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7 day run: Difference between revisions

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(What slide? And what wall? This needs to be added...)
m (Removed Recover Olimar, since defeating the plasm wraith automatically means you've beaten the game.)
Line 41: Line 41:
* Carry [[Olimar]] through the cave.
* Carry [[Olimar]] through the cave.
* Defeat [[Plasm Wraith]].
* Defeat [[Plasm Wraith]].
* Recover Olimar.


== See also ==
== See also ==

Revision as of 21:55, December 22, 2019

The final report of the 7 day run.
A completed 7 day run.

The 7 day run is a challenge run of Pikmin 3 that involves only defeating the bosses to unlock each area and progress to the end of the game. Collecting all fruit is not possible as at least 3 more days are required to 100% the game (see 10 day run). Fruit is only necessary to collect for survival purposes and it's possible to finish the game having only collected a single fruit (the Crimson Banquet). However, any combination of fruits is allowed and up to the player. This run can be done in conjunction with a zero death run, 42 Pikmin run, or both. It's important to note that some days of the run require glitches that may be patched or have been patched to make it more difficult.

Route

Day 1: Distant Tundra/Tropical Wilds

  • Complete Charlie's portion in Distant Tundra.
  • Discover and grow Red Pikmin with Alph.
  • Reach end of cave to automatically end the day.

Day 2: Garden of Hope

Day 3: Distant Tundra

Day 4: Tropical Wilds

Day 5: Twilight River

Day 6: Garden of Hope

Day 7: Formidable Oak

See also