Pikmin (game) icon.png
Pikmin 3 icon.png

Final results menu

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Upon completing the game in Pikmin or Pikmin 3, the final results menu appears, giving overall statistics on an entire saved game. In Pikmin 2, this menu is replaced by the high scores menu.


Final Analysis

Pikmin Final Analysis.jpg

Music Journey Complete

In Pikmin, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.

After pressing GCN A.png / Wiimote A.png, the player is taken to another screen, that contains the list of existing ship parts, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing GCN A.png / Wiimote A.png here opens a message box with only one option, "Save", while pressing GCN B.png / Wiimote B.png returns to the previous menu.

Pikmin 3[edit]

Final Report

Pikmin 3 zero death run.jpg

Provides access to High scores menu, Title screen
Music Today's report

In Pikmin 3, the menu (called Final Report) details several statistics about each run. The menu is shown after the game saves after the ending cutscene.

At the top of the screen is a list of fruit recovered. Each type of fruit collected gets a circle, and this circle has the fruit icon and the number of that fruit collected. The fruits will be listed in order of when they were first collected, in 2 rows of 15 types. Uncollected types of fruits will appear as empty circles. At the right of the list is a counter for the overall number of fruits collected, displayed as a fraction out of 66.

In the middle is a section called Clear Time. This displays the day that the player defeated the final boss on, and the time of the in-game day that this event took place.

At the bottom is a section on Pikmin counts. 2 rows of values are shown, one for Pikmin remaining at the end, and one for Pikmin who perished. Each row has 6 values: 1 for each type of Pikmin, and a total value on the right side.

Below the table is a large button in the center labeled "Finish" that returns to the main menu. To the right of that are buttons to view the 2 types of high scores menu, though in Pikmin 3 Deluxe, those buttons are replaced with a notice to press Icon for the X Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. or Icon for the Y Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0. to view the Rankings and Top 5 respectively. Also in Pikmin 3 Deluxe is a button on the left to see the badges. Once this menu is closed with the Finish button, there is no way to view it again without completing story again.

If the player waits long enough on this screen, they can see the S.S Drake flying in the background.

See also[edit]