User:PopitTart/Controls

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This article is about controls of the Pikmin games. For the data file category, see Controls (Exploration Notes).

The Pikmin games have a variety of controls used to control the game's menus, leaders, camera and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, Wii Remote pointer movements, gyroscope movements, and touchscreen touches.

Pikmin

The first title in the franchise is played on the Nintendo GameCube, and hence, with the Nintendo GameCube Controller. The New Play Control! Pikmin version is played using the Wii Remote and the Nunchuk, and has accordingly unique controls. In the Nintendo Switch release, the controls are more faithful to the Nintendo GameCube version than New Play Control! Pikmin, though the inputs themselves are very similar to Pikmin 3 Deluxe.

In-game controls

Action Nintendo GameCube Wii Nintendo Switch Notes
Move the Control Stick on the GameCube controller
fully held
the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
fully held
Move cursor – main the Control Stick on the GameCube controller
lightly or fully held
Wii Remote the Left Stick on the Switch (dual Joy-Con)
lightly or fully held
Move cursor – alternate N/A N/A Move the right Joy-Con / Move the Pro Controller
Reset cursor N/A N/A Left Stick click on the Switch (dual Joy-Con)
Hold and throw Pikmin the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Pressing holds a Pikmin, releasing throws it.
Release held Pikmin N/A N/A the B Button on the Switch While holding a Pikmin
Whistle the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch Holding it down longer increases the range.
Swarm the C Stick on the GameCube controller the + Control Pad down on the Wii Remote the L Button on the Switch + the Right Stick on the Switch (dual Joy-Con) On the Nintendo GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
Dismiss the X Button on the GameCube controller the C Button on the Nunchuk the X Button on the Switch
Swap Pikmin type N/A the B Button on the Wii Remote the R Button on the Switch While holding a Pikmin.
Swap Pikmin maturity N/A the + Control Pad down on the Wii Remote the X Button on the Switch When holding a Pikmin.
Pluck sprout the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch
Punch the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Only when no Pikmin are following.
Lie down the + Control Pad down on the GameCube controller the 2 Button on the Wii Remote Right Stick click on the Switch (dual Joy-Con) Only after day 1.
Face camera forward the L Button on the GameCube controller
tapped
the Z Button on the Nunchuk
tapped
the ZL Button on the Switch Tapping the button makes the camera face towards the cursor on Nintendo GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
Rotate camera the L Button on the GameCube controller
lightly or fully held
the Z Button on the Nunchuk
held
the Right Stick left and right on the Switch (dual Joy-Con) or the ZL Button on the Switch The player can press the button and use the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con) to rotate the camera sideways.
Change camera's distance the R Button on the GameCube controller the + Control Pad left or right on the Wii Remote the ZR Button on the Switch
Change camera's vertical angle the Z Button on the GameCube controller the + Control Pad up on the Wii Remote the Right Stick up and down on the Switch (dual Joy-Con)
Open Onion menu the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch When below an Onion's beam.
Olimar's monitor the Y Button on the GameCube controller the Plus Button on the Wii Remote the + Button on the Switch
Pause/resume START/PAUSE on the GameCube controller the Minus Button on the Wii Remote the - Button on the Switch

Onions

Action GameCube Wii Switch
Withdraw or store Pikmin the Control Stick on the GameCube controller / the + Control Pad up or down on the GameCube controller the Control Stick on the Nunchuk / the + Control Pad up or down on the Wii Remote the Left Stick up and down on the Switch (dual Joy-Con) / the Up Directional Button on the Switch (dual Joy-Con) / the Down Directional Button on the Switch (dual Joy-Con)
Confirm action the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch
Exit onion the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch
Select 10 Pikmin at once N/A N/A the Y Button on the Switch

Area Selection

Action GameCube Wii Switch Notes
Change selected area the Control Stick on the GameCube controller the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con) Also changes the selected voyage log entry. In Pikmin 2 for the GameCube, the + Control Pad on the GameCube controller can also be used.
Pick area/log the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
Close log the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch Closes Olimar's voyage log in Pikmin. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
Toggle Olimar's voyage log the Y Button on the GameCube controller the Minus Button on the Wii Remote the + Button on the Switch
Quit START/PAUSE on the GameCube controller the Plus Button on the Wii Remote the - Button on the Switch Opens a menu that allows the player to continue or return to the title screen.

Pikmin 2

The sequel retains many of the controls from the first game, but with some additions and changes. Unless otherwise stated, many controls are identical to Pikmin. Like the first game, the original GameCube version is played using a GameCube controller, the New Play Control! Pikmin 2 version is played with the Wii Remote and the Nunchuk, and the Nintendo Switch version uses a control scheme similar to Pikmin 3 Deluxe.

In-game controls

Action GameCube Wii Switch Notes
Move the Control Stick on the GameCube controller
fully held
the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
fully held
Move cursor – main the Control Stick on the GameCube controller
lightly or fully held
Wii Remote the Left Stick on the Switch (dual Joy-Con)
lightly or fully held
Move cursor – alternate N/A N/A Move the right Joy-Con / Move the Pro Controller
Reset cursor N/A N/A Right Stick click on the Switch (dual Joy-Con)
Hold and throw Pikmin the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Pressing holds a Pikmin, releasing throws it.
Release held Pikmin N/A N/A the B Button on the Switch While holding a Pikmin
Whistle the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch Holding it down longer increases the range.
Swarm the C Stick on the GameCube controller the + Control Pad down on the Wii Remote the L Button on the Switch + the Right Stick on the Switch (dual Joy-Con) On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
Dismiss the X Button on the GameCube controller
tapped
the C Button on the Nunchuk
tapped
the X Button on the Switch
Swap Pikmin type the + Control Pad left or right on the GameCube controller the B Button on the Wii Remote the R Button on the Switch While holding a Pikmin, swaps it for one of a different type.
Swap Pikmin maturity the + Control Pad up or down on the GameCube controller the + Control Pad down on the Wii Remote the X Button on the Switch When holding a Pikmin, swap it for one of a different maturity in the same type.
Switch leaders the Y Button on the GameCube controller the Minus Button on the Wii Remote the Y Button on the Switch Only if the other leader is not in the active one's group.
Pluck sprout the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch
Punch the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Only when not commanding Pikmin.
Lie down the X Button on the GameCube controller
held
the C Button on the Nunchuk
held
Right Stick click on the Switch (dual Joy-Con) Only if the Napsack has been obtained.
Use ultra-bitter spray the + Control Pad up on the GameCube controller the 1 Button on the Wii Remote the Up Directional Button on the Switch (dual Joy-Con) Not possible when holding a Pikmin.
Use ultra-spicy spray the + Control Pad down on the GameCube controller the 2 Button on the Wii Remote the Down Directional Button on the Switch (dual Joy-Con) Not possible when holding a Pikmin.
Face camera forward the L Button on the GameCube controller
tapped
the Z Button on the Nunchuk
tapped
the ZL Button on the Switch Tapping the button makes the camera face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
Rotate camera the L Button on the GameCube controller
lightly or fully held
the Z Button on the Nunchuk
held
the Right Stick left and right on the Switch (dual Joy-Con) or the ZL Button on the Switch The player can press the button and use the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con) to rotate the camera sideways.
Change camera's distance the R Button on the GameCube controller
tapped
the + Control Pad left or right on the Wii Remote
tapped
the ZR Button on the Switch
Camera ground-level angle the R Button on the GameCube controller
held
the + Control Pad left or right on the Wii Remote
held
the ZR Button on the Switch
held
Change camera's vertical angle the Z Button on the GameCube controller the + Control Pad up on the Wii Remote the Right Stick up and down on the Switch (dual Joy-Con)
Open Onion menu the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch When below an Onion's beam or the Hocotate ship's beam.
Pause/resume START/PAUSE on the GameCube controller the Minus Button on the Wii Remote the + Button on the Switch
Check controls N/A N/A the - Button on the Switch


Title screen

Main article: Title screen secrets.

Some Easter eggs exist on the title screen for Pikmin 2 and the New Play Control! remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.

Area Selection

Action GameCube Wii Switch Notes
Change selected area the Control Stick on the GameCube controller / the + Control Pad on the GameCube controller the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
Pick area the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch Opens a menu asking if the player wishes to enter the area.
Cancel area the B Button on the GameCube controller the B Button on the Wii Remote the B Button on the Switch Cancels the area choice, if the ship's animation hasn't been completed yet.
Open Piklopedia the L Button on the GameCube controller the + Control Pad left on the Wii Remote the Left Directional Button on the Switch (dual Joy-Con)
Open Treasure Hoard the R Button on the GameCube controller the + Control Pad right on the Wii Remote the Right Directional Button on the Switch (dual Joy-Con)
Quit START/PAUSE on the GameCube controller the Plus Button on the Wii Remote the - Button on the Switch Opens a menu that allows the player to continue or return to the title screen.
Play "boing" N/A the Minus Button on the Wii Remote N/A In New Play Control! Pikmin 2, it makes the Wii Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the Onion menu.

Piklopedia and Treasure Hoard

Action GameCube Wii Switch
Change entry the Control Stick on the GameCube controller the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
Open selected entry the A Button on the GameCube controller the A Button on the Wii Remote the A Button on the Switch
Close entry the B Button on the GameCube controller / the L Button on the GameCube controller / the R Button on the GameCube controller the B Button on the Wii Remote / the + Control Pad left on the Wii Remote / the + Control Pad right on the Wii Remote the B Button on the Switch / the Left Directional Button on the Switch (dual Joy-Con) / the Right Directional Button on the Switch (dual Joy-Con)
Move camera the Control Stick on the GameCube controller the Control Stick on the Nunchuk the Left Stick on the Switch (dual Joy-Con)
Zoom in/out the + Control Pad up or down on the GameCube controller the + Control Pad up or down on the Wii Remote the Up Directional Button on the Switch (dual Joy-Con) / the Down Directional Button on the Switch (dual Joy-Con)
Rotate camera the C Stick on the GameCube controller the Z Button on the Nunchuk + the Control Stick on the Nunchuk the ZL Button on the Switch + the Left Stick on the Switch (dual Joy-Con)
Throw pikpik carrot the A Button on the GameCube controller