User:PopitTart/Controls
- This article is about controls of the Pikmin games. For the data file category, see Controls (Exploration Notes).
The Pikmin games have a variety of controls used to control the game's menus, leaders, camera and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, Wii Remote pointer movements, gyroscope movements, and touchscreen touches.
Pikmin
The first title in the franchise is played on the Nintendo GameCube, and hence, with the Nintendo GameCube Controller. The New Play Control! Pikmin version is played using the Wii Remote and the Nunchuk, and has accordingly unique controls. In the Nintendo Switch release, the controls are more faithful to the Nintendo GameCube version than New Play Control! Pikmin, though the inputs themselves are very similar to Pikmin 3 Deluxe.
In-game controls
| Action | Nintendo GameCube | Wii | Nintendo Switch | Notes |
|---|---|---|---|---|
| Move | fully held |
fully held |
||
| Move cursor – main | lightly or fully held |
lightly or fully held |
||
| Move cursor – alternate | N/A | N/A | Move the right Joy-Con / Move the Pro Controller | |
| Reset cursor | N/A | N/A | ||
| Hold and throw Pikmin | Pressing holds a Pikmin, releasing throws it. | |||
| Release held Pikmin | N/A | N/A | While holding a Pikmin | |
| Whistle | Holding it down longer increases the range. | |||
| Swarm | On the Nintendo GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held. | |||
| Dismiss | ||||
| Swap Pikmin type | N/A | While holding a Pikmin. | ||
| Swap Pikmin maturity | N/A | When holding a Pikmin. | ||
| Pluck sprout | ||||
| Punch | Only when no Pikmin are following. | |||
| Lie down | Only after day 1. | |||
| Face camera forward | tapped |
tapped |
Tapping the button makes the camera face towards the cursor on Nintendo GameCube, but towards where the leader is facing on the Wii and Nintendo Switch. | |
| Rotate camera | lightly or fully held |
held |
The player can press the button and use | |
| Change camera's distance | ||||
| Change camera's vertical angle | ||||
| Open Onion menu | When below an Onion's beam. | |||
| Olimar's monitor | ||||
| Pause/resume |
Onions
| Action | GameCube | Wii | Switch |
|---|---|---|---|
| Withdraw or store Pikmin | |||
| Confirm action | |||
| Exit onion | |||
| Select 10 Pikmin at once | N/A | N/A |
Area Selection
| Action | GameCube | Wii | Switch | Notes |
|---|---|---|---|---|
| Change selected area | Also changes the selected voyage log entry. In Pikmin 2 for the GameCube, | |||
| Pick area/log | Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal. | |||
| Close log | Closes Olimar's voyage log in Pikmin. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet. | |||
| Toggle Olimar's voyage log | ||||
| Quit | Opens a menu that allows the player to continue or return to the title screen. |
Pikmin 2
The sequel retains many of the controls from the first game, but with some additions and changes. Unless otherwise stated, many controls are identical to Pikmin. Like the first game, the original GameCube version is played using a GameCube controller, the New Play Control! Pikmin 2 version is played with the Wii Remote and the Nunchuk, and the Nintendo Switch version uses a control scheme similar to Pikmin 3 Deluxe.
In-game controls
| Action | GameCube | Wii | Switch | Notes |
|---|---|---|---|---|
| Move | fully held |
fully held |
||
| Move cursor – main | lightly or fully held |
lightly or fully held |
||
| Move cursor – alternate | N/A | N/A | Move the right Joy-Con / Move the Pro Controller | |
| Reset cursor | N/A | N/A | ||
| Hold and throw Pikmin | Pressing holds a Pikmin, releasing throws it. | |||
| Release held Pikmin | N/A | N/A | While holding a Pikmin | |
| Whistle | Holding it down longer increases the range. | |||
| Swarm | On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held. | |||
| Dismiss | tapped |
tapped |
||
| Swap Pikmin type | While holding a Pikmin, swaps it for one of a different type. | |||
| Swap Pikmin maturity | When holding a Pikmin, swap it for one of a different maturity in the same type. | |||
| Switch leaders | Only if the other leader is not in the active one's group. | |||
| Pluck sprout | ||||
| Punch | Only when not commanding Pikmin. | |||
| Lie down | held |
held |
Only if the Napsack has been obtained. | |
| Use ultra-bitter spray | Not possible when holding a Pikmin. | |||
| Use ultra-spicy spray | Not possible when holding a Pikmin. | |||
| Face camera forward | tapped |
tapped |
Tapping the button makes the camera face towards the cursor on the GameCube, but towards where the leader is facing on the Wii. | |
| Rotate camera | lightly or fully held |
held |
The player can press the button and use | |
| Change camera's distance | tapped |
tapped |
||
| Camera ground-level angle | held |
held |
held |
|
| Change camera's vertical angle | ||||
| Open Onion menu | When below an Onion's beam or the Hocotate ship's beam. | |||
| Pause/resume | ||||
| Check controls | N/A | N/A |
Title screen
- Main article: Title screen secrets.
Some Easter eggs exist on the title screen for Pikmin 2 and the New Play Control! remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
Area Selection
| Action | GameCube | Wii | Switch | Notes |
|---|---|---|---|---|
| Change selected area | ||||
| Pick area | Opens a menu asking if the player wishes to enter the area. | |||
| Cancel area | Cancels the area choice, if the ship's animation hasn't been completed yet. | |||
| Open Piklopedia | ||||
| Open Treasure Hoard | ||||
| Quit | Opens a menu that allows the player to continue or return to the title screen. | |||
| Play "boing" | N/A | N/A | In New Play Control! Pikmin 2, it makes the Wii Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the Onion menu. |
Piklopedia and Treasure Hoard
| Action | GameCube | Wii | Switch |
|---|---|---|---|
| Change entry | |||
| Open selected entry | |||
| Close entry | |||
| Move camera | |||
| Zoom in/out | |||
| Rotate camera | |||
| Throw pikpik carrot |