always stare at Captain Olimar, or whoever for whatever reason, with a very strange look. Each species of Pikmin also has unique appearances: [[Red Pikmin]] have a long pointy nose, [[Yellow Pikmin]] have large sail-like ears which catch wind currents and allow them to soar higher when [[throw]]n, and [[Blue Pikmin]] have not mouths, but gills that have allowed them to survive and live in aquatic habitats.
{{endspoiler}}


===Pikmin abilities===
On {{date|21|June|2023}} a [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]] of the game based on the ''New Play Control!'' version was released, albeit with a number of changes.
[[File:destroyingwall.jpg|thumb|right|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]]]]
Pikmin are very interactive creatures, for they interact and socialize with themselves, regardless what species of Pikmin interact with, but will focus all attention on Olimar when needed. Pikmin naturally form groups of their own type when dismissed but cooperate with the other types of Pikmin in battles, [[carrying]] dead enemies, and other tasks.


===Onions===
===Versions===
[[File:PikCarryPellet.jpg|thumb|Pikmin carrying a Pellet]]
{{main|Region}}
[[Pikmin family|Pikmin]] live in pods called [[Onions]], which bear a resemblance to the earthly vegetable, which Olimar named after Hocotatian onions. Each Onion is a specific color; so far red, blue, and yellow are the only known Pikmin Onions. Each Onion is home to the Pikmin of the same color, and Pikmin will never enter a foreign colored Onion. Onions propagate more Pikmin by having them carry the carcasses of dead creatures or by carrying [[pellet]]s to the Onions.
The first version of the game, the "Japanese version", was released for the [[GameCube]] in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the [[sunset]] cutscene in the European version.


The number of Pikmin that are allowed on the field is 100. This is due to limit the processor load of the Gamecube's CPU, and to make the game more challenging. Why this limit exists, however, is not explained in the game itself. It is merely [[Ship's Log|noted]] by Olimar, and he himself may possibly not know why.
Below is a complete list of all of the different software versions of the game.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
There are many Onions seen in the Happy Ending of ''Pikmin'', but it is unknown if these types of Pikmin will be seen in ''Pikmin'' sequels.
|-
 
! colspan="5" | List of game versions
===The kinds of Pikmin===
|-
====[[Red Pikmin]]====
! Disc
Red Pikmin were the first type of Pikmin that are encountered by Captain Olimar, at The Impact Site. They are used to retrieve the [[Main Engine]], since they are the only Pikmin that you have at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. They are also distinguished from other Pikmin because of a pointed nose-like growth, which they presumably use as spikes in battle, giving them a slight edge over Blue and Yellow Pikmin.
! Game ID
 
! Region
====[[Yellow Pikmin]]====
! Region Code
Yellow Pikmin are the second Pikmin revealed by Olimar, which was in the [[The Forest of Hope]], the second accessible area in the game. Yellow Pikmin are the only Pikmin with the ability to carry [[bomb-rocks]], and have very large sail-like ears, which they use as glider wings, allowing them to be thrown very high. Yellow Pikmin are known for their ears, and are much lighter than the other Pikmin.
! Publisher
 
|-
====[[Blue Pikmin]]====
| || DPIJ01 || Japan || NTSC-J || Nintendo Co., Ltd.
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]], the third accessible area in the game. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and [[throw]] them out of the water, saving their lives. This is popularly known as the "lifeguard" ability.
|-
 
| [[File:PikminDiscNorthAmerica.jpg|60px]] || DPIE01 || North America || NTSC || Nintendo of America Inc.
==Endings==
{{spoiler}}
When you get all 30 parts or get to the end of Day 30, you will get one of the three endings in the game -- the happy ending, the average ending, or the bad ending.
 
====Happy ending====
This ending is obtained by collected all 30 [[ship part]]s, and so occurs after retrieving the [[Secret Safe]] from the [[Emperor Bulblax]] at the [[Final Trial]]. The [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, and Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. Olimar boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Spotty Bulborb]]. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the [[Enemy Reel]] is shown. This is the only canon ending that leads to ''Pikmin 2''.
 
A video of the happy ending: {{#ev:youtube|geIe011iI9k}}
 
====Neutral ending====
This ending can take place in any level and occurs when Day 30 ends. You will need at least all the mandatory parts, which are 25 pieces. Once day 30 arrives and passes without all 30 parts, but all the mandatory parts, he walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully blasts off while three Pikmin (one red, one yellow, and one blue) look up into the sky, wondering if they'll ever see Olimar again. This ending appears not to be canon, as in ''Pikmin 2'', he has brought a souvenir home for his son, and the happy ending is the only ending where he had time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were.
 
A video of the neutral ending: {{#ev:youtube|oevDcLvdRkM}}
 
====Bad ending====
{|class="collapsible collapsed" align="right"
!Click [show] to display the image.
|-
|-
|[[File:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]]
| [[File:PikminDiscEurope.jpg|60px]] || DPIP01 || Europe<br> Australia || PAL || Nintendo of Europe GmbH
|}
|}
This is the worst ending available. To get it, 24 or fewer of the mandatory parts need to be collected and day 30 must be reached. Olimar will realize it's the last day that his life support will function, so he tries to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet. Oddly enough, every other creature in the games that is turned into seeds produces normal Pikmin, but Olimar becomes a hybrid form with some of his [[Hocotatian]] features remaining. This ending is not canon, as in ''Pikmin 2'', it shows that he successfully got off the planet.


A video of the bad ending can be seen here: {{#ev:youtube|Xpe6njHRJP8}}
===Reception===
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. [[Ai no Uta]] helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself.


{{endspoiler}}
==Connections to other games==
{{see also|Canon}}
This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of ''[[Pikmin 2]]'' takes place directly after Olimar's return from his adventure in ''Pikmin''. Other than that, ''Pikmin'' is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred.


==Guides==
==Credits==
*A 17-day [[Guide:Pikmin 1 by Goolix|guide]]
{{see|Credits#Pikmin|t1=''Pikmin'' credits}}
*A [[Guide:Pikmin 1 (The Impact Site) - Many Pikmin by Espyo|guide]] to growing Pikmin at the [[Impact Site]]


==Promotional artwork==
==Gallery==
{{see also|Promotional material#Pikmin|t1=Promotional material in ''Pikmin''}}
<gallery>
<gallery>
File:Olimarpromotional.jpg|A promotional picture, advertising ''Pikmin''.
Pikmin logo.png|Logo.
Player's Choice Pikmin.jpg|[[Player's Choice]] box art.
Japanese Pikmin.jpg|Japanese box art.
PikminEUbox.jpg|European box art.
PikminBoxFrontUKPC.jpg|United Kingdom Player's Choice box art.
PikminDEPCbox.jpg|German Player's Choice box art.
PikminBoxFrontNetherlands.jpg|Netherlands box art.
PikminNABetaBox.png|Early North American box art.
P1 Nintendo of Europe wallpaper.jpg|Wallpaper from Nintendo of Europe.
P1 Nintendo of Europe wallpaper 2.jpg|Another wallpaper from Nintendo of Europe.
Pikmin fight Red Bulborb P1 art.png|Artwork used on boxart outside from Japan.
Pikmintitlescreen.png|Title screen.
Nintendo Power Pikmin interview page 90.jpg|Page 90 of a Nintendo Power interview with Shigeru Miyamoto describing ''Adam and Eve''.
Nintendo Power Pikmin interview page 91.jpg|Page 91 of the same interview.
</gallery>
</gallery>
{{clear}}


==Box art==
==Trivia==
<gallery>
*Page 23 of the instruction manual describes a strategy against [[Bulborb|Spotty Bulborb]]s, but contains a [[Mistake|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
File:Player's Choice Pikmin.jpg|[[Player's Choice]] box art
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.{{cite youtube|IdQwnLW2eoY|where Miyamoto explains the resource's origins|m=11|s=11}}
File:Japanese Pikmin.jpg|Japanese box art
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]].
</gallery>
 
==Names in other languages==
{{foreignname
|notes=y
|Jap=ピクミン
|JapR=Pikumin
|JapM=Pikmin
|Fra=Pikmin
|FraM=-
|Ger=Pikmin
|GerM=-
|Ita=Pikmin
|ItaM=-
|Spa=Pikmin
|SpaM=-
|Chi=皮克敏
|ChiM=-
|ChiN=Transliteration
|Dut=Pikmin
|DutM=-
|DutN=Name taken from the official ''Pikmin'' website.
}}
 
==See also==
*''[[Pikmin.com SpaceForce]]''
*{{npcp1}}
*{{p1s}}
*{{p1+2}}


==Trivia==
==External links==
*Page 23 of the instruction manual describes a strategy against [[Red Bulborb]]s, but contains a typo: it has "holdung on to the feet" instead of "holding on to the feet".
*{{w|Pikmin|Wikipedia's article on ''Pikmin''}}
*During the game's development, it was originally planned to be a different game, called ''[[Adam and Eve]]'', featuring elements from a canceled ''Mario'' game, ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This idea was canceled because Miyamoto couldn't think of a storyline.
*[[strategywiki:Pikmin|StrategyWiki's article on ''Pikmin'']]
*[[NWiki:Pikmin (game)|NintendoWiki's article on ''Pikmin'']]
*[http://files.replacementdocs.com/Pikmin_-_AU_Manual_-_GC.pdf ''Pikmin'' game manual (Australian copy)]
*[https://drive.google.com/file/d/1u6ng7oWY5G0YnfleUEx3DBoIkqkvfGkO/view ''Pikmin'' game manual (Japanese copy)]
*[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending]
*[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending]
*[https://www.youtube.com/watch?v=Xpe6njHRJP8 YouTube video of the bad ending]


==External Links==
==References==
*[[wikipedia:Pikmin|Wikipedia's article on ''Pikmin'']]
{{refs}}
*[http://replacementdocs.com/request.php?4539 Pikmin game manual]


{{Games}}
{{Games}}


[[Category:Games]]
[[Category:Pikmin 1| ]]
[[Category:Pikmin 1|*]]
[[Category:Main series]]
[[it:Pikmin (gioco)]]

Latest revision as of 05:24, March 17, 2024

Pikmin
Front cover art of Pikmin.
North American boxart
Japanese name ピクミン?
Rating ESRB rating: E PEGI rating: 3
Console Nintendo GameCube
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Saved game size 19 blocks
Release date
Japan October 26th, 2001
North America December 3rd, 2001[1][2]
Europe June 14th, 2002
Australia June 14th, 2002
South Korea N/A
Related games
Successor Pikmin 2
Re-release New Play Control! Pikmin
Pikmin 1 (Nintendo Switch)
"Pikmin 1" redirects here. For the port that uses this name, see Pikmin 1 (Nintendo Switch).

Pikmin is the first game in the Pikmin series, released in 2001 as one of the first games available for the GameCube. The game is the first in the series chronologically, and sees Captain Olimar crash-landing on an unknown planet and collecting his missing ship parts in order to escape. The game introduces the main game mechanics of growing Pikmin, controlling the Pikmin as a group, taking down obstacles, carrying objects, and battling enemies. The game has been ported to the Wii under the title New Play Control! Pikmin, and ported to the Nintendo Switch under the title Pikmin 1. Its sequel, Pikmin 2, was released in 2004, three years later.

Plot[edit]

Captain Olimar, a pilot, flies his spacecraft, the S.S. Dolphin, through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an Earth-like planet. During the fall, the Dolphin ignites, and its parts are released from the hull and scattered across the planet.

The next morning, Olimar regains consciousness on The Impact Site and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of Hocotate.

After exploring a bit, Olimar finds a dormant Onion. Upon approaching it, it springs to life, and out comes a seed. Upon plucking it and experimenting with the creature by throwing it, dismissing it, etc., he learns about the Pikmin and their abilities. With the help of the Red Pikmin he raises, Olimar recovers the Main Engine, which allows him to at least hover above the surface during the night, which he later learns is too dangerous.

Olimar and the Pikmin then discover a new area, The Forest of Hope and the Onion within: the Yellow Pikmin's Onion. In addition, he gradually learns more about the various enemies and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover The Forest Navel, the Blue Pikmin, The Distant Spring, and The Final Trial. After defeating the Emperor Bulblax and recovering the final ship part, Olimar sails back to Hocotate.

Endings[edit]

Click [show] to display the image.
Pikmar, as shown in the bad ending of Pikmin.
The bad ending of Pikmin.

There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the days run out. Videos of each ending can be found on the external links section of this article.

The canon ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the Secret Safe is gathered, the camera zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby Spotty Bulborb on their own. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the enemy reel is shown.

The average ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the Nova Blaster, the Space Float, the Massage Machine, the UV Lamp and the Secret Safe. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.

The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the engine explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a Pikmin-like creature, having his normal head, but the sprout of a Pikmin with a black stem, and without his spacesuit helmet.

It is known that the best ending is the canon one, seeing as in Pikmin 2, Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the Secret Safe during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.

Gameplay[edit]

Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. Approximately 15 minutes are spent on its surface each day; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the Spotty Bulborb.

In Pikmin, players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are hazardous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of motherships for the species.

The primary way to control Pikmin is to throw them at targets, although they can also be issued to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also mature with the likes of nectar.

Challenge Mode[edit]

Main article: Challenge Mode in Pikmin.

In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules from the norm. The best results are kept in record.

Content[edit]

Pikmin[edit]

Pikmin breaking down a bramble gate.
These Pikmin are destroying a wall to clear a path for Olimar.
Main article: Pikmin family.

Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.

Red Pikmin[edit]

Artwork of a Red Pikmin waving.
A Red Pikmin waving.
Main article: Red Pikmin.

Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at The Impact Site. They are used to retrieve the Main Engine, since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.

Yellow Pikmin[edit]

Artwork of a Yellow Pikmin relaxing.
A Yellow Pikmin laying down.
Main article: Yellow Pikmin.

Yellow Pikmin are the second Pikmin discovered by Olimar, found in the The Forest of Hope. Yellow Pikmin are the only Pikmin with the ability to carry bomb-rocks (in this game), and can be thrown higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.

Blue Pikmin[edit]

Artwork of a Blue Pikmin being thrown from Pikmin.
A Blue Pikmin being thrown.
Main article: Blue Pikmin.

Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in The Forest Navel. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and throw them out of the water, saving their lives.

Characters[edit]

Captain Olimar[edit]

Captain Olimar guides three Red Pikmin in Pikmin.
Olimar, followed by a trio of Red Pikmin.
Main article: Captain Olimar.

Captain Olimar is the main character of Pikmin.

Areas[edit]

The area selection screen, where areas are selected at the start of each day.

The explorable area of the planet is split into five different areas. After one, five, twelve and twenty-nine ship parts are recovered, the S.S. Dolphin receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.

Ship parts[edit]

See: Ship part

Ship parts are what the player needs to collect in order to advance with the game. There are thirty in total, and they can upgrade the S.S. Dolphin once certain amounts of parts are recovered. Each ship part is unique, and five of them are not mandatory for Olimar to succeed in his escape.

Enemies[edit]

See: Enemies in Pikmin

There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.

Plants and fungi[edit]

See: Vegetation in Pikmin

A few decorative plants and fungi exist in each area. Most of them are plants in the real world.

Controls[edit]

See: Controls in Pikmin

Players control the game with a GameCube controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the camera.

Lists[edit]

Quotes[edit]

See: Olimar's voyage log
See: Olimar's monologs

Soundtrack[edit]

See: Music in Pikmin
See: Pikmin World

Easter eggs and secrets[edit]

See: Easter eggs

Regional differences[edit]

See: Region

Mistakes[edit]

See: Mistakes

Glitches[edit]

See: Glitches in Pikmin

Prerelease information[edit]

See: Pikmin prerelease information

Unused content[edit]

See: Unused content in Pikmin

History[edit]

Development[edit]

To do: Expand this section. This video has some useful information and sources. Also, Ask the Developer Vol. 10
Care to do so?

During development of the GameCube, a tech demo was created that showed off multiple Marios, under the title Super Mario 128. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of Pikmin.

While experimenting with the idea for a game, Nintendo came up with a concept of a god game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for Pikmin began. The Spotty Bulborb, which originated as a mammoth-like creature in that game, was re-used for Pikmin.

The first reveal of the Pikmin project came in E3 2001, where Shigeru Miyamoto played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.

Releases[edit]

Main articles: Region and Nintendo Selects.

The game was released on October 26th, 2001 in Japan, December 3rd, 2001[1][2] in North America, and June 14th, 2002 in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on November 11th, 2001[source needed], however it was delayed for unknown reasons and was released on December 3rd instead.

The game was officially released in different parts of the world at different times. It also had some re-releases with different packaging and usually different prices. However, there are three versions of the software, listed below. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, while the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.

Below is a complete list of all known releases of Pikmin, including the box art, release locations, and product information.

List of physical releases
Box Type Location(s) Software
region
Release date Nintendo
Product ID
UPC/A
Front Back
Japanese Pikmin.jpg Original release Japan Japanese October 26th, 2001 GS-DOL-GPIJ-JPN 4 902370 505672
Front cover art of Pikmin. Original release North America American December 3rd, 2001 DL-DOL-GPIE-USA 0 45496 96002 5 (00100)
The front of the Pikmin Canada release box. Original release Canada American December 3rd, 2001 DL-DOL-GPIE-USA 0 45496 96009 4 (00000)
The front of the Pikmin UK release box. Original release United Kingdom
Spain
Italy
European June 14th, 2002 DOL-GPIP-UKV 0 45496 96002 5
The front of the Pikmin Australian release box. Original release Australia
New Zealand
European June 14th, 2002 GS-DOL-GPIP-AUS 0 45496 96002 5
The front of the Pikmin German release box. Original release Germany
Austria
Switzerland
European June 14th, 2002 DOL-GPIP-NOE 0 45496 39015 0
The front of the Pikmin UK release box. Original release Netherlands
Belgium
European June 14th, 2002 DOL-GPIP-HOL 0 45496 39018 1
The front of the Pikmin French release box. Original release France European June 14th, 2002 DOL-GPIP-FRA 0 45496 39017 4
The front of the Pikmin North American Player's Choice release box. Player's Choice North America American Feburary 9th, 2003 DL-DOL-GPIE-USA 0 45496 96002 5 (00101)
The front of the Pikmin Canada Player's Choice release box. Player's Choice Canada American Feburary 9th, 2003 DL-DOL-GPIE-USA 0 45496 96009 4 (00101)
The front of the Pikmin Netherlands Player's Choice release box. Player's Choice United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
Player's Choice
(Silver banner)
United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
The front of the Pikmin Australian Player's Choice release box. Player's Choice Australia
New Zealand
European April 2003 GS-DOL-GPIP-AUS 0 45496 96002 5
The front of the Pikmin German Player's Choice release box. Player's Choice Germany
Austria
Switzerland
European April 2003 DOL-GPIP-NOE 0 45496 39093 8
The front of the Pikmin Netherlands Player's Choice release box. Player's Choice Netherlands
Belgium
European April 2003 DOL-GPIP-HOL 0 45496 39097 6
Japanese Pikmin.jpg Pikmin 1 + 2 Japan Japanese July 23rd, 2004 DOL-GPIJ-JPN 4 902370 505672

New Play Control! Pikmin is a different game, but an enhanced port of this one. It was released for the Wii, and features a new control method and other slight differences.

On June 21st, 2023 a Nintendo Switch port of the game based on the New Play Control! version was released, albeit with a number of changes.

Versions[edit]

Main article: Region.

The first version of the game, the "Japanese version", was released for the GameCube in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the sunset cutscene in the European version.

Below is a complete list of all of the different software versions of the game.

List of game versions
Disc Game ID Region Region Code Publisher
DPIJ01 Japan NTSC-J Nintendo Co., Ltd.
The Pikmin North American release disc. DPIE01 North America NTSC Nintendo of America Inc.
The front of the Pikmin European release box. DPIP01 Europe
Australia
PAL Nintendo of Europe GmbH

Reception[edit]

Pikmin received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the camera.[3] On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. Ai no Uta helped boost sales, but became an unexpected hit, even surpassing the sales for the game itself.

Connections to other games[edit]

See also: Canon.

This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of Pikmin 2 takes place directly after Olimar's return from his adventure in Pikmin. Other than that, Pikmin is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred.

Credits[edit]

See: Pikmin credits

Gallery[edit]

See also: Promotional material in Pikmin.

Trivia[edit]

  • Page 23 of the instruction manual describes a strategy against Spotty Bulborbs, but contains a typo: it has "holdung on to the feet" instead of "holding on to the feet".
  • Some of the resources used for the scenery in the game come from the mountains and the gardens around Shigeru Miyamoto's house.[4]
  • It is possible to collect all 30 ship parts in 6 in-game days. Such a playthrough is known as a 6 day run.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ピクミン?
Pikumin
Pikmin
Flag of China Chinese 皮克敏 - Transliteration
Flag of the Netherlands Dutch Pikmin - Name taken from the official Pikmin website.
Flag of France French Pikmin -
Flag of Germany German Pikmin -
Flag of Italy Italian Pikmin -
Flag of Spain Spanish Pikmin -

See also[edit]

External links[edit]

References[edit]

  1. ^ a b "03-Dec-2001". Nintendo of America. Nintendo. Archived from the original on February 19, 2002. Retrieved May 23, 2023.
  2. ^ a b "coming december 3, 2001"; img_area_5.jpg (alt text). Pikmin.com. Nintendo. Archived from the original on October 24, 2001. Retrieved May 23, 2023.
  3. ^ GameCube at E3: The Goods and the Bads on IGN, published on June 21st, 2012, retrieved on August 8th, 2020
  4. ^ YouTube video where Miyamoto explains the resource's origins (at 11:11)