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Minor menus

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This article or section needs to be cleaned up, either its format or general style.
Notes: Classify the menus more logically, and move some to pages where they would be more appropriate

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Add any minor menus that appear in the game.

The Pikmin games also feature some other menu screens not listed in their own sub-pages, but these either do not count as menus, as they lack any interative content, or are too minor to afford their own section.

Wii Remote security information[edit]

In the New Play Control! games, a standard Wii Remote security information screen is presented. After some seconds, the player is allowed to continue, by pressing any button.

Health and safety warnings[edit]

In the US version of Pikmin 2, for the GameCube, when the game is turned on, a standard health and safety warning screen appears. After some seconds, the player is allowed to continue, by pressing any button.


After the two previous screens, if they appear in the game, comes the Nintendo logo. This logo is blue in the Japanese versions, red in the overseas versions, and white in the New Play Control! games.

Screen refresh rate[edit]

In the European version of Pikmin 2, after the Nintendo Logo, a screen appears asking the player if they want to use 60 Hz mode or 50 Hz mode. The former will only display correctly with compatible televisions.

Dolby screen[edit]

Because Pikmin 2 for the GameCube supports Surround Sound, a screen with the Dolby Pro Logic II logo appears after the Nintendo logo screen (and after the refresh rate screen), for a second.

Ship menu[edit]

In Pikmin 2, White and Purple Pikmin are stored in the ship, as they lack on Onion. In order to access these stored Pikmin via a menu like the Onion menu, the player must first press the throw button while under the ship's light. Then, a small menu has to be navigated, in order to choose which Pikmin type to control the party of: Whites or Purples.

Cave confirmation[edit]

When the player presses the throw button near a cave's entrance, a menu will appear showing the cave's name, the hazards within, the total number of treasures (only after it's been completed or the debt repaid), how many of the treasures are collected, and the number of Pikmin that are entering, as well as how many are on the field. A message also appears asking if the player wishes to go inside. If the player chooses "Yes" when they have no Pikmin, a message will warn them that it is too dangerous to go down alone. In New Play Control! Pikmin 2, the total number of treasures only appears after all treasures in the cave have been collected.

Sublevel confirmation[edit]

When the player presses the throw button near a sublevel hole, a message will appear asking if they wish to delve deeper. If some Pikmin are buried, a message box will appear asking if the player really wants to delve deeper, as ignoring Pikmin sprouts will make those Pikmin be left behind forever. If all Pikmin are buried, a message will appear stating that the leader(s) cannot proceed. Similar messages appear for when the player leaves via a geyser or via the pause menu.

Geyser confirmation[edit]

When the player uses a geyser, a message box appears asking if they want to leave the cave or continue exploring. In Challenge Mode, this warning is slightly different, instead asking if the player wishes to exit the Challenge Mode level.

Memory card check[edit]

If there is any problem with the memory card, such as it being corrupted or not having enough space to create a save, this menu might pop up, asking the player on what action to take. When this happens when the player was about to enter a cave sublevel, Totaka's song can play.

Debug menus[edit]

There are some debug menus hidden inside Pikmin. These cannot be accessed by normal means.