Glowing Bloom Pond: Difference between revisions

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|pikmin            = [[Yellow Pikmin]]
|pikmin            = [[Yellow Pikmin]]
|requirements      = Complete [[Serene Stream]]
|requirements      = Complete [[Serene Stream]]
|next              = [[The Shallow End]] (normal exit)<br>[[Treacherous Currents]] ([[secret exit]])
|music            =  
|music            =  
}}
}}

Revision as of 11:16, October 30, 2017

Glowing Bloom Pond
Sector 2 – Area C
The first puzzle in Glowing Bloom Pond.
Treasures 3
Pikmin available Yellow Pikmin
Requirements Complete Serene Stream
Next area The Shallow End (normal exit)
Treacherous Currents (secret exit)
Music


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Glowing Bloom Pond is the third main area in the Verdant Waterfront. It introduces Bloominous Stemples and their ability to bloom with light, meaning the area also focuses electrodes and Widemouthed Anode Beetles. While the standard exit in this area leads to The Shallow End, the secret exit unlocks Treacherous Currents.

Plot

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Description

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Cutscenes

Cutscene Screenshot Trigger Description
Widemouthed Anode Beetle The Widemouthed Anode Beetle cutscene in Glowing Bloom Pond. The player moves a bit beyond the first vine. Two Yellow Pikmin walk up to something bright just off-camera. They happily rub against it, until they realize it's a Widemouthed Anode Beetle. Once they do, the creature turns to them as they run back to the group.
Seeding Dandelion parachutes The seeds cutscene in Glowing Bloom Pond. The player goes beyond the room with the Handy Hand and Widemouthed Anode Beetles. Three Yellow Pikmin fall from the ceiling hole, grabbing on to Seeding Dandelion seeds. This makes them fall down slowly and calmly. Eventually, a fourth one shows up, but its seed is spinning out of control, making it fall a bit faster than the others. The first three land smoothly, but the fourth lands back-first. However, it gets up, shakes its head, and the group of four make their way to Olimar's side unharmed.
Late Pikmin The doorway cutscene in Glowing Bloom Pond. After going down a vine, the player enters a doorway to the left. Olimar comes out of the doorway, alone. He looks around, in search of his Pikmin, and when he looks back into the hole, four of the Pikmin come running out of it, one at a time, and they bump into Olimar, each smack making him spin around. Dizzy, he walks into the doorway, and after a second, walks back out with the rest of the Pikmin squad.

Pikmin locations

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Spot Location Pikmin Requirements Notes

Objects

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Treasures

Enemies

Obstacles

Others

Guide

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The strategies shown are just suggestions.

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Gallery

Names in other languages

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Language Name Meaning