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{{guide}} | {{guide}} | ||
The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure | The '''Hole of Heroes''' ({{j|百戦錬磨の穴|Hyakusenrenma no Ana|Hole of Veterans}}) is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]], the game's fourth and last [[area]]. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with all the [[boss]]es from the previous areas in ''Pikmin 2'' except the [[Giant Breadbug]] and the [[Waterwraith]]. The final boss is the [[Raging Long Legs]]. In the US [[Region|version]] for this cave, there are {{pokos|2205}} worth of treasure. In the European version, there are {{pokos|2235}} worth of treasure. | ||
==How to reach== | ==How to reach== | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 3== | ==Sublevel 3== | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 4== | ==Sublevel 4== | ||
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| Cave unit seams | | Cave unit seams | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 5== | ==Sublevel 5== | ||
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| Plant spots | | Plant spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 6== | ==Sublevel 6== | ||
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** {{icon|Egg|y}} × 2 | ** {{icon|Egg|y}} × 2 | ||
If your Blue Pikmin are low on numbers, | If your Blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Find a safe spot for your non-aquatic troops. That may involve some fighting for the territory; if not, all the better. | ||
The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight. | The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a leader. After collecting the [[Nutrient Silo]] ([[Stringent Container]] in the European [[Region|version]]), get rid of the seal over the hole and jump in for your next boss fight. | ||
It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel | It should be noted that it is possible for the dungeon generator to, in rare cases, give this sublevel an impossible layout, in which the Nutrient Silo is placed atop a stump that is too tall for any type but Yellows to reach; of course, most of the sublevel is flooded, making it impossible for Yellows to access it. Should this happen, reset and try again. This sublevel's layout only appears twice in the game, and its music is unique. | ||
{{cavegen|hoh6}} | {{cavegen|hoh6}} | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 7== | ==Sublevel 7== | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 8== | ==Sublevel 8== | ||
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| Plant spots | | Plant spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 9== | ==Sublevel 9== | ||
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* '''Others''': | * '''Others''': | ||
** [[Gate]] with 2500 [[Health|HP]] × 3 | ** [[Gate]] with 2500 [[Health|HP]] × 3 | ||
Dwarf Red, White, Orange Bulborbs, a Red, Hairy, and Orange Bulborb, a Spotty Bulbear with its young, and a Fiery Bulblax – in fact, every breed of [[Bulborb]] in the entire game – appears here. The Fiery Bulblax has the [[Dimensional Slicer]] ([[Patience Tester]] in the European version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here. | |||
A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout. | A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave. If the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Though it is unlikely, it is possible for the ship to land in the main room when you enter the sublevel. This will undoubtedly lead to you having a tense start, especially if the Spotty Bulbear is near when you land. Should this happen, your best bet is to immediately spray it with an ultra-bitter spray (which you should have at least a few of from the previous sublevel) and attack it, or at least buy yourself time to think. Alternatively, reset the console in hopes you get a better layout. | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 10== | ==Sublevel 10== | ||
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** {{icon|Mitite|y}} (group of 10) × 2 (from the ground) | ** {{icon|Mitite|y}} (group of 10) × 2 (from the ground) | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon| | ** {{icon|Gas pipe|y}} × 3 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Common Glowcap|y}} × 7 | ** {{icon|Common Glowcap|y}} × 7 | ||
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|- | |- | ||
| 5 | | 5 | ||
| {{icon| | | {{icon|Gas pipe|y}} | ||
| 3 | | 3 | ||
| None | | None | ||
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| Plant spots | | Plant spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 11== | ==Sublevel 11== | ||
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** {{icon|Favorite Gyro Block|y}} (inside Empress Bulblax) | ** {{icon|Favorite Gyro Block|y}} (inside Empress Bulblax) | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Bulborb Larva|y}} × | ** {{icon|Bulborb Larva|y}} × however many the Empress Bulblax creates | ||
** {{icon|Empress Bulblax|y}} × 1 | ** {{icon|Empress Bulblax|y}} × 1 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 12== | ==Sublevel 12== | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 13== | ==Sublevel 13== | ||
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| colspan="3" | Carried inside entry with ID 1 | | colspan="3" | Carried inside entry with ID 1 | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 14== | ==Sublevel 14== | ||
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** {{icon|Anode Dweevil|y}} × 2 | ** {{icon|Anode Dweevil|y}} × 2 | ||
** {{icon|Beady Long Legs|y}} × 1 | ** {{icon|Beady Long Legs|y}} × 1 | ||
** {{icon|Caustic Dweevil|y}} × 2 | |||
** {{icon|Fiery Dweevil|y}} × 3 | ** {{icon|Fiery Dweevil|y}} × 3 | ||
** {{icon|Munge Dweevil|y}} × 3 | ** {{icon|Munge Dweevil|y}} × 3 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
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|- | |- | ||
| 7 | | 7 | ||
| {{icon| | | {{icon|Caustic Dweevil|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
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|- | |- | ||
| 11 | | 11 | ||
| {{icon| | | {{icon|Caustic Dweevil|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
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| Plant spots | | Plant spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 15== | ==Sublevel 15== | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*This is the longest cave in the game, with the shortest being the [[Emergence Cave]]. | *This is the longest cave in the game, with the shortest being the [[Emergence Cave]]. | ||
*This is the only cave with more sublevels than treasures. | *This is the only cave with more sublevels than treasures. | ||
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|Ger=Heldenheim | |Ger=Heldenheim | ||
|GerM=Home of Heroes | |GerM=Home of Heroes | ||
}} | }} | ||