Talk:Submerged Castle: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Line 96: Line 96:
:::I'm not quite sure what is it that you mean when you say you killed it in sublevel 2 and then it arrived five minutes later. Anyway, my idea was more along the lines of "forcing the game to include Purples when you land" and not so much a one-hit kill code. As for the question of it returning, yeah, that's moot. Of course it returns, sans treasure. I'll change the todo. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:38, 15 October 2015 (EDT)
:::I'm not quite sure what is it that you mean when you say you killed it in sublevel 2 and then it arrived five minutes later. Anyway, my idea was more along the lines of "forcing the game to include Purples when you land" and not so much a one-hit kill code. As for the question of it returning, yeah, that's moot. Of course it returns, sans treasure. I'll change the todo. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:38, 15 October 2015 (EDT)


::::To Espyo, I meant to say "first, after it arrived after waiting for five minutes, and after the cutscene, because of the Instant Kill code (Pressing Z + 2 on the Wiimote beforehand), it died shortly after the cutscene and dropped the Noisemaker.--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 09:43, 15 October 2015 (EDT)
::::To Espyo, I meant to say "first, after it arrived after waiting for five minutes, and after the cutscene, because of the Instant Kill code (Pressing Z + 2 on the Wiimote beforehand), it died after the rollers fell apart, shortly after the cutscene of its' arrival (the one the Ship mentions about it having a physical form elsewhere) and had dropped the Noisemaker."--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 09:43, 15 October 2015 (EDT)

Revision as of 09:44, October 15, 2015

Uh...I hate to interject, but part of the information on the "Strategy" section is false, I have played this game a lot, and also at that, have reentered many caves, many times, and when reentering the Submerged Castle, even when you defeat its boss on the final floor (Sublevel 5), and reenter the cave, the Waterwraith will still appear as it does on Sublevels 1-4. Knowing this, it is obviously surmised that the Submerged Castle will always be challenging to complete. --The Pikmin God 14:49, 16 June 2006 (UTC)

Whoever wrote that walkthrough should add a waterwraith picture or some map pictures of sublevels Yoshi 10:45 10 December 2006 (UTC)

On sublevel 2, I think I remember a black wood wall blocking the area to the treasures and the Bulbmin, I didn't get to see more, the Waterwraith surprised me here.

A gate. It's not always like that; if you go through the game multiple times, you'll realise that most sublevel layouts randomise, so we can't specify what exactly is going to be in your way in a walkthrough, only what is most likely to pose a problem. GP

The Walkthrough

I have noticed that a large amount of the walkthrough was the person views and opinions (< Dont know if I spelled that right.) and unreccomended strategy, I had to do major cleanup on it.

Cave picture

Why is the picture of Emergence Cave?

It is always the picture of the emergence cave, but I don't know why... I think that we should use the cave pictures themselves, and I would volunteer to do the photos of them. ...but then again I don't know how to switch th pictures

Personally, I've always thought that the Submerged Castle was some kind of haunted sewer system... -So sayeth LE the Creator. 16:13, 13 December 2008 (UTC)

You're probably right about that. But then what would the Wistful Wild caves be? They are awkward combinations of fields, playrooms, bathrooms, sewers, caves and giant metal beams... Portal-Kombat

Ya got me there. Maybe the designers just said "To heck with making this scientific!" and just reused every cave design in order to make it more... er... fitting, for lack of a better word. Besides, they've got entire MEADOWS with sun and sky UNDERGROUND. THAT MAKES SENSE, DOES IT NOT? -So sayeth LE the Creator. 20:17, 13 December 2008 (UTC)

) actually the fields are not real. If you didn't collect any corpses up until Snagret Hole's second floor and then you get the cutscene where the research pod says they're not worth much, if you look behind the pod you can see that the background is actually a giant box (like Yoshi's Story in Melee) and there is no sun or sky, just an ominous black abyss above! Portal-Kombat
As I recall, you can press a button which zooms the camera to the point where you can actually see the walls of the sublevel. I mean...just kind of easier I think. —Jimbo Jambo
I use that viewpoint all the time! Much more immersive. I just wish you didn't have to hold down the R button all the time, it should just be used like a normal camera funcion in the remakes and Pikmin 3. Anyways I know you can use that to see the walls but in order to see the black sky you need to follow the above steps. Portal-Kombat

Glitch

A Glitch occured to me here, when I was entering the cave and was just landing, a Pikmin fell AWAY from the rest, leaving me with the one pikmin on a far wall, and the rest being with me. This has only occured once currently (I rarely go in anyways), but if the pikmin flew onto where an enemy is, it could be bad, it can also be bad if more pikmin fly away. This was entering sublevel 1. (P.S. Sublevel 1 has a geyser and it isn't said.) Learner2

Too rare, not important enough for a page... if that's what your asking... I'm ~LonelyRedpikminsprite.jpgTurret~ And I approve this message.

Sublevels

The sublevels randomize so much! sometimes the fiery bulblax on sublevel one is inside pool of water...--65.23.213.221 22:40, 21 May 2009 (UTC)

[[File:Submerged_Castle.jpg|thumb|Waterwraith]]I found a pic.--Shaty 22:53, 21 May 2009 (UTC)

Not only is that already uploaded to the wiki, as a larger version, but it's on Waterwraith. GP

Sublevel 2

I have noticed that this sublevel always stays the same, save the locations of the enemies. Noteworthy enough? RandomYoshiTalk to me! 13:21, 2 November 2011 (EDT)

I see no harm in mentioning it in the sublevel's walkthrough section. Walkthroughs are generally a mess anyway, though... GP 15:01, 2 November 2011 (EDT)
K. I think that I'll make a pic instead. Will take time, though... RandomYoshiTalk to me! 15:11, 2 November 2011 (EDT)
Unfortunately, GP is right. Maybe we could have a section in Areas that lists the resemblances? It could help make some stuff a bit more organized. This part should've been a reply to this {EspyoT} 19:28, 2 November 2011 (EDT)

Comment by Dart Monkey on 18th March 2014

i completed this cave without the Waterwraith appearing even once.

Floor 1: Self explainatory. Petrify the Bulbwax (he spawned IN WATER for me)

Floor 2: Work quickly, and keep in mind there are 3 dwarf orange bulborbs in the level. 1 is out in the open, 1 is either near the other one, or near one of the treasures. I think the third falls out of the sky, so monitor shipments if you have time.

Floor 3: I can barely remember details about this one. I got lucky and the Withering Blowhog with the Activity Arouser spawned right next to my base, so that helped. Use Bulbmin to take home items if you haven't destroyed the electrity generators or all of the Anode Beetles, but it's probably faster just to swarm it with flowered pikmin/bulbmin after you destroy everything.

Floor 4: The hardest one for sure. To get this floor done deathless without the Waterwraith appearing, I think it's almost required to get lucky and have 1-2 treasures spawn right next to the Research Pod. I got all 3 treasures here without even exploring 60% of the floor.

Floor 5: Boss battle. Swarm the waterwraith after you hit it with a purple to break the rollers. Then just hit it with another purple and swarm it. Win. - Dart Monkey (talkcontribs)

Comment by Dart Monkey on 22nd March 2014

What name should we perfer the captains to? It's possible to enter with the President, so Olimar and Louie isn't exactly accurate, but President isn't a captain. "Leaders"? for now, I'm leaving it as captains. - Dart Monkey (talkcontribs)

Comment by Treyarchguy on 5th July 2014

Can I make an edit stating that the Waterwraith does NOT appear on the first sublevel on your first time through the cave. This can be proven. The reason is likely because there is an escape on the first floor, and on your first time through you wouldn't know what is waiting for you (On your first playthrough of the game), so the developers wanted to get you to go further the first time, instead of having it appear and have you using the exit as an escape to get away from the Waterwraith out of fear. Yup, they wanted you to get stuck having to finish the cave after discovering the Waterwraith.

Having a cave exit on the first floor is kind of eerie considering the creepy music from a first time player's point of view, like a warning something is waiting for you, and that is your last chance to escape before you are in the territory of the Waterwraith. - Treyarchguy (talkcontribs)

No it does appear on the first floor, just takes longer to spawn, if I'm correct. If it's not longer, perhaps the sublevel is so short that you can finish it before it spawns. - AeroBlaze777 (talkcontribs)
http://www.youtube.com/watch?v=MRtPasMkRBU - AeroBlaze777 (talkcontribs)

Comment by Treyarchguy on 5th July 2014

AeroBlaze777, I think you are correct actually because it is an easier floor, 1, and 2, I watched a Chuggaaconroy playthrough, and he did take 8 minute on the first floor. Maybe it does take longer, or the guy in the video did not get the treasures on his first time through. I am not quite sure. - Treyarchguy (talkcontribs)

The Waterwraith being damaged early via Cheating.

I can provide proof that the Waterwraith can be damaged in earlier sublevels, however it can only be done through an "Instant Kill" code. Would you like me to send proof of my claim that this is the only way that the monster can be damaged?--TheTruth23 (talk) 02:31, 15 October 2015 (EDT)

Good point, but we don't cover Action Replay cheats on Pikipedia; see here. ~PikFan23 02:44, 15 October 2015 (EDT)
Very well. But, even if that is not an acceptable method of doing it, PikFan, I can prove something else through this little experiment. After watching the Waterwraith die in Sublevel 2 with the code, 5 minutes later when it arrived, out came the Professional Noisemaker upon death. So yeah, it can be proven for a fact that the Waterwraith is coded to drop the item upon defeat... however, I have yet to prove the "Would the monster return, even if it should die and the treasure is collected?" Funny thing about is that, if I'm not remembering wrong, don't some bosses come back even after you've annihilated them?--TheTruth23 (talk) 04:10, 15 October 2015 (EDT)
All monsters in Pikmin 2 that hold treasures respawn upon returning to the area, even when the treasure is collected. In fact, overworld monsters respawn more often. Phineas81707 (talk) 04:19, 15 October 2015 (EDT)
I'm not quite sure what is it that you mean when you say you killed it in sublevel 2 and then it arrived five minutes later. Anyway, my idea was more along the lines of "forcing the game to include Purples when you land" and not so much a one-hit kill code. As for the question of it returning, yeah, that's moot. Of course it returns, sans treasure. I'll change the todo. — {EspyoT} 06:38, 15 October 2015 (EDT)
To Espyo, I meant to say "first, after it arrived after waiting for five minutes, and after the cutscene, because of the Instant Kill code (Pressing Z + 2 on the Wiimote beforehand), it died after the rollers fell apart, shortly after the cutscene of its' arrival (the one the Ship mentions about it having a physical form elsewhere) and had dropped the Noisemaker."--TheTruth23 (talk) 09:43, 15 October 2015 (EDT)