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Brawl Yard: Difference between revisions

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== Level information ==
== Level information ==
*;Enemies
*'''Theme''': Garden
**[[Decorated Cannon Beetle]]
*'''Enemies''':
**[[Cloaking Burrow-nit]]
**[[Decorated Cannon Beetle]]s
**[[Skitter Leaf]]
**[[Cloaking Burrow-nit]]s
**[[Shearwig]]
**[[Skitter Leaf|Skitter Leaves]]
**[[Female Sheargrub]]
**[[Female Sheargrub]]s
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
**[[Crystallized Telekinesis]] inside the Decorated Cannon Beetles
*'''Plants''':
**[[Clover]]s
**[[Margaret]]s
**[[Dandelion]]s
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
 
{{sublevel technical
|2p          = y
|cave        = vs_7_nobinobi
|enemymax    = 40
|itemmax    = 0
|gatemax    = 0
|capmax      = 80
|rooms      = 3
|geyser      = No
|unitfile    = vs_7_kusachi.txt
|lightfile  = vs_7_light.ini
|bg          = "hiroba" (garden)
|clog        = No
|hiddenfloor = 1
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (x2)
|room_vs_big_kusachi|Room with upside-down bucket (x1)
|item_cap_kusachi|Dead end with item (x7)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
{{!}}-
{{sublevel units
|room_vs_mid_kusachi|Large three-way crossing (x1)
|room_vs_big2_kusachi|Room with 5 exits (x1)
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (x1)
|item_cap_kusachi|Dead end with item (x4)
|way2x2_kusachi|Long corridor (x3)
|wayl_kusachi|Turning corridor (x1)
}}
{{sublevel units
|way2_kusachi|Corridor (x1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
{{!}}-
{{sublevel units
|room_vs_5x5a_2_kusachi|Room with 2 circling paths (x2)
|room_vs_mid_kusachi|Large three-way crossing (x2)
|way2_kusachi|Corridor (x4)
|item_cap_kusachi|Dead end with item (x2)
}}
}}


== Border glitch ==
== Border glitch ==

Revision as of 11:43, January 9, 2014

A part of Brawl Yard featuring a Decorated Cannon Beetle and two Cloaking Burrow-nits.
The Brawl Yard

Brawl Yard is a 2-Player mode arena in Pikmin 2, and as its name suggests, it is a yard setting, similar to the second sublevel in Snagret Hole. An overturned bucket is in the middle of the area, which can be used as shelter from the Decorated Cannon Beetles.

Level information

Technical sublevel information
Internal cave name vs_7_nobinobi
"Main" object maximum (?) 40
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_7_kusachi.txt
Lighting file (?) vs_7_light.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
Pattern 1
room_vs_mid_kusachi
room_vs_big_kusachi
item_cap_kusachi
Large three-way crossing (x2) Room with upside-down bucket (x1) Dead end with item (x7)
Pattern 2
room_vs_mid_kusachi
room_vs_big2_kusachi
room_vs_5x5a_2_kusachi
item_cap_kusachi
way2x2_kusachi
wayl_kusachi
Large three-way crossing (x1) Room with 5 exits (x1) Room with 2 circling paths (x1) Dead end with item (x4) Long corridor (x3) Turning corridor (x1)
way2_kusachi
Corridor (x1)
Pattern 3
room_vs_5x5a_2_kusachi
room_vs_mid_kusachi
way2_kusachi
item_cap_kusachi
Room with 2 circling paths (x2) Large three-way crossing (x2) Corridor (x4) Dead end with item (x2)

Border glitch

There is also an interesting, albeit abusable glitch involved that allows Olimar and Louie to leave the border. The player should throw the Pikmin over the barrier, then walk to a Decorated Cannon Beetle that is near the wall. They should attack it, and when it tackles, walk in front of it; it might just throw a leader over the level boundary. This makes it possible to take the opponent's marble from behind. However, a second, invisible barrier will hinder the player from distancing too much from the yard.

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