Pikmin (game)
Pikmin 2
Pikmin 3
Pikmin 4
Hey! Pikmin
Pikmin Adventure

Controls

From Pikipedia, the Pikmin wiki
(Redirected from Nunchuk)
Jump to navigation Jump to search
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Needs more Pikmin 3 info, full Nintendo Land info, and missing New Play Control! info.

This article is about controls of the Pikmin games. For the data file category, see Controls (Exploration Notes).

The Pikmin games have a variety of controls used to control the game's menus, leaders, camera and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, Wii Remote pointer movements and touchscreen touches.

In-game controls[edit]

The following is a list of controls for when the player is controlling a leader on an area or cave, for each game.

Pikmin[edit]

The first title in the franchise is played on the GameCube, and hence, with the GameCube controller. The New Play Control! Pikmin version is played using the Wii Remote and the Nunchuk, and most button inputs are edited accordingly. In the Nintendo Switch port, the controls are more faithful to the GameCube version than New Play Control! Pikmin, though the inputs themselves are very similar to Pikmin 3 Deluxe.

Action GameCube Wii Switch Notes
Move the Control Stick on the GameCube controller
fully held
the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
fully held
Move cursor – main the Control Stick on the GameCube controller
lightly or fully held
Wii Remote the Left Stick on the Switch (dual Joy-Con)
lightly or fully held
Move cursor – alternate N/A N/A Move the right Joy-Con / Move the Pro Controller Only while whistling or throwing.
Reset cursor N/A N/A Left Stick click on the Switch (dual Joy-Con)
Hold and throw Pikmin the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Pressing holds a Pikmin, releasing throws it.
Release held Pikmin N/A N/A the A Button on the Switch + the B Button on the Switch
Whistle the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch Holding it down longer increases the range.
Swarm the C Stick on the GameCube controller the + Control Pad down on the Wii Remote the L Button on the Switch + the Right Stick on the Switch (dual Joy-Con) On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
Dismiss the X Button on the GameCube controller the C Button on the Nunchuk the X Button on the Switch
Swap Pikmin type N/A the B Button on the Wii Remote the R Button on the Switch While holding a Pikmin, swaps it for one of a different type.
Swap Pikmin maturity N/A the + Control Pad down on the Wii Remote the X Button on the Switch When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the swarm effect on the cursor, but the group does not move.
Pluck sprout the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch
Punch the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Only when not commanding Pikmin.
Lie down the + Control Pad down on the GameCube controller the 2 Button on the Wii Remote Right Stick click on the Switch (dual Joy-Con) Only after day 1.
Face camera forward the L Button on the GameCube controller
tapped
the Z Button on the Nunchuk
tapped
the ZL Button on the Switch Tapping the button makes the camera face towards the cursor on the GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
Rotate camera the L Button on the GameCube controller
lightly or fully held
the Z Button on the Nunchuk
held
the Right Stick left and right on the Switch (dual Joy-Con) or the ZL Button on the Switch The player can press the button and use the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con) to rotate the camera sideways.
Change camera's distance the R Button on the GameCube controller the + Control Pad left or right on the Wii Remote the ZR Button on the Switch
Change camera's vertical angle the Z Button on the GameCube controller the + Control Pad up on the Wii Remote the Right Stick up and down on the Switch (dual Joy-Con)
Open Onion menu the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch When below an Onion's beam.
Olimar's monitor the Y Button on the GameCube controller the Plus Button on the Wii Remote the + Button on the Switch
Pause/resume START/PAUSE on the GameCube controller the Minus Button on the Wii Remote the - Button on the Switch

Pikmin 2[edit]

The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the New Play Control! Pikmin 2 version is played with the Wii Remote and the Nunchuk, and the Nintendo Switch version uses a control scheme similar to Pikmin 3 Deluxe.

Action GameCube Wii Switch Notes
Move the Control Stick on the GameCube controller
fully held
the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
fully held
Move cursor – main the Control Stick on the GameCube controller
lightly or fully held
Wii Remote the Left Stick on the Switch (dual Joy-Con)
lightly or fully held
Move cursor – alternate N/A N/A Move the right Joy-Con / Move the Pro Controller Only while whistling or throwing.
Reset cursor N/A N/A Left Stick click on the Switch (dual Joy-Con)
Hold and throw Pikmin the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Pressing holds a Pikmin, releasing throws it.
Release held Pikmin N/A N/A the A Button on the Switch (held) + the B Button on the Switch
Whistle the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch Holding it down longer increases the range.
Swarm the C Stick on the GameCube controller the + Control Pad down on the Wii Remote the L Button on the Switch + the Right Stick on the Switch (dual Joy-Con) On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
Dismiss the X Button on the GameCube controller
tapped
the C Button on the Nunchuk
tapped
the X Button on the Switch
Swap Pikmin type the + Control Pad left or right on the GameCube controller the B Button on the Wii Remote the R Button on the Switch While holding a Pikmin, swaps it for one of a different type.
Swap Pikmin maturity the + Control Pad up or down on the GameCube controller the + Control Pad down on the Wii Remote the X Button on the Switch When holding a Pikmin, swap it for one of a different maturity in the same type.
Switch leaders the Y Button on the GameCube controller the Minus Button on the Wii Remote the Y Button on the Switch
Pluck sprout the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch
Punch the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Only when not commanding Pikmin.
Lie down the X Button on the GameCube controller
held
the C Button on the Nunchuk
held
Right Stick click on the Switch (dual Joy-Con) Only if the Napsack has been obtained.
Use ultra-bitter spray the + Control Pad up on the GameCube controller the 1 Button on the Wii Remote the Up Directional Button on the Switch (dual Joy-Con) Not possible when holding a Pikmin.
Use ultra-spicy spray the + Control Pad down on the GameCube controller the 2 Button on the Wii Remote the Down Directional Button on the Switch (dual Joy-Con) Not possible when holding a Pikmin.
Face camera forward the L Button on the GameCube controller
tapped
the Z Button on the Nunchuk
tapped
the ZL Button on the Switch Tapping the button makes the camera face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
Rotate camera the L Button on the GameCube controller
lightly or fully held
the Z Button on the Nunchuk
held
the Right Stick left and right on the Switch (dual Joy-Con) or the ZL Button on the Switch The player can press the button and use the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con) to rotate the camera sideways.
Change camera's distance the R Button on the GameCube controller
tapped
the + Control Pad left or right on the Wii Remote
tapped
the ZR Button on the Switch
Camera ground-level angle the R Button on the GameCube controller
held
the + Control Pad left or right on the Wii Remote
held
the ZR Button on the Switch
held
Change camera's vertical angle the Z Button on the GameCube controller the + Control Pad up on the Wii Remote the Right Stick up and down on the Switch (dual Joy-Con)
Open Onion menu the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch When below an Onion's beam or the Hocotate ship's beam.
Pause/resume START/PAUSE on the GameCube controller the Plus Button on the Wii Remote the + Button on the Switch
Check controls N/A N/A the - Button on the Switch

Pikmin 3[edit]

Pikmin 3 allows for four ways to control the game. The player can use the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of version 2.0.0, the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is the - Button on the Wii U GamePad.

In addition, the player can toggle Off-TV Play with the - Button on the Wii U GamePad. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use the + Control Pad down on the Wii U GamePad to toggle between gameplay view and radar view, if Off-TV Play is on.

If the player wishes to play with the Wii Remote and Off-TV Play, they must point the Wii Remote at the GamePad, as opposed to the Sensor Bar.

Controllers[edit]

Action GamePad Wii Remote Pro Controller Notes
Move the L Stick on the Wii U GamePad
fully held
the Control Stick on the Nunchuk the L Stick on the Wii U Pro Controller
fully held
When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
Move cursor the L Stick on the Wii U GamePad
lightly or fully held
Wii Remote the L Stick on the Wii U Pro Controller
lightly or fully held
Hold and throw Pikmin/leader the A Button on the Wii U GamePad / the X Button on the Wii U GamePad the A Button on the Wii Remote the A Button on the Wii U Pro Controller / the X Button on the Wii U Pro Controller Pressing holds a Pikmin, releasing throws it.
Whistle the ZR Button on the Wii U GamePad the B Button on the Wii Remote the ZR Button on the Wii U Pro Controller Holding it down longer increases the range.
Lock-on the ZL Button on the Wii U GamePad
held for a bit
the Z Button on the Nunchuk
held for a bit
the ZL Button on the Wii U Pro Controller
held for a bit
Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
Charge/dismiss the B Button on the Wii U GamePad / GamePad shake Nunchuk shake the B Button on the Wii U Pro Controller While locked-on, charges, otherwise dismisses.
Change next Pikmin type the L Button on the Wii U GamePad the C Button on the Nunchuk the L Button on the Wii U Pro Controller
Switch leader the Y Button on the Wii U GamePad the Minus Button on the Wii Remote the Y Button on the Wii U Pro Controller Only if the other leader is not in the active one's group.
Pluck sprout the A Button on the Wii U GamePad / the X Button on the Wii U GamePad the A Button on the Wii Remote the A Button on the Wii U Pro Controller / the X Button on the Wii U Pro Controller
Punch the A Button on the Wii U GamePad / the X Button on the Wii U GamePad the A Button on the Wii Remote the A Button on the Wii U Pro Controller / the X Button on the Wii U Pro Controller Only when not commanding Pikmin and near a punchable target.
Use ultra-spicy spray the + Control Pad up on the Wii U GamePad the + Control Pad up on the Wii Remote the + Control Pad up on the Wii U Pro Controller
Dodge the + Control Pad left or right on the Wii U GamePad the + Control Pad left or right on the Wii Remote the + Control Pad left or right on the Wii U Pro Controller Only if the Dodge Whistle has been obtained.
Face camera towards cursor the ZL Button on the Wii U GamePad
tapped
the Z Button on the Nunchuk
tapped
the ZL Button on the Wii U Pro Controller
tapped
Only if the cursor is not on a target.
Rotate camera the R Stick on the Wii U GamePad N/A the R Stick on the Wii U Pro Controller
Hold cursor the ZL Button on the Wii U GamePad
held
N/A