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Unused content in Pikmin 2: Difference between revisions

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(Mentioned the unused throw height charge feature.)
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== Other ==
== Other ==
* In ''Pikmin'', there is an unused feature that makes Pikmin get [[thrown]] higher the longer the Pikmin is held. The future has no effect on gameplay since the normal height values and the "fully charged" height values are the same. In ''Pikmin 2'', these values still exist, and are still the same for the normal and full charge amount, but the code for the feature itself has been removed.


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Revision as of 17:47, August 23, 2018


File:TCRF.png

This article or section is a short summary on unused content in Pikmin 2.
The Cutting Room Floor features more in-depth content.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Pikmin 2 has quite a vast amount of unused content inside the disc. There is unused content about all sorts of aspects in the game, like enemies, areas, textures, text, and more.

Unused graphics

The dummy texture.

A dummy Piklopedia icon can be found amidst the regular Piklopedia icon textures, in the game's files. Presumably, it was used during development to identify enemies with no icon at the time.

Unused scenes

Much like in the first game, each Onion was to be found dormant, and had their own "boot up" cutscene. {{#ev:youtube|v=Qs4GbCKMgZs}} {{#ev:youtube|v=dMJdjmYkGD8}} {{#ev:youtube|v=rTiI4y87O9o}}

Unused treasures

Some unused treasures exist inside Pikmin 2's game data. These treasures are actually disks of older GameCube games: Pikmin, The Legend of Zelda: The Wind Waker, Luigi's Mansion, and Super Mario Sunshine.

Pikmin 2-e

Main article: e-Reader.

The Japanese version of Pikmin 2 has e-Reader compatibility. Although this was removed for the overseas versions of the game, the menus are still present in the game's files.

Other

  • In Pikmin, there is an unused feature that makes Pikmin get thrown higher the longer the Pikmin is held. The future has no effect on gameplay since the normal height values and the "fully charged" height values are the same. In Pikmin 2, these values still exist, and are still the same for the normal and full charge amount, but the code for the feature itself has been removed.

See also