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When the player reaches 14,000 [[Sparklium]], the ship [[upgrade]]s the jetpack, making it last longer for each flight. Installing the upgrade does not use up the Sparklium supply.
When the player reaches 14,000 [[Sparklium]], the ship [[upgrade]]s the jetpack, making it last longer for each flight. Installing the upgrade does not use up the Sparklium supply.
The jetpack cannot be used [[Water|underwater]].


== Mechanics ==
== Mechanics ==

Revision as of 14:23, August 4, 2017

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The jetpack is one of the features of Captain Olimar's spacesuit, exclusive to Hey! Pikmin. With it, he can glide through the air, which allows him to cross gaps, reach higher platforms, or bypass enemies, but it can only be used for a limited time each flight. It is activated or deactivated by tapping its button on the bottom-right corner of the bottom screen. Activating the jetpack will also dismiss any Pikmin that are following the player.

This feature is not available from the start of the game, but it becomes available fairly early into the first area. In it, Olimar finds a hole in a wall that can be entered, but is on a floating ledge. The S.S. Dolphin II suggests that Olimar should try using his jetpack to reach it. It's only at this point that the jetpack becomes unlocked, from here on out.

When the player reaches 14,000 Sparklium, the ship upgrades the jetpack, making it last longer for each flight. Installing the upgrade does not use up the Sparklium supply.

The jetpack cannot be used underwater.

Mechanics

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: List exactly how long a flight can last for, for both the standard jetpack and the extended upgrade.

When activated, Olimar jumps upwards, around his height, the backpack's thrusters start, and he begins floating in place. From this point, it is possible to move left and right without changing altitude. A gauge will appear above Olimar, indicating how much time he has left for this flight. If the time runs out, or if the player deactivates the jetpack, Olimar will fall straight down. After landing, the timer resets, and the jetpack can be used again as needed.

If Olimar bangs against a ceiling during the jump up, that means that there isn't enough room, and the jetpack isn't activated. When Olimar falls down and lands, he goes through an animation where he bounces on the ground a bit. During this somewhat lengthy animation, the player cannot move him. However, if the player enters a door, lands on water, or uses the whistle, the animation can be canceled, and the player can take control much sooner. In addition, if the player grabs a vine during flight, or flies into a slope going uphill, there is no landing with a "thud", so the animation doesn't even happen in the first place.

Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Jetpack Jetpack
Flag of France French Propulseur Propeller
Flag of Germany German Jetpack Jetpack
Flag of Italy Italian Zaino a propulsione Propulsion backpack
Flag of Spain Spanish Mochila propulsora Propulsion backpack

See also