Pikmin Adventure enemies: Difference between revisions
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This is a list of enemies found in the Nintendo Land attraction Pikmin Adventure.
Red Bulborb
Red Bulborbs (or Bulborbs in the European version) are the most common Bulborb in Pikmin Adventure, and are battled in almost every level. They are usually small, but larger ones can be found occasionally.
Strategy
Red Bulborbs are amongst the easiest to kill of all the enemies in Pikmin Adventure. When awakened, they dash in a straight line towards their target. They are easy to dodge, but should they grab a player, they will do one of two things: They will either swing the player around, tossing them far away, or they will toss the player into the air, eat them, and turn them into droppings, making it impossible for them to be whistled at or for them to attack. In this state, players must be broken out by Olimar or other Pikmin.
The only weak spot Red Bulborbs have are their backs which, due to their quick speed and jumpy movements, make them somewhat challenging for one to hit. It is best advised that players controlling Pikmin attack these enemies to take them down swiftly without any damage.
Monita's notes
: “These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!”
: “These Grub-dog predators tend to sleep during the day and attack aggressively if woken. Bulborbs come in a variety of colours and are now on sale at our souvenir shop.”
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | チャッピー? Chappī |
Chappy |
Italian | Coleto | Bulborb |
Yellow Bulborb
Yellow Bulborbs are another class of mechanical Bulborbs fought in Pikmin Adventure, and act as the first mini-boss in the attraction. These ones, in particular, are mechanized versions of the Yellow Bulborbs seen in early footage of Pikmin 2. Yellow Bulborbs are usually larger than the Red Bulborbs.
Strategy
To defeat Yellow Bulborbs, the player can either attack the weak spots on its sides, or, in the smaller variation, attack the weak spot on its head.
Yellow Bulborbs, in addition to their basic melee biting attack, are capable of spewing orbs of water that ensnare players, rendering them helpless and useless until they are freed, or a Spike Ball, which damages you if hit. If a player is trapped in a water bubble, they can be freed by having other Pikmin attack them. Unlike other Bulborbs, Yellow Bulborbs have the ability to charge at players which will instantly kill smaller Pikmin and damage larger ones. They have difficulty changing direction while charging, however, so this attack isn't too difficult to avoid.
Green Bulborb
Green Bulborbs are semi-common foes encountered in Pikmin Adventure, and are larger than most Mecha Bulborbs. They usually appear in enclosed areas, requiring the player to manually break them out, or in dark areas, requiring the player to use the nearby Glowing Mushroom to upgrade their light source.
Strategy
Green Bulborbs are larger than other Bulborbs, but they can follow the player when charging, unlike the Red Bulborbs, which travel in a straight line. It should be noted, however, that Green Bulborbs usually appear with bombs or boulders available near them, so it would be advised that if you are low on hearts, to simply take them out with bombs before they wake up.
Bilious Bulborb
The Bilious Bulborbs is the largest of all the common mechanical Bulborbs found throughout Pikmin Adventure, and is the second mini-boss the player fights. Its eyes and color make it resemble the Orange Bulborb. They have smaller spots than other Bulborbs, so it is suggested that they may not be a member of the Grub-dog family
Strategy
Upon entering its arena, the mechanical beast will awaken and the battle will begin with a roar. Rather than charging the player like most enemies do, the Bilious Bulborb will instead stand in place and shoot Spike Balls out of its mouth. The best way to defeat this creature is with multiple players, as getting behind it is difficult with one person alone. Have the player controlling Olimar run around so the other Mii Pikmin can get to the weak-points dotting its back. Once the mini-boss has taken enough damage, it will enrage and get faster, and will be quicker to shake off Pikmin. Fortunately, the arena may have rocks at its edges. If it does, Olimar or the Pikmin can pick these up to throw at the boss. If the rocks hit the creature on a weak-point or directly on its face, it will be dazed for a few seconds. If utilized properly, the rocks can turn the tide in a losing battle and save the player.
Monita's Notes
: “The different size spots suggest that these may not be a true subspecies of Bulborb at all. Or perhaps they're normal Bulborbs feeling a little under the weather.”
: “The different-sized spots suggest that these may not be a true subspecies of Bulborb at all. Or perhaps they're normal Bulborbs feeling a little under the weather.”
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | テンテンチャッピー? Tenten Chappī |
Dotted Chappy |
Italian | Coleto bilioso | Bilious Bulborb |
Creepy Beeb
Creepy Beebs ( European version: Worker Baubs) are the smallest enemies found in Pikmin Adventure. They are unique in the sense that they are listed as belonging to the "Beeb family" ( European version: Soplouse family), a family that is not listed in the current Pikmin series. They resemble small purple orbs with four legs, two large, stalked eyes, and an antenna coming out from the tops of their heads.
Strategy
Creepy Beebs come in various sizes: small and medium, which are easy to kill, and larger, more dangerous ones. They all attack by flashing a yellow color, and rolling forward. Small individuals are the easiest to kill, as they die in one hit due to their entire body being a single weak-point. They only roll forward a tiny bit, so avoiding their attack is very simple. Medium Beebs take a few hits to kill, but are still very simple to get rid of; their attacks are the same as the small ones. Large Beebs curl up into a ball to roll around continuously, crushing anything in their path. These types must be attacked when they are not rolling, but the player can also use rocks and bombs if available to stop them from rolling and daze them. They have a lot more health than small and medium Creepy Beebs.
Monita's Notes
: “Creepy Beebs are about the size of Olimar and move in packs. They're usually quite peaceful creatures, but their flexible legs and formidable charge attack help them when they feel threatened.”
: “Worker Baubs are about the size of Olimar and move in groups. These industrious creatures are usually peaceful, but their flexible legs and formidable charge help them when they feel threatened.”
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ザコワラジ? Zako Waraji |
Small Fry Woodlouse |
Bombardier Beeb
Bombardier Beebs (or Bombardier Baubs in the European version) are one of the rarer enemies seen in Pikmin Adventure. They are a variant of the common Beeb enemy that explodes after a few seconds of being spotted, making them similar to Volatile Dweevils in means of attack.
Strategy
Bombardier Beebs are the size of a large Creepy Beeb. Upon spotting a player, they will activate a fuse on their heads and chase them. After about 5 seconds, they will stand in place and panic for a moment before exploding, causing a shock wave that will damage nearby enemies in a short range, and will easily take out nearby destructible blocks.
Bombardier Beebs can be used to the players' advantage to destroy enemies and obstacles, but one must be careful to not allow themselves to get caught in a corner, or the Bombardier Beeb will trap them and they will get engulfed in the explosion.
Monita's Notes
: “This creature is equipped with a fuse and will detonate when approached. Whatever you do, don't go anywhere near it carrying something flammable. Or inflammable, for that matter.”
: “This creature is equipped with a fuse and will detonate when approached. Whatever you do, don't go anywhere near it carrying something flammable. Or inflammable for that matter.”
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サクレワラジ? Sakure Waraji |
Bursting Woodlouse |
Italian | Pidolino bombardiere | Bombing Beeb |
Blowhog
Blowhogs (or Puffy Blowhog in the European version) are quite rare, and are amongst the first enemies the player encounters in Pikmin Adventure. They attack by changing their snout from an opening to a needle, and charging at the players. The player will first meet them in the level Burst the Giant Balloon.
Strategy
Blowhogs, while they look like Withering Blowhogs, have a completely different method of attacking. Instead of blowing air at Pikmin, they turn their snout into a spike and try to ram the players head-on.
Their entire body is a weak point, making attacking them somewhat easier then with most enemies. However, they are small and usually hover over pits, making it difficult to throw Pikmin at them. Sometimes they will float over solid ground to combat the player, so it is best to kill them then.
Monita's Notes
: “This unfriendly beast attacks by shooting needles from its mouth but mellows considerably after the initial assault. Still, a balloon with needles inside of it... That sounds like a dangerous combination!”
: “This unfriendly beast attacks by shooting needles from its mouth but mellows considerably after the initial assault. Still, a balloon with needles inside it... That sounds like a dangerous combination!”
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フーセンドックリ? Fūsen Dokkuri |
Balloon Tokkuri |
Telescoping Pumphog
Telescoping Pumphogs are enemies that appear after the player defeats the Bulblord. Some are completely stationary and are difficult to kill when they charge up for an attack. Others delve underground and pop back up to shoot projectiles. Their name suggests they are related to Blowhogs.
Strategy
Telescoping Pumphogs are usually found guarding a portal to the level's next area or simply barricading an important path. When stationary, they sit about, facing a set direction. When the player comes into range, they will rise up, revealing their inflatable accordian-like under-segment. They then push down, which fires out a projectile from their snouts. This projectile is usually a Spike Ball, but there are variants fought in later levels who can shoot bombs or, in even rarer cases, homing missiles.
Their weak-spot is located directly on their head, making it hard to hit when they rise up to charge their attack. However, when they are on the ground, right after attacking, they are completely vulnerable, so it is advised to attack them then.
It should be noted, however, that some variants of this enemy do not have a weak-point at all, making them the only enemy in Pikmin Adventure that is completely invincible. If you come across this type, simply destroy all the surrounding enemies to advance to the rest of the level, while avoiding the indestructible Pumphog.
Monita's Notes
: “This creature compresses air in its bellows-shaped body and uses the pressure to shoot water or projectiles. I called them Huffy Puffers in my younger days. Oh, the quirks of a single core processor.”
: “This creature compresses air in its bellow-shaped body and uses the pressure to shoot water or projectiles. I called them Huffy Puffers in my younger days. Oh, the quirks of a single-core processor.”
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ポンプドックリ? Ponpu Dokkuri |
Pump Tokkuri |
Bosses
There are the following bosses in Pikmin Adventure:
- Bulblord
- Large-Mouth Wollywog
- Emperor Pinchipede
- Bladed Beeb
- Grand Bulblord
- Translucent Wollywog
- Monochromatic Pinchipede
- Greater Studded Beeb