Unused content in Pikmin: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
Line 1: Line 1:
#REDIRECT [[Pik-min]]
#REDIRECT [[Pik-min]]
== Others ==
*There are 2 test blo files found inside <code>dataDir\screen\eng_blo</code>, "test.blo" and "test2.blo"
*<code>account.blo</code> contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. <code>account2.blo</code> seems to contain the real text for the results screen.
*When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone.
*An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with a unique sound an animation.{{cite youtube|fxBiTw5EURM|of the whistle plucking feature|published={{date|25|August|2018}}|retrieved={{date|26|August|2018}}}} This feature was actually used in the [[Pikmin prerelease information|2000 prototype trailer]].


== See also ==
== See also ==

Revision as of 13:14, October 9, 2019