Pikmin 2 icon.png
Pikmin 3 icon.png

Out of bounds

From Pikipedia, the Pikmin wiki
Revision as of 14:44, December 8, 2018 by Espyo (talk | contribs)
Jump to navigation Jump to search
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Artwork of the bomb rock.

This page is currently pending deletion. Reason:
unlikely
Discuss your opinion on the talk page.

#REDIRECT Template:Clean

To do: Explain where and how one can go of bounds.
Care to do so?

In the Pikmin games, it is possible to use exploits or glitches to go out of bounds. Having a leader or Pikmin outside of the normal area boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach.

Below is a list of places where it is possible to go out of bounds.

Pikmin 3

In Pikmin 3, going out of bounds is often done by throwing a leader in a certain location, such as on top of a dirt mound, or by wedging on the side of certain edges, as in the Yellow Onion cave in Distant Tundra. Another way is to use a technique that makes use of wedging into a corner, getting a leader into the scenery, and whistling and dismissing. The final way is by the dodging, by using it to get from an elevated place to out of bounds. An example of this would be on the ice slide in Distant Tundra.

To do: Add all the locations and how to get there.
Care to do so?

See also