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Music in Pikmin 4: Difference between revisions

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(Giving structure to the article. Feel free to completely rewrite my descriptions.)
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{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
==Leitmotifs==
These are small gestures that reappear throughout the game suggesting ideas or setting moods.
{| style="width: 100%"
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
|-
|[[File:Success and Adventure Motif.png|thumb|300px|center|[[File:SuccessMotif.ogg]] The "success motif", denoting a success or setting a victorious mood.]]
|}
{{clear}}


==Menus==
==Menus==
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}}
}}
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).
{{clear}}
==Cutscenes==
{{infobox track
|name = Red Pikmin discovered
|link =
|header = y
}}
Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.
{{clear}}
{{infobox track
|name = Ice Pikmin discovered
|link =
|header = y
}}
Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.
{{clear}}
{{infobox track
|name = Yellow Pikmin discovered
|link =
|header = y
}}
Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.
{{clear}}
{{infobox track
|name = Blue Pikmin discovered
|link =
|header = y
}}
Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.
{{clear}}
{{infobox track
|name = New Pikmin type
|link =
|header = y
}}
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.
{{clear}}
{{infobox track
|name = Enter cave
|link =
|header = y
}}
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{clear}}
{{clear}}


==Areas==
==Areas==
{{infobox track
|name = Rescue Command Post
|link =
|header = y
}}
The theme of the [[Rescue Command Post]] is one with short snippets of melody which sets the mood to prepare for an expedition and talk with the rescued castaways.
{{clear}}
{{infobox track
{{infobox track
|name = Sun-Speckled Terrace
|name = Sun-Speckled Terrace
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{{clear}}
{{clear}}
==Bosses==
{{infobox track
|name = Olimar's boss battle
|link =
|header = y
}}
So far, this theme has only been heard when battling the [[Porquillion]] at the top of the [[unnamed house area]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its heath is depleted. It is unknown if this track is featured anywhere else in the game.
{{clear}}
{{infobox track
|name = Area boss battle
|link =
|header = y
}}
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instrumetns, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game.
{{clear}}
{{infobox track
|name = Cave boss battle
|link =
|header = y
}}
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.
{{clear}}
==Minor jingles==
;<span id="Obstacle removed">''Obstacle removed''</span>:
Heard when an [[obstacle]], such as a [[gate]] or [[bridge]], is overcome. It is similar to the same jingle in previous games, filling a similar purpose.
{{clear}}
==Trivia==
*The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]] and [[Perplexing Pool]] themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.
{{clear}}
==See also==
==See also==
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin|Music in ''Pikmin'']]

Revision as of 20:02, July 5, 2023

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

The music of Pikmin 4 accompanies every part of the game, from menu screens to areas to Dandori Battles.

Leitmotifs

These are small gestures that reappear throughout the game suggesting ideas or setting moods.

The "Hocotatian motif", denoting Captain Olimar, Caves, or other miscellaneous instances.
The "Pikmin motif", denoting Pikmin themselves.
The "success motif", denoting a success or setting a victorious mood.

Menus

Title screen
Title screen
External links
Internal name Unknown

The title screen theme of Pikmin 4 is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).

Cutscenes

Red Pikmin discovered
Red Pikmin discovered
External links
Internal name Unknown

Heard when the first Red Pikmin is plucked. Like Pikmin 2 and Pikmin 3, this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.

Ice Pikmin discovered
Ice Pikmin discovered
External links
Internal name Unknown

Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.

Yellow Pikmin discovered
Yellow Pikmin discovered
External links
Internal name Unknown

Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.

Blue Pikmin discovered
Blue Pikmin discovered
External links
Internal name Unknown

Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.

New Pikmin type
New Pikmin type
External links
Internal name Unknown

After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.

Enter cave
Enter cave
External links
Internal name Unknown

Heard when a cave is entered. A new rendition of the equivalent theme in Pikmin 2, it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.

Areas

Rescue Command Post
Rescue Command Post
External links
Internal name Unknown

The theme of the Rescue Command Post is one with short snippets of melody which sets the mood to prepare for an expedition and talk with the rescued castaways.

Sun-Speckled Terrace
Sun-Speckled Terrace
External links
Internal name Unknown

The base layer of the Sun-Speckled Terrace's theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions.

Bosses

Olimar's boss battle
Olimar's boss battle
External links
Internal name Unknown

So far, this theme has only been heard when battling the Porquillion at the top of the unnamed house area with Olimar at the start of the game. Just like the mid-boss theme from Pikmin 3, this track is a new arrangement on the boss battle theme from Pikmin 2. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its heath is depleted. It is unknown if this track is featured anywhere else in the game.

Area boss battle
Area boss battle
External links
Internal name Unknown

So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instrumetns, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game.

Cave boss battle
Cave boss battle
External links
Internal name Unknown

So far, this theme has only been heard when battling the Tusked Blowhog at the last sublevel of Hectic Hollows. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.

Minor jingles

Obstacle removed

Heard when an obstacle, such as a gate or bridge, is overcome. It is similar to the same jingle in previous games, filling a similar purpose.

Trivia

  • The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the Awakening Wood and Perplexing Pool themes from Pikmin 2 and the Garden of Hope theme from Pikmin 3, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.

See also