Pikipedia:Poll/archived ideas

< Pikipedia:Poll
Revision as of 17:23, February 2, 2017 by Espyo (talk | contribs) (New format.)

This is an archive of past accepted poll nominations. Please do not edit this page. For current poll ideas and nominations, see Pikipedia:Poll/ideas. For poll ideas that got rejected, see Pikipedia:Poll/archived rejected ideas.

What's your favorite aspect in the Pikmin series?

  • Area design
  • Enemy design
  • Collectible design
No opposers, see comments for supporters

Comments

  • Proposal by L3re7z. I think we need more options than those three. They should only be related to the gameplay aspects, otherwise most people would pick graphics or gameplay, if we were to list "graphics, gameplay, music", etc. Plus, they should be balanced in terms of likable things. Like, if on top of those three we add "HUD design", nobody will vote for it because it's nothing special. — {EspyoT} 16:01, 23 February 2015 (EST)

Would you like caves to return?

  • Yes, same as they were in Pikmin 2.
  • Yes, but without being random.
  • Yes, but only one sublevel.
  • Yes, but radically different.
  • No.
  • It's indifferent.
No opposers, no comments

Support

  1. I think it's an interesting poll to add. It could even help mold the new game! (...Probably not) — {EspyoT} 17:18, 27 May 2015 (EDT)

What real-life environment would you like to see represented in a Pikmin game?

  • Desert
  • Savannah
  • Ocean
  • Arctic
  • Mountain
  • Marsh
No opposers

Support

  • Out of all of the nominations, I like this one the best. Seems more creative than just "What is your favorite area".   Talk

Comments

  • What would make an Arctic area different from Valley of Repose and Distant Tundra? I would remove this option. --En Passant (talk) 16:14, 28 July 2015 (EDT)
    • Agreed. Although I guess the original intent was more like "ice" rather than "snow". — {EspyoT} 03:56, 29 July 2015 (EDT)

Which missing feature would you like to see return?

  • Group moving (C-stick)
  • Piklopedia
  • Caves
  • Ultra-bitter spray
No opposers

Support

  1. (Nominator:) — {EspyoT} 14:29, 1 October 2015 (EDT)
  2. This is great. We should add "White Pikmin and/or Purple Pikmin in the main game." Scruffy (talk) 14:44, 1 October 2015 (EDT)
  3. GP
  4. I support as well. Maybe another option would be to have some enemies from Pikmin 2 return. Not all of them, just some. ~PikFan23 17:20, 1 October 2015 (EDT)
  5. RandomYoshiTalk to me! 17:41, 1 October 2015 (EDT)

Comments

  • Maybe 'which features removed in Pikmin 3 ...'. GP

What aspect of the series would you like to see be expanded?

  • The lore and story
  • Number of enemies
  • Enemy complexity
  • Number of playable areas
  • Number of collectibles
  • Number of alternative game modes
No opposers, no comments

Support

  1. (Nominator:) — {EspyoT} 14:29, 1 October 2015 (EDT)
  2. Add an option 'More game mechanics' (existing examples: hazards, sprays, power-ups)? GP
  3. I support this, and also per with GP's comment/question about an additional 'More game mechanics' option. Other than that, it's fine. RandomYoshiTalk to me! 17:19, 1 October 2015 (EDT)
  4. Per above. ~PikFan23 01:50, 16 November 2015 (EST)

What's your favorite area in Pikmin?

  • The Impact Site
  • The Forest of Hope
  • The Forest Navel
  • The Distant Spring
  • The Final Trial
No opposers, no comments

Support

  1. Yes ~ TheSneakySpy
  2. GP
  3. RandomYoshiTalk to me! 17:19, 1 October 2015 (EDT)
  4. Pikifan4 (talk) 14:29, 27 January 2016 (EST)

What genre would you like to see a Pikmin spin-off take on?

  • Jump'n'Run
  • RPG
  • First-Person/Third-Person Shooter
  • Puzzle
  • Adventure
  • Party
  • Racing
  • Simulation
No opposers

Support

  1. (Nominator:) L3re7z
  2. GoldenTriforce (talk) 12:50, 1 August 2015 (EDT) More spin offs! (I NEED A PIKMIN RPG!)
  3. I think RPG's would abuse Pikmin and WAHT SHOOTER, other than that, Pikifan4 (talk) 14:31, 27 January 2016 (EST)
  4. I think an RPG might work out somehow, but I honestly would love to see a tower defense or a Pikmin vs. Creatures type of thing. CraftedPbody (talk) 11:27, 31 January 2016 (EST)

Comments

  • Maybe add 'I wouldn't like any spin-off' option. GP
  • I've heard people talk about a tower defense and I personally would love to see one too. Maybe it should be added? CraftedPbody (talk) 11:27, 31 January 2016 (EST)

What's your favorite area in Pikmin 3?

  • Tropical Wilds
  • Garden of Hope
  • Distant Tundra
  • Twilight River
  • Formidable Oak

Support

  1. GoldenTriforce (talk) 12:52, 1 August 2015 (EDT) I really enjoy Pikmin 3's creative level design and ideas
  2. --Captains, dismissed! (talk) 17:16, 1 October 2015 (EDT)
  3. Pikifan4 (talk) 14:30, 27 January 2016 (EST)
No opposers, no comments

What do you do when Pikmin die?

  • I ignore it, regardless of how many died. Making new Pikmin is easy.
  • Depends on the status of the Pikmin. I don't care about leaf Pikmin, have considerable concerns for bud Pikmin, and cannot stand losing a flower Pikmin.
  • If a lot of Pikmin die, restart the day and play better. Otherwise, keep on trucking.
  • I don't really feel upset if a Pikmin dies, but I do reset anyway.
  • I absolutely cannot allow any Pikmin dying and I get really upset when it happens. I immediately hammer on the reset button when a Pikmin dies.
No opposers, no comments. This poll was revamped after being approved, but before being applied.

Support

  1. (Nominator:) This is always a hot topic, I feel like. It's also very general that applies to the entire Pikmin series, plus dealing with loss of units is a very real issue in the games. RandomYoshiTalk to me! 17:41, 1 October 2015 (EDT)
  2. The 'depends on the status' option is kind of weird, but sure. GP
  3. With me, it depends on game, Pikifan4 (talk) 14:31, 27 January 2016 (EST)

What man-made environment would you like to see in a Pikmin game?

  • Factory
  • Abandoned house
  • Abandoned Roman ruins
  • Abandoned city
No opposers. This poll's options were revamped after being approved, but before being applied.

Support

  1. (Nominator:) Everybody loves to see the Pikmin involved in the real world. We came up with the idea for this poll while discussing the natural environment one. We should definitely add more options. — {EspyoT} 12:39, 1 August 2015 (EDT)
  2. GoldenTriforce (talk) 12:52, 1 August 2015 (EDT) It seems like it makes sense for a game that probably takes place on an abandoned Earth to have some manmade areas.
  3. Decent idea, but needs better options. Castle, something commercial (shop/restaurant/cinema), laboratory? GP
  4. Nvortex (talk) 18:03, 1 April 2016 (EDT)
  5. Marty (talk) 05:44, 27 May 2016 (EDT)
  6. I don't understand why this hasn't been chosen yet --Nvortex (talk) 17:45, 28 November 2016 (EST)

Comments

  • While the question itself is good, it needs more options. Also, just my two cents, a city and roman ruins are rather poor examples just due to how large they are and how small of a scale the Pikmin games are on. It would be more appropriate to focus in on smaller parts of those two, and doing so would also provide more choices for the queation. -Scittery Leaves 23
  • This definitely needs more options. Nvortex (talk) 18:04, 1 April 2016 (EDT)
  • I agree with others: this poll is original but I think more options could be added. Marty (talk) 05:44, 27 May 2016 (EDT)

What control scheme do you prefer in Pikmin 3?

  • Classic
  • Wii Remote
  • Stylus
No opposers, no comments. This poll's options were revamped after being approved, but before being applied.

Support

  1. (Nominator:) Saw this question on reddit, figured it'd make a great poll. — {EspyoT} 05:46, 28 April 2016 (EDT)
  2. It's actually a refreshingly original poll; most of the other polls are speculatory or ask "What's your favorite x from y?" My only concern is that that doesn't cover all the control schemes, but we can discuss that on IRC. ~PikFan23 00:02, 27 May 2016 (EDT)
  3. Great idea! --YellowPikSherpawoman (talk) 18:06, 16 December 2016 (EST)
  4. Another vote because apparently 3 aren't enough. Nvortex (talk) 12:10, 28 January 2017 (EST)
  5. +1 Yoshi2 (talk) 12:53, 28 January 2017 (EST)
  6. Marty (talk) 13:53, 28 January 2017 (EST)