Preview of the War Path stage.
Stage preview.

War Path is the second 2-Player Battle stage in Pikmin 2. Unlike other stages, players start with only one of each spray type on this map, instead of two.

The cave is designed around tightly knit corridors, placing players' bases in close proximity to each other. Each layout makes use of concrete rooms and pipe corridors, scattering Snow Bulborbs and Female Sheargrubs along the map. The first layout connects both bases with a concrete corridor, the second layout connects both bases with a trapezoid-shaped room and an independent corridor flank route, the third layout places both bases next to each other, and spaces yellow marbles along the corridors on the outskirts of the layout.

Level informationEdit

Technical sublevel information
Internal cave name vs_5_semai
"Main" object maximum (?) 45
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_5_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Layout 1 (1/3 chance)
Room with 4 exits (× 2) Room with 4 exits and 2 walls (× 1)
Layout 2 (1/3 chance)
Room with 4 exits (×2) Room with 4 exits (×1) Dead end with item (×2) Dead end with item (×2) Turning corridor (×3) Dead end (×4)
Four-way crossing (×1)
Layout 3 (1/3 chance)
Room with 4 exits (×2) Dead end with item (×2) Turning corridor (×4) Corridor (×8)
Random units
Dead end Dead end with item Three-way crossing Four-way crossing Straight corridor Dead end with item
Turning corridor Corridor Room with 4 exits Room with 4 exits Room with 4 exits and 2 walls

StrategiesEdit

This stage is good for quick battles. Try to lure your opponent away and steal their marble, or try your luck for a Pikmin Extinction with the roulette.

If you're playing on a configuration where your opponent's base is very close to your own, you can attempt to make it more enjoyable just trying to steal your opponents marble. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 Pikmin near your base may be helpful and should keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin.

GalleryEdit

Names in other languagesEdit

Language Name Meaning Notes
  German Kriegspfad War Path
  Italian Via di guerra Path of war A literal translation of the English War Path that doesn't sound very natural.
  Spanish (NoA) Senda Bélica War Path