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** {{icon|Shoot|y}} (small) × 4
** {{icon|Shoot|y}} (small) × 4
* '''Others''':
* '''Others''':
** [[Gate]] with 7,500 [[Health|HP]] × 5
** [[Gate]] with 7500 [[Health|HP]] × 5
** {{icon|Egg|y}} × 3
** {{icon|Egg|y}} × 3


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|-
|-
| 10
| 10
| [[Gate]] {{tt|(2,500 [[Health|HP]])|7,500 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] (2500 [[Health|HP]])
| 100%
| 100%
| None
| None
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** {{icon|Figwort|y}} (small brown) × 4
** {{icon|Figwort|y}} (small brown) × 4
* '''Others''':
* '''Others''':
** [[Gate]] with 7,500 [[Health|HP]] × 8
** [[Gate]] with 7500 [[Health|HP]] × 8


Sublevel three is a maze of all species of the [[Blowhog family]]. Barriers make this place a pain, especially when there's a [[Withering Blowhog]] right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel.
Sublevel three is a maze of all species of the [[Blowhog family]]. Barriers make this place a pain, especially when there's a [[Withering Blowhog]] right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel.
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|-
|-
| 9
| 9
| [[Gate]] {{tt|(2,500 [[Health|HP]])|7,500 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] (2500 [[Health|HP]])
| 100%
| 100%
| None
| None
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** None
** None
* '''Others''':
* '''Others''':
** [[Gate]] with 12,000 [[Health|HP]] × 5
** [[Gate]] with 12000 [[Health|HP]] × 5
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}


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|-
|-
| 5
| 5
| [[Gate]] {{tt|(4,000 [[Health|HP]])|12,000 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] (4000 [[Health|HP]])
| 100%
| 100%
| None
| None
Line 1,041: Line 1,041:
** None
** None
* '''Others''':
* '''Others''':
** [[Gate]] with 7,500 [[Health|HP]] × 3
** [[Gate]] with 7500 [[Health|HP]] × 3
 
A Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every land breed of the [[Grub-dog family]] appears throughout the next 3 floors, besides the Bulbmin which were encountered the floor above. Some Breadbug mimics have also secured a very well defended habitat. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.
A Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every land breed of the [[Grub-dog family]] appears throughout the next 3 floors, besides the Bulbmin which were encountered the floor above. Some Breadbug mimics have also secured a very well defended habitat. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here.


Line 1,156: Line 1,155:
|-
|-
| 10
| 10
| [[Gate]] {{tt|(2,500 [[Health|HP]])|7,500 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] (2500 [[Health|HP]])
| 100%
| 100%
| None
| None
Line 1,279: Line 1,278:
** {{icon|Common Glowcap|y}} × 6
** {{icon|Common Glowcap|y}} × 6
* '''Others''':
* '''Others''':
** [[Gate]] with 7,500 [[Health|HP]] × 1
** [[Gate]] with 7500 [[Health|HP]] × 1
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}


Line 1,348: Line 1,347:
|-
|-
| 3
| 3
| [[Gate]] {{tt|(2,500 [[Health|HP]])|7,5000 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] (2500 [[Health|HP]])
| 100%
| 100%
| None
| None
Line 1,702: Line 1,701:
** None
** None
* '''Others''':
* '''Others''':
** [[Gate]] with 7,500 [[Health|HP]] × 2
** [[Gate]] with 7500 [[Health|HP]] × 2
** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
Line 1,799: Line 1,798:
|-
|-
| 4
| 4
| [[Gate]] {{tt|(2,500 [[Health|HP]])|7,500 HP in practice. Gate HP in ''Pikmin 2'' is calculated per-segment, effectively meaning all gates have 3 times the HP they're listed as having internally.}}
| [[Gate]] (2500 [[Health|HP]])
| 100%
| 100%
| None
| None

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