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Talk

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Revision as of 11:50, November 6, 2015 by Espyo (talk | contribs) (I think it's good now...)
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Check in (Talk in the European version) is the name given to a feature in Pikmin 3 where the leaders currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each day, while still inside the S.S. Drake, and is triggered by the player by pressing Wiimote Minus.png while on the area selection menu.

It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.

List

The following is a transcript of all conversations, as taken from the game's files. Because of this, the requirements for getting them to show up in the pool of conversation topics are not entirely known, and are speculated based on the conversation itself. For convenience, the full list is split into pages:

  • Plot: Game plot-related conversation topics.
  • Gameplay: Gameplay-related conversation topics.
  • Small talk: Small talk conversation topics.

Mistake

There is a mistake in one of the US version's conversations. If the player uses the check-in functionality on the day they unlock the Distant Tundra, Alph and Brittany will discuss the data file they got, and Brittany will say If you think it means that they don't eat meat, then...yes., but Alph's icon will be displayed instead. This is because the script has a code to switch to one of Brittany's icon, but the code is wrong and points to an icon that doesn't exist. Hence, the game uses Alph's icon as a panic handler.

See also