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{{game icons|p=y|p2=y|p3=y}}
The Pikmin '''Leaders''' are the characters of whom the player has control. In ''[[Pikmin (game)|Pikmin]]'', there is only [[Captain Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] makes his debut as the secondary protagonist, also controlled by the player; it is possible to switch between the two playable Leaders by pressing the "Y" button ("-" button in ''[[New Play Control!|New Play Control]]!'' and ''[[Pikmin 3]]''). Later in the game, [[The President]] becomes a playable leader. In ''[[Pikmin 3]]'', there are 3 leaders. They are [[Alph]], [[Brittany]], and [[Charlie]].


The Pikmin '''Leaders''', often also called '''Captains''', are the characters of whom the player has control. In [[Pikmin (game)|the first game]], there is only [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on the [[Planet of the Pikmin]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing the {{button|gcn|Y|wii|-}} button. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]].
The leader is followed by the'' [[Pikmin species|Pikmin]]'' he has called out of the [[Onion]] or plucked, as well as lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby by punching. [[Puffstool]]s, mature [[Bulbmin]], and [[Antenna Beetle]]s act as naturally occurring enemy leaders, in each of the two Pikmin games, stealing the player's Pikmin or scouting with their own, respectively.
==Playable Leaders==


The leader is followed by Pikmin they have called out of the [[Onion]] or plucked, and by lone Pikmin they touch or whistle at. The leader can throw Pikmin for various purposes, or attack monsters themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s and mature [[Bulbmin]] act as naturally occurring enemy leaders, in each of the two ''Pikmin'' games, stealing the player's Pikmin or scouting with their own.
===Captain Olimar===
 
The inactive leader is controlled by a simple artificial intelligence in both ''Pikmin 2'' and ''Pikmin 3''. If the inactive leader is with the active leader's group, he or she will follow the active leader very closely. They will also attack an enemy if the active captain is attacking the enemy through punching. However, they can only throw about one punch per second; far less than the player is capable of. The [[Brute Knuckles|Rocket Fist]] will also not activate for the inactive leader.
 
If an inactive leader is not in the player's group, they will stand idle similar to the way Pikmin do when dismissed or thrown. However, they can not call idle Pikmin to their side by touching them. They will also not attack enemies. Instead, they will generally try to avoid them, which can be used to the player's advantage against certain creatures, such as the [[Ranging Bloyster]]. Pikmin in the inactive group are likely to be killed in these situations nonetheless, as the leader's reactions are rather sloppy and aim to protect the leader, not his or her Pikmin.
 
== Olimar ==
{{main|Captain Olimar}}
{{main|Captain Olimar}}
[[File:Olimar.jpg|thumb|100px|right|Captain Olimar's "clay" artwork from ''Pikmin 2''.]]
[[File:Olimar.jpg|thumb|100px|right|Captain Olimar's "clay" artwork from ''Pikmin 2''.]]
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered the Planet of the Pikmin. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. His [[Olimar's Family|family]] consists of [[Olimar's Wife|his wife]], [[Olimar's Son|his son]] and [[Olimar's Daughter|his daughter]], who live on [[Hocotate]] and remain there throughout the two games in the series.
'''Captain Olimar''', often simply called '''Olimar''', is the main protagonist of the ''[[Pikmin (series)|Pikmin]]'' series. He was the first Hocotate Freight employee who discovered the Distant Planet. He is the leader of his personal ship, the ''[[S.S. Dolphin]]'', until it is sold to repay some of the debt at the start of ''Pikmin 2''. His family consists of his wife, his son, and his daughter, who live on [[Hocotate]] and remain there throughout the two games in the Pikmin series.


== Louie ==
===Louie===
{{main|Louie}}
{{main|Louie}}
[[File:NI_Pikmin2DuoNews.jpg|left|frame|Louie standing on a barbed wire.]]
[[File:NI_Pikmin2DuoNews.jpg|frame|left|Clay artwork of Louie standing on Barb Wire.]]
'''Louie''' first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Louie's Family|grandmother]] who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes.
'''Louie''' is the secondary protagonist in the Pikmin series. He first appears in ''Pikmin 2'' and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is controlled by Player 2 during multiplayer modes. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his [[Minor Characters|grandmother]] who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in ''Pikmin 2'' comes.


{{spoiler}}
{{spoiler}}
After gaining 10,000 [[Poko]]s, Louie is replaced by the [[President]]. This is because Olimar accidentally leaves him behind on the planet on his return to Hocotate and only realizes this, shown in a cut-scene, as the ship begins to speed away. The actual reason, however, is never stated. It is unlikely that he jumped out after having taken off on purpose, as he is in a rather shocked and frightened state (noticeable in the credits [[cutscenes|cutscene]], though that may be due to having been left behind).
{|class="collapsible collapsed"
!
|-
|
After gaining {{Pokos}}x10,000, Louie is replaced by the President. This is because Olimar accidentally leaves him behind on the Distant Planet on his return to Hocotate and only realizes this, shown in a cut-scene, as the ship begins to speed away. The actual reason, however, is never stated. It is unlikely that he jumped out after having taken off on purpose, as he is in a rather shocked and frightened state (noticeable in the credits cut-scene, though that may be due to having been left behind).


While he wanders around the [[Planet of the Pikmin|Pikmin planet]], he comes in contact with a colossal [[Titan Dweevil]]. Whatever his intents are with the creature, he is later discovered sitting on top of the great mass, where he remains during the battle with the beast. It is questionable as to whether he is controlling it or not as [[Hocotate Ship|the ship]] claims, as there are few reasons why he should attack the aiding Pikmin and the other leaders, who don't seem to show any negative feelings to Louie.
While he wanders around the [[Planet of the Pikmin|Pikmin planet]], he comes in contact with a colossal [[Titan Dweevil]]. Whatever his intents are with the creature, he is later discovered sitting on top of the great mass, where he remains during the battle with the beast. It is questionable as to whether he is controlling it or not as [[Hocotate Ship|the ship]] claims, as there are few reasons why he should attack the aiding Pikmin and the other leaders, who don't seem to show any negative feelings to Louie.


In the end, it becomes apparent that Louie is actually the one responsible for the debt Hocotate Freight suffers, and not a "ravenous space bunny" as he lead the President to believe at the start; it was truly he who ate the load of [[Golden Pikpik carrot]]s. This is revealed in a cutscene unlocked by getting a pink flower for all 30 of the [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels.
In the end, it becomes apparent that Louie is actually the one responsible for the debt Hocotate Freight suffers, and not a "ravenous space bunny" as he lead the President to believe at the start; it was truly he who ate the load of [[Pikpik Carrot|Golden Pikpik Carrot]]. This is revealed in a cut-scene unlocked by getting a pink flower for all 30 of the [[Challenge Mode|Challenge Mode levels]].
|}
{{endspoiler}}


== President ==
===President===
{{main|President of Hocotate Freight}}
{{main|President of Hocotate Freight}}
[[File:President2.jpg|thumb|135px|The president.]]
[[File:President2.jpg|thumb|135px|The president.]]
'''The President''' is the owner of Hocotate Freight, and is a playable character in ''[[Pikmin 2]]''. He is called 'Shacho' in the Japanese [[Region|version]], which is Japanese for 'President', and is often called by that name because he says it when the player switches to his character.
'''The President''' is the owner of Hocotate Freight, and is the tertiary protagonist to the Pikmin series. He was first mentioned in ''Pikmin'' and later makes his debut in ''[[Pikmin 2]] as a playable character. ''He is called "Shacho" in the Japanese version, which is Japanese for President, and is often called by that name because he says it when you switch to his character (although it's commonly mistaken as "Schyaco", "Syecho", etc.).


He runs into financial trouble after the [[Pikpik carrot]] cargo is gone. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the [[S.S. Dolphin]], in Olimar's absence, but it only made a small dent in the enormous loan, as 10,100 Pokos are still owed by the time Olimar has returned. This, occurring after the events of ''Pikmin'', shocks Captain Olimar. He is so surprised by the news, in fact, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth 100 Pokos, is collected by the [[The Ship|ship]], which then evaluates the item as a treasure, reducing the debt to an even 10,000.
He runs into financial trouble after Louie ate the aforementioned [[Pikpik Carrot]]s. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the ''[[S.S. Dolphin]]'', in Olimar's absence, but it only made a small dent in the enormous loan, as {{Pokos}}x10,100 are still owed by the time Olimar has returned. This, occurring after the events of Pikmin, shocks Captain Olimar. He is so surprised, in fact, by the news, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth {{Pokos}}x100, is collected by the [[Hocotate Ship]], which then evaluates the item as a treasure, reducing the debt to an even {{Pokos}}x10,000.


The President will be the main source of mail in ''Pikmin 2'' before the player erases the debt, his news getting worse as he finds out that the loan agent he actually came to was the All-Devouring Black Hole Loan Sharks, as opposed to Happy Hocotate Savings and Loan, and goes into hiding.
{{spoiler}}
{|class="collapsible collapsed"
!
|-
|
The President is the main source of mail in ''Pikmin ''before you erase the debt, his news getting worse as he finds out that the loan agent he actually came to was the All-Devouring Black Hole Loan Sharks, as opposed to Happy Hocotate Savings and Loan, and goes into hiding.
|}
{{endspoiler}}
{{endspoiler}}
== Alph ==
{{main|Alph}}
[[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie.]]
Alph is the mechanic of the [[S.S. Drake]]. He is very interested in technological devices and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a blue tuft of hair and wears a spacesuit with blue highlights. Like the other two members of his team, he is from [[Koppai]].
== Brittany ==
{{main|Brittany}}
Brittany is a botanist who is responsible of keeping track of the fruit found on the planet and juices produced by the crew. She is a bit dishonest and seems to care about her own safety far more than that of others, as she tends to take slightly more than her share of juice and isn't concerned at all when Charlie is lost in the wild. Brittany is also a bit of a glutton, though not quite as much as Louie.
She has shoulder-length pink hair and a spacesuit with pink highlights.


== Charlie ==
===Alph===
{{main|Charlie}}
[[File:Alph.png|thumb|150px]]{{main|Alph}} Alph is the engineer of the group in ''[[Pikmin 3]]''. When the three are ejected from [[Drake]], he gains conciousness in a small body of water, and proceeds to find the Red Pikmin. He then helps the Pikmin retrieve their Onion from a vine. He looks up to Charlie for some reason.{{Template:Clear}}
Charlie is the captain of the Koppaite trio. He is brawny with dark-brown hair in a buzz-cut. Though acting tough, he is caught quite off-guard by the Pikmin on the foreign planet. He tries his best to appear as a good leader, but nonetheless the crew members all have equal say in decision-making. His suit has green highlights and also bears a five-point star, which presumably denotes his superior rank. He also has a rubber ducky that he is very fond of.


== Enemy as leaders ==
===Brittany===
=== Puffstool ===
[[File:Brittany.png|thumb|150px]]{{main|Brittany}} Brittany is the botanist of the group in ''Pikmin 3''. She goes missing in the beginning of the game, but is soon found by Alph. She is very sharp minded, but gluttonous as well.{{Template:Clear}}
The [[Puffstool]] is capable of deploying a cloud of spores, after it has been tipped over for some seconds. Should a Pikmin come into contact with this cloud, it will turn into a [[Mushroom Pikmin]]. This type of Pikmin becomes friendly towards the Puffstool, and will attack Captain Olimar instead. Being seen as a threat, Pikmin that are on Olimar's side will attack these rogue Pikmin. A Mushroom Pikmin can only be reverted back to normal by being knocked down while latched on Olimar, or by destroying the Puffstool.
===Charlie===
[[File:Charlie.png|thumb|150px]]{{main|Charlie}} Charlie is the captain of the group in ''Pikmin 3''. He lands in a snowy area after he is ejected from Drake. There, he finds a group of Yellow Pikmin. Later through the game, he regroups with Alph and Brittany. He strangely favors Brittany...{{Template:Clear}}Also, Charlie has a Rubber Duckie that he brings along on all of his missions for good luck.


=== Antenna Beetle ===
==Enemy Leaders==
The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotate|Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the captured Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
===''Pikmin''===


=== Bulbmin ===
<span style="font-size:14px;">Puffstool</span>
Mature [[Bulbmin]] are found in [[cave]]s with younger specimens. The latter follow the mature Bulbmin wherever it goes, although some of them might not appear it all, if their existence would increase the Pikmin count over 100. When a Bulbmin is defeated, the ones that were following it will panic and run around aimlessly; at this point, the leader can [[whistle]] them to add them to take control over them, until the cave is exited.
{{main|Puffstool}} The only enemy leader in the first Pikmin game is the [[Puffstool]], who will shoot spores at Pikmin to posess them. These Mushroom Pikmin will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.


== Leader is down ==
===''Pikmin 2''===
When a leader loses all of his or her [[Health]], they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[the ship]], where he lies on the floor until the end of the day.
====Antenna Beetle====
{{main|Antenna Beetle}} The [[Antenna Beetle]]s found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the [[Mega Tweeter]].
====Bulbmin====
{{main|Bulbmin}} [[Bulbmin]] are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of 10 following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do. When you kill the Bulbmin leader, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into your army, and act as additional Pikmin. They have immunities to the main 4 hazards. The downside to them is that they cannot be taken out of caves. When you take the [[Obstacles|geyser]] out of the cave, they remain at the base of the geyser. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves.


In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a cutscene with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows:
===''Pikmin 3''===
====Scornet Maestro====
{{main|Scornet Maestro}} The [[Scornet Maestro]] is the fourth major boss in ''Pikmin 3'' story mode. It can commands up to 100 Scornets at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will be left for a while, and the player will be able to attack it.


"''I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit.''"
==Leader is Down==
When a leader loses all of their health, they become unconscious. In ''[[Pikmin (game)|Pikmin]]'', the day ends and all [[Pikmin family|Pikmin]] that aren't in an [[Onion]] die. In ''[[Pikmin 2]]'', this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to [[The Ship|the ship]], where he lies on the floor until the end of the day.


== Technical data ==
In ''Pikmin'', If Captain Olimar's suit takes too much damage, there will be a cut-scene with him slowly returning to the ''[[S.S. Dolphin]]'', in a depressed, perhaps ashamed state. The words "Olimar is down" will then appear onscreen and the day's journal with read as follows:
{{ToDo|Add punch values, and other numbers as well.}}


== Trivia ==
''"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."''
*In ''[[Pikmin 2]]'', when the active leader is [[Louie]] or [[The President]], the background music is in swing time, while the music has straight eighth notes when the active leader is [[Olimar]].
==Gallery==
<gallery spacing="small">
Olimar Shacho.png|Captain Olimar and the President of Hocotate Freight
Captain Olimar.jpg|Captain Olimar
Captain Louie.jpg|Louie
Captain Shatcho.jpg|The President
Captain Alph.jpg|Alph
Captain Brittany.jpg|Brittany
Captain Charlie.jpg|Captain Charlie
Pikmin 3characters.png|Character D (Drake?)
Captain beta.jpg|Beta for ''Pikmin 3'''s leaders
movie01.jpg|All 3 Leaders from ''Pikmin 3'' (from left to right: Charlie, Brittany, Alph).
Intro.jpg|The three Leaders from ''Pikmin 3''.
Charlie'sRubberUgly.png|The three ''Pikmin 3'' leaders, along with Charlie's rubber ducky, inside S.S. Drake.
</gallery>


[[Category:Leaders| ]]
[[de:Captain]]
[[Category:Leaders]]
[[Category:Characters]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Pikmin 3]]
[[Category:Journal entries]]

Revision as of 00:41, June 26, 2014

The Pikmin Leaders are the characters of whom the player has control. In Pikmin, there is only Captain Olimar, an employee of Hocotate Freight who crash-landed on the Planet of the Pikmin. In Pikmin 2, Louie makes his debut as the secondary protagonist, also controlled by the player; it is possible to switch between the two playable Leaders by pressing the "Y" button ("-" button in New Play Control! and Pikmin 3). Later in the game, The President becomes a playable leader. In Pikmin 3, there are 3 leaders. They are Alph, Brittany, and Charlie.

The leader is followed by the Pikmin he has called out of the Onion or plucked, as well as lone Pikmin he touches or whistles at. The leader can throw Pikmin for various purposes, or attack monsters himself when no Pikmin are nearby by punching. Puffstools, mature Bulbmin, and Antenna Beetles act as naturally occurring enemy leaders, in each of the two Pikmin games, stealing the player's Pikmin or scouting with their own, respectively.

Playable Leaders

Captain Olimar

Main article: Captain Olimar.
File:Olimar.jpg
Captain Olimar's "clay" artwork from Pikmin 2.

Captain Olimar, often simply called Olimar, is the main protagonist of the Pikmin series. He was the first Hocotate Freight employee who discovered the Distant Planet. He is the leader of his personal ship, the S.S. Dolphin, until it is sold to repay some of the debt at the start of Pikmin 2. His family consists of his wife, his son, and his daughter, who live on Hocotate and remain there throughout the two games in the Pikmin series.

Louie

Main article: Louie.
Artwork of Louie standing on a twig.
Clay artwork of Louie standing on Barb Wire.

Louie is the secondary protagonist in the Pikmin series. He first appears in Pikmin 2 and serves as a partner to Olimar, commanding Pikmin as his sidekick. He is controlled by Player 2 during multiplayer modes. He is relatively new to the shipping business and has a ravenous appetite. He was raised by his grandmother who made him play with bugs and eat them, from where it is assumed that his great affinity for cooking beasts in Pikmin 2 comes.

Template:Endspoiler

President

Main article: President of Hocotate Freight.
File:President2.jpg
The president.

The President is the owner of Hocotate Freight, and is the tertiary protagonist to the Pikmin series. He was first mentioned in Pikmin and later makes his debut in Pikmin 2 as a playable character. He is called "Shacho" in the Japanese version, which is Japanese for President, and is often called by that name because he says it when you switch to his character (although it's commonly mistaken as "Schyaco", "Syecho", etc.).

He runs into financial trouble after Louie ate the aforementioned Pikpik Carrots. The President took out a large loan to reimburse the loss of the carrots, and has no way of repaying the enormous debt. He sold off the only company asset, the S.S. Dolphin, in Olimar's absence, but it only made a small dent in the enormous loan, as Poko icon.pngx10,100 are still owed by the time Olimar has returned. This, occurring after the events of Pikmin, shocks Captain Olimar. He is so surprised, in fact, by the news, that he drops a souvenir that he brought back from his "vacation" for his son. The souvenir, a bottle cap, worth Poko icon.pngx100, is collected by the Hocotate Ship, which then evaluates the item as a treasure, reducing the debt to an even Poko icon.pngx10,000.

Template:Endspoiler

Alph

Main article: Alph. Alph is the engineer of the group in Pikmin 3. When the three are ejected from Drake, he gains conciousness in a small body of water, and proceeds to find the Red Pikmin. He then helps the Pikmin retrieve their Onion from a vine. He looks up to Charlie for some reason.

Brittany

Brittany's spirit in Super Smash Bros. Ultimate. It uses official artwork from Pikmin 3.
Main article: Brittany. Brittany is the botanist of the group in Pikmin 3. She goes missing in the beginning of the game, but is soon found by Alph. She is very sharp minded, but gluttonous as well.

Charlie

Main article: Charlie. Charlie is the captain of the group in Pikmin 3. He lands in a snowy area after he is ejected from Drake. There, he finds a group of Yellow Pikmin. Later through the game, he regroups with Alph and Brittany. He strangely favors Brittany...
Also, Charlie has a Rubber Duckie that he brings along on all of his missions for good luck.

Enemy Leaders

Pikmin

Puffstool

Main article: Puffstool. The only enemy leader in the first Pikmin game is the Puffstool, who will shoot spores at Pikmin to posess them. These Mushroom Pikmin will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.

Pikmin 2

Antenna Beetle

Main article: Antenna Beetle. The Antenna Beetles found in Pikmin 2 are comparable to the Hocotatian leaders in that they can control Pikmin with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the whistles of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders' without the Mega Tweeter.

Bulbmin

Main article: Bulbmin. Bulbmin are Pikmin-Bulborb crosses that roam around caves. They have a maximum of 10 following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal Bulborbs do. When you kill the Bulbmin leader, the followers will get frightened and run around in circles. These Bulbmin can be called into your army, and act as additional Pikmin. They have immunities to the main 4 hazards. The downside to them is that they cannot be taken out of caves. When you take the geyser out of the cave, they remain at the base of the geyser. It is best to use Candypop Buds to convert them into other types of Pikmin which can be taken out of caves.

Pikmin 3

Scornet Maestro

Main article: Scornet Maestro. The Scornet Maestro is the fourth major boss in Pikmin 3 story mode. It can commands up to 100 Scornets at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will be left for a while, and the player will be able to attack it.

Leader is Down

When a leader loses all of their health, they become unconscious. In Pikmin, the day ends and all Pikmin that aren't in an Onion die. In Pikmin 2, this only occurs if both leaders faint; otherwise, the Pikmin that were with the leader become idle, and the leader is moved to the ship, where he lies on the floor until the end of the day.

In Pikmin, If Captain Olimar's suit takes too much damage, there will be a cut-scene with him slowly returning to the S.S. Dolphin, in a depressed, perhaps ashamed state. The words "Olimar is down" will then appear onscreen and the day's journal with read as follows:

"I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press A by the Dolphin to repair my suit."

Gallery

de:Captain