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(Minor cleanup, and added Verdant Waterfront's data.)
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'''Sparklium Springs''' are special [[area]]s in {{hp}} in which [[Captain Olimar]] can collect [[Sparklium]] from the rocks that enter and exit the playing field, under a time limit.
'''Sparklium Springs''' are special [[area]]s in {{hp}} in which [[Captain Olimar]] can collect [[Sparklium]] from the rocks that enter and exit the playing field, under a time limit.


These areas take place in a single room, in which the [[camera]] does not move. If there are any Pikmin, they are trapped inside a large bubble during the starting countdown. Once the challenge starts, the bubble bursts, the Pikmin join Olimar, and the player can start controlling him. Shortly thereafter, Sparklium rocks start appearing from the edges of the screen, and move about in some pattern before eventually leaving the screen, or touching a wall or ground and disappearing. Throughout this, a timer ticks down, and when it's up, the stage ends, and the player's Sparklium total is increased depending on what the rocks the player managed to gather.
These areas take place in a single room, in which the [[camera]] does not move. If there are any Pikmin, they are trapped inside a large bubble during the starting countdown. Once the challenge starts, the bubble bursts, the Pikmin join Olimar, and the player can start controlling him. Shortly thereafter, Sparklium rocks start appearing from the edges of the screen, and move about in some pattern before eventually leaving the screen, or touching the terrain and disappearing. Throughout this, a timer ticks down, and when it's up, the stage ends, and the player's Sparklium total is increased depending on what the rocks the player managed to gather.


These rocks are collected by having either Olimar or a Pikmin touch them. The main challenge in these springs is in using the Pikmin effectively, because of how long it takes for Pikmin to re-unite with Olimar after thrown, and if the player is caught without Pikmin to throw at important rocks, they may miss them. Considering [[throw]]n Pikmin do not bounce back after touching them, and that the rocks usually move in groups, having Olimar collect rocks from one group while throwing Pikmin to handle a group farther away is key to getting the most out the spring. The idea is to get the most and best rocks possible, not to get them all. In fact, the game does not acknowledge a perfect completion whatsoever.
These rocks are collected by having either Olimar or a Pikmin touch them. The main challenge in these springs is in using the Pikmin effectively, because of how long it takes for Pikmin to re-unite with Olimar after thrown, and if the player is caught without Pikmin to throw at important rocks, they may miss them. Considering [[throw]]n Pikmin do not bounce back after touching them, and that the rocks usually move in groups, having Olimar collect rocks from one group while throwing Pikmin to handle a group farther away is key to getting the most out the spring. The idea is to get the most and best rocks possible, not to get them all. In fact, the game does not acknowledge a perfect completion whatsoever.
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** '''Red''': 84 ({{Sparklium|252}})
** '''Red''': 84 ({{Sparklium|252}})
** '''Rainbow''': 7 ({{Sparklium|35}})
** '''Rainbow''': 7 ({{Sparklium|35}})
** '''Clocks''': 3
** '''Clocks''': 3 (extra 30 seconds)
* '''Sparklium total''': {{Sparklium|448}}
* '''Sparklium total''': {{Sparklium|448}}


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* '''Pikmin''': 11 [[Blue Pikmin]]
* '''Pikmin''': 11 [[Blue Pikmin]]
* '''Starting time''':  
* '''Starting time''': 30 seconds
* '''Requirements''': Complete [[Glowing Bloom Pond]]
* '''Requirements''': Complete [[Glowing Bloom Pond]]
* '''Objects''':
* '''Objects''':
** '''Yellow''': ({{Sparklium|}})
** '''Yellow''': 155 ({{Sparklium|155}})
** '''Red''': ({{Sparklium|}})
** '''Red''': 41 ({{Sparklium|123}})
** '''Rainbow''': ({{Sparklium|}})
** '''Rainbow''': 62 ({{Sparklium|310}})
** '''Clocks''':  
** '''Clocks''': 3 (extra 30 seconds)
* '''Sparklium total''': {{Sparklium|}}
* '''Sparklium total''': {{Sparklium|588}}


{{clear}}
{{clear}}
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[[File:Sparklium Springs 3.jpg|thumb|The Sparkling Labyrinth Sparklium Springs.]]
[[File:Sparklium Springs 3.jpg|thumb|The Sparkling Labyrinth Sparklium Springs.]]


[[Sector 3]]'s Sparklium Springs take place inside a cave, decorated with [[crystal]]s in the background. Most of the objects in these springs fall down inside large hard bubbles. When a Pikmin hits one of these bubbles, it gets bounced back, and some of the bubble's durability chips away. Its remaining durability is presented with a health bar. When it's completely gone, the bubble bursts, and the objects inside can be collected. If a bubble touches the ground or walls, the objects inside will be gone. Rocks can also touch the walls as they drift around, and if they do, they vanish.
[[Sector 3]]'s Sparklium Springs take place inside a cave, decorated with [[crystal]]s in the background. Most of the objects in these springs fall down inside large hard bubbles. When a Pikmin hits one of these bubbles, it gets bounced back, and some of the bubble's durability chips away. Its remaining durability is presented with a health bar. When it's completely gone, the bubble bursts, and the objects inside can be collected. If a bubble touches the ground or walls, the objects inside will be gone. Sparklium rocks can also touch the walls as they drift around, and if they do, they vanish.


{{game help|hp|Figure out how much "health" each bubble has.}}
{{game help|hp|Figure out how much "health" each bubble has.}}
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[[File:Sparklium Springs 5.jpg|thumb|The Leafswirl Lagoon Sparklium Springs.]]
[[File:Sparklium Springs 5.jpg|thumb|The Leafswirl Lagoon Sparklium Springs.]]


[[Sector 5]]'s Sparklium Springs take place inside a cave with no visible floor, and dirt walls. The gameplay takes place inside this shaft, where there's an updraft. Four of the [[Winged Pikmin]] Olimar has with him hold him in place, and allow him to move around on the top screen in all directions. Meanwhile, the player can throw the other Winged Pikmin at the objects incoming from below, by aiming directly at the touch screen.
[[Sector 5]]'s Sparklium Springs take place inside a cave with dirt walls and no visible floor. Throughout the challenge, there's an updraft that keeps Olimar and the Pikmin afloat. Four of the [[Winged Pikmin]] Olimar has with him hold him in place, and allow him to move around on the top screen in all directions. Meanwhile, the player can throw the other Winged Pikmin at the objects incoming from below, by aiming directly at the touch screen.


* '''Pikmin''': 11 [[Winged Pikmin]]
* '''Pikmin''': 11 [[Winged Pikmin]]
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[[File:Sparklium Springs 6.jpg|thumb|The Sweltering Parchlands Sparklium Springs.]]
[[File:Sparklium Springs 6.jpg|thumb|The Sweltering Parchlands Sparklium Springs.]]


[[Sector 6]]'s Sparklium Springs take place in pit of charred leafs and terrain. The room has a [[Bouncy Mushroom]] pointing straight up, and a go-through platform above it. Most of the objects in these springs appear flying horizontally above the platform, and the only way to reach them is by using the mushroom. Some appear falling in a straight line to the left and to the right of the platform, and disappear when they touch the ground. The difficulty comes in throwing enough Pikmin to the Bouncy Mushroom such that there are Pikmin airborne for as long as possible, but not to throw too many, since if the player loses all of them, they'll have to wait for the thrown Pikmin to bounce on the mushroom, jump on it, and walk off the platform before they reunite with Olimar. During this time, the player may miss out on even better rewards that flew by. It is also important to sometimes to split the focus between the lines that fall vertically to the ground, and the lines going horizontally up above.
[[Sector 6]]'s Sparklium Springs take place in a pit of charred leafs and soil. The room has a [[Bouncy Mushroom]] pointing straight up, and a go-through platform above it. Most of the objects in these springs appear flying horizontally above the platform, and the only way to reach them is by using the mushroom. Some appear falling in a straight line to the left and to the right of the platform, and disappear when they touch the ground. The difficulty comes in throwing enough Pikmin to the Bouncy Mushroom such that there are Pikmin airborne for as long as possible, but not to throw too many, since if the player loses all of them, they'll have to wait for the thrown Pikmin to bounce on the mushroom, jump on it, and walk off the platform before they reunite with Olimar. During this time, the player may miss out on even better rewards that flew by. It is also important to sometimes split the focus between the lines that fall vertically to the ground, and the lines going horizontally up above.


* '''Pikmin''': 12 [[Red Pikmin]]
* '''Pikmin''': 12 [[Red Pikmin]]
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[[File:Sparklium Springs 7.jpg|thumb|The Snowfall Field Sparklium Springs.]]
[[File:Sparklium Springs 7.jpg|thumb|The Snowfall Field Sparklium Springs.]]


[[Sector 7]]'s Sparklium Springs take place inside a small room that looks like an ice rink enclosed in snowy dirt walls. It acts like one too – Olimar and the Pikmin have much lower friction while walking on this floor, so the main challenge here is to move and align yourself while the low friction throws your movements off.
[[Sector 7]]'s Sparklium Springs take place inside a small room that looks like an ice rink enclosed in snowy dirt walls. It acts like one too – Olimar and the Pikmin have much lower friction while walking on this floor, so the main challenge here is to move and align Olimar while the low friction throws the player's movements off.


* '''Pikmin''': 11 [[Blue Pikmin]]
* '''Pikmin''': 11 [[Blue Pikmin]]

Revision as of 10:53, May 1, 2018

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions:

  • Describe how long a spring takes to re-enable (see talk).
  • Write down the missing fields in each section in this article.

Sparklium Springs are special areas in Hey! Pikmin in which Captain Olimar can collect Sparklium from the rocks that enter and exit the playing field, under a time limit.

These areas take place in a single room, in which the camera does not move. If there are any Pikmin, they are trapped inside a large bubble during the starting countdown. Once the challenge starts, the bubble bursts, the Pikmin join Olimar, and the player can start controlling him. Shortly thereafter, Sparklium rocks start appearing from the edges of the screen, and move about in some pattern before eventually leaving the screen, or touching the terrain and disappearing. Throughout this, a timer ticks down, and when it's up, the stage ends, and the player's Sparklium total is increased depending on what the rocks the player managed to gather.

These rocks are collected by having either Olimar or a Pikmin touch them. The main challenge in these springs is in using the Pikmin effectively, because of how long it takes for Pikmin to re-unite with Olimar after thrown, and if the player is caught without Pikmin to throw at important rocks, they may miss them. Considering thrown Pikmin do not bounce back after touching them, and that the rocks usually move in groups, having Olimar collect rocks from one group while throwing Pikmin to handle a group farther away is key to getting the most out the spring. The idea is to get the most and best rocks possible, not to get them all. In fact, the game does not acknowledge a perfect completion whatsoever.

Occasionally, clocks appear that act just like rocks, and can be collected in the same way. With this, there are four types of objects in total:

  • The yellow rocks in the Sparklium Springs. Yellow rocks: The most common type. These rocks are small, and are worth each.
  • The red rocks in the Sparklium Springs. Red rocks: These are rarer, bigger, and usually appear in harder patterns. They are worth each.
  • The rainbow rocks in the Sparklium Springs. Rainbow rocks: These are the largest, and usually appear at the final seconds of the challenge, so it is important to collect as many clocks as possible. They are worth each.
  • The Sparklium Springs clock. This was cropped from a screenshot. Clock: Increases the timer by 10 seconds.

Once a spring is entered, it cannot be reentered until some real-time hours have passed. Other springs can be accessed in the meantime though, if they aren't locked out from their own timers as well.

List of Sparklium Springs

Brilliant Garden

The Brilliant Garden Sparklium Springs.
The Brilliant Garden Sparklium Springs.

Sector 1's Sparklium Springs take place in a simple vertical shaft, with dirt walls, and a flowered floor. The objects in this stage simply fall from the top of the screen to the bottom, and disappear when they touch the floor.

  • Pikmin: 10 Red Pikmin
  • Starting time: 30 seconds
  • Requirements: Complete Mushroom Valley
  • Objects:
    • Yellow: 161 ()
    • Red: 84 ()
    • Rainbow: 7 ()
    • Clocks: 3 (extra 30 seconds)
  • Sparklium total:

Verdant Waterfront

The Verdant Waterfront Sparklium Springs.
The Verdant Waterfront Sparklium Springs.

Sector 2's Sparklium Springs are basic as well, taking place in a shaft with dirt walls and a grassy floor. The major difference is that objects can now fall in an arc instead of straight down. Since the walls of this area have a slant on them, some objects will slide down them and fall at an angle.

  • Pikmin: 11 Blue Pikmin
  • Starting time: 30 seconds
  • Requirements: Complete Glowing Bloom Pond
  • Objects:
    • Yellow: 155 ()
    • Red: 41 ()
    • Rainbow: 62 ()
    • Clocks: 3 (extra 30 seconds)
  • Sparklium total:

Sparkling Labyrinth

The Sparkling Labyrinth Sparklium Springs.
The Sparkling Labyrinth Sparklium Springs.

Sector 3's Sparklium Springs take place inside a cave, decorated with crystals in the background. Most of the objects in these springs fall down inside large hard bubbles. When a Pikmin hits one of these bubbles, it gets bounced back, and some of the bubble's durability chips away. Its remaining durability is presented with a health bar. When it's completely gone, the bubble bursts, and the objects inside can be collected. If a bubble touches the ground or walls, the objects inside will be gone. Sparklium rocks can also touch the walls as they drift around, and if they do, they vanish.


The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Figure out how much "health" each bubble has.

  • Pikmin: 13 Rock Pikmin
  • Starting time:
  • Requirements: Complete The Burning Sky
  • Objects:
    • Yellow: ()
    • Red: ()
    • Rainbow: ()
    • Clocks:
  • Sparklium total:

Ravaged Rustworks

The Ravaged Rustworks Sparklium Springs.
The Ravaged Rustworks Sparklium Springs.

Sector 4's Sparklium Springs take place inside a room with a metal floor, and concrete walls. The walls are low, but not low enough to go over. The gimmick in these springs is that Olimar has no Pikmin with him. Instead, he must collect the objects by moving around, and making smart use of the jetpack. The rocks are mostly grouped in lines that curve around and do loops as they drift around the sky. The player must strategize when to activate and deactivate the jetpack, since there is only a limited amount of flight time each activation (that depends on how upgraded the jetpack is), and deactivating it costs some time, on the account of Olimar's lengthy bounce on the floor. Using it for too long could result in the fuel running out in the middle of collecting an important line, and deactivating it too soon could subject the player to waiting for the landing animation while other rocks are flying by.

  • Pikmin: None
  • Starting time:
  • Requirements: Complete Steel Pipe Forest
  • Objects:
    • Yellow: ()
    • Red: ()
    • Rainbow: ()
    • Clocks:
  • Sparklium total:

Leafswirl Lagoon

The Leafswirl Lagoon Sparklium Springs.
The Leafswirl Lagoon Sparklium Springs.

Sector 5's Sparklium Springs take place inside a cave with dirt walls and no visible floor. Throughout the challenge, there's an updraft that keeps Olimar and the Pikmin afloat. Four of the Winged Pikmin Olimar has with him hold him in place, and allow him to move around on the top screen in all directions. Meanwhile, the player can throw the other Winged Pikmin at the objects incoming from below, by aiming directly at the touch screen.

Sweltering Parchlands

The Sweltering Parchlands Sparklium Springs.
The Sweltering Parchlands Sparklium Springs.

Sector 6's Sparklium Springs take place in a pit of charred leafs and soil. The room has a Bouncy Mushroom pointing straight up, and a go-through platform above it. Most of the objects in these springs appear flying horizontally above the platform, and the only way to reach them is by using the mushroom. Some appear falling in a straight line to the left and to the right of the platform, and disappear when they touch the ground. The difficulty comes in throwing enough Pikmin to the Bouncy Mushroom such that there are Pikmin airborne for as long as possible, but not to throw too many, since if the player loses all of them, they'll have to wait for the thrown Pikmin to bounce on the mushroom, jump on it, and walk off the platform before they reunite with Olimar. During this time, the player may miss out on even better rewards that flew by. It is also important to sometimes split the focus between the lines that fall vertically to the ground, and the lines going horizontally up above.

  • Pikmin: 12 Red Pikmin
  • Starting time:
  • Requirements: Complete Terror Trench
  • Objects:
    • Yellow: ()
    • Red: ()
    • Rainbow: ()
    • Clocks:
  • Sparklium total:

Snowfall Field

The Snowfall Field Sparklium Springs.
The Snowfall Field Sparklium Springs.

Sector 7's Sparklium Springs take place inside a small room that looks like an ice rink enclosed in snowy dirt walls. It acts like one too – Olimar and the Pikmin have much lower friction while walking on this floor, so the main challenge here is to move and align Olimar while the low friction throws the player's movements off.

Lushlife Murk

The Lushlife Murk Sparklium Springs.
The Lushlife Murk Sparklium Springs.

Sector 8's Sparklium Springs take place inside a simple shaft with a mossy floor and walls. The objects in this level are inside hard bubbles, like the ones in the Sparkling Labyrinth Sparklium Springs. They go from one side of the screen to the other and wave up and down as they move. Some fly really high up, high enough that only the Yellow Pikmin Olimar has can reach them.


The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Find out the "health" of each bubble.

Gallery

Names in other languages

Language Name Meaning
Flag of the Netherlands Dutch Sprankliumbron Sparklium well
Flag of France French Source scintillante Sparklium spring
Flag of Germany German Glitzerquelle Sparklium Spring
Flag of Italy Italian Fonte luminescente Sparklium spring
Flag of Mexico Spanish (NoA) Fuente refulgente Sparklium spring
Flag of Spain Spanish (NoE) Fuente Refulgente Sparklium Spring

See also