Pikmin 3 icon.png

7 day run: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(What slide? And what wall? This needs to be added...)
Line 18: Line 18:
* Discover and grow [[Yellow Pikmin]].
* Discover and grow [[Yellow Pikmin]].
* Collecting the [[Dodge Whistle]] is necessary.
* Collecting the [[Dodge Whistle]] is necessary.
* Dodgeroll on the slide and climb the wall.
* Dodge into the slide and climb the wall.
* Throw yellows over the invisible wall.
* Throw Yellow Pikmin over the invisible wall.
* Defeat the [[Vehemoth Phosbat]] and rescue Charlie.
* Defeat the [[Vehemoth Phosbat]] and rescue Charlie.


'''Day 4: [[Tropical Wilds]]'''
'''Day 4: [[Tropical Wilds]]'''

Revision as of 16:32, July 19, 2019

The final report of the 7 day run.
A completed 7 day run.

The 7 day run is a challenge run of Pikmin 3 that involves only defeating the bosses to unlock each area and progress to the end of the game. Collecting all fruit is not possible as at least 3 more days are required to 100% the game (see 10 day run). Fruit is only necessary to collect for survival purposes and it's possible to finish the game having only collected a single fruit (the Crimson Banquet). However, any combination of fruits is allowed and up to the player. This run can be done in conjunction with a zero death run, 42 Pikmin run, or both. It's important to note that some days of the run require glitches that may be patched or have been patched to make it more difficult.

Route

Day 1: Distant Tundra/Tropical Wilds

  • Complete Charlie's portion in Distant Tundra.
  • Discover and grow Red Pikmin with Alph.
  • Reach end of cave to automatically end the day.

Day 2: Garden of Hope

Day 3: Distant Tundra

Day 4: Tropical Wilds

Day 5: Twilight River

Day 6: Garden of Hope

Day 7: Formidable Oak

See also