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== "Actions" in Pikmin 4 ==
== "Actions" in Pikmin 4 ==
In Pikmin 4, some treasures can preform Actions, such as the Stone of Advancement opening and closing, and the Mechanical Harp playing a song. Should this be documented? [[User:GoldPikmin|GoldPikmin]] ([[User talk:GoldPikmin|talk]]) 00:42, September 12, 2023 (EDT)
In Pikmin 4, some treasures can preform Actions, such as the Stone of Advancement opening and closing, and the Mechanical Harp playing a song. Should this be documented? [[User:GoldPikmin|GoldPikmin]] ([[User talk:GoldPikmin|talk]]) 00:42, September 12, 2023 (EDT)
== Update treasure names to the ones in the Switch port of Pikmin 2 ==
To remain consistent with the renamed enemies matching their current names, I suggest renaming the article names for certain Pikmin 2 treasures to match their new names in the Switch port. [[Special:Contributions/104.28.57.219|104.28.57.219]] 23:13, April 25, 2024 (EDT)
== ''Pikmin 2'' reigonal differences, version differences, and names ==
''Pikmin 2'''s region-based treasure differences are plenty complicated, and their coverage on the wiki currently is rather messy, especially considering the recent Nintendo Switch port that consolidates all regions. There are a few issues and potential solutions to them that have been discussed on the Pikipedia Discord server, which I will list so that they can get on-wiki discussion and feedback before possible implementation.
=== ''Pikmin 2'' on Nintendo Switch is the most recent version of the game ===
Currently, we still document treasures with priority on their appearances in the North American Nintendo GameCube and Wii versions of the game. This is inconsistent with wiki policy, and it is probably warranted to update infoboxes, move some pages, and rewrite introductory paragraphs. As for object lists in areas and caves, I propose that we have individual treasure lists for each console.
For lists that are unchanged across consoles and regions, they would remain the same.
* '''Treasures''':
** {{icon|Citrus Lump|v=P2S|y}}
** {{icon|Quenching Emblem|v=P2S|y}}
For lists with differences between consoles, they would be duplicated and marked for their respective consoles.
* '''Treasures''':
** [[Nintendo Switch]]
*** {{icon|Happiness Emblem|v=P2S|y}}
*** {{icon|Imperative Cookie|v=P2S|y}}
** [[Wii]]
*** {{icon|Happiness Emblem|y|v=US}} (US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
*** {{icon|Imperative Cookie|y}}
** [[Nintendo GameCube]]
*** {{icon|Massive Lid|y}} (US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
*** {{icon|Imperative Cookie|y}}
=== Japanese treasures and their names ===
The Nintendo Switch version of ''Pikmin 2'' includes Japanese names for many of the treasures previously only in the American and European versions, and many of those names are the same as different treasures from the original Japanese versions. As compiled by 2 B on [[Talk:Broken Cooking God]]:
*[[Broken Cooking God]] to [[Broken Food Master]]
*[[Lightning Bolt]] to [[Impediment Scourge]]
*[[Love and Courage Reactor]] to [[Courage Reactor]]
*[[Omegatron]] to [[Durable Energy Cell]]
*[[Proton X]] to [[Proton AA]]
*[[Universally Best Art]] to [[Abstract Masterpiece]]
*[[Yell Battery]] to [[Fuel Reservoir]]
And 4 other treasures which have similar names to existing Japanese treasures, but not the exact same:
*[[Milk Lid]] and [[Massive Lid]]
*[[Idea Assistant]] and [[Creative Inspiration]]
*[[Understood Person Symbol]] and [[Optical Illustration]]
*[[Seat of Enlightenment]] and [[Pondering Emblem]]
I think all of these should be merged. Given that Nintendo saw it fit to consider these treasures the same, it seems obvious for us to do the same. For the ones that ''aren't'' though, I believe we should use the original Japanese names, rather than the unofficial translations we have now. [[Coiny The Refined]] is not a name that's ever been used officially, but its the name of the article despite it already having an official one, ''Haisensu zenī''. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 01:26, May 30, 2024 (EDT)

Latest revision as of 01:26, May 30, 2024

NamingEdit

I was wondering, should treasures (and by extension fruits) have naming sections in case people want to decipher their names? I remember I was quite young when I started Pikmin 2, and I couldn't figure out what some of the treasure names meant. I can handle this task if it's okay to start. Scruffy (talk) 20:20, 25 September 2015 (EDT)

It sure is. Remember we have a policy on it. Frankly, I don't see this policy much as "mandatory rules required for consistency" as it is "list of things that would be nice to talk about in a naming section". I'm slowly working on the enemy names, and I'd move on to treasures next, but if you want to go ahead, please do! — {EspyoT} 08:35, 26 September 2015 (EDT)
Thanks! For now I think I can only cover the English and internal names, I don't know how to find out the Japanese name unless the treasure is exclusive to the Japan version. Scruffy (talk) 09:56, 26 September 2015 (EDT)
Hmm, yeah, I think it'll be tricky. We can check the game's string files, but they're a bit hard to read. Or play a Japanese copy and try to copy the characters we read on the Treasure Hoard. Well, we can leave that for later, then. — {EspyoT} 10:13, 26 September 2015 (EDT)

All 201 (European) sales PitchesEdit

A inactive Pikipedia user known as DazzVideos happens to have a video with all 201 European sales Pitches on his second youtube channel, DazzLetsPlays. Pikifan4 (talk) 09:54, 9 February 2016 (EST)

Pages and log entries for Hey! Pikmin treasuresEdit

I'm guessing the answer is yes, but are we planning on making individual pages for the treasures from Hey! Pikmin and linking to them from this page? I don't mean to rush anything, cause I know the game just came out a few days ago and information on it is just now coming in. I already have the names and log entries for all the treasures (and the Olimar amiibo) from the U.S. version of the game ready to be added, since I finished the game yesterday. I'm a new user, so I just wanted to touch base before trying anything. I'll have to familiarize myself with adding new pages and basic editing, but I'd be happy to help with content from the new game. Midnight blue (talk) 22:12, 30 July 2017 (EDT)

Welcome! Yep, the idea is to have one article per treasure. Feel free to create them at will; when you're presented with the text box where you write the new article's content, there should be some buttons that preload a treasure article outline. You can use that to get one step ahead. — {EspyoT} 04:04, 31 July 2017 (EDT)
Right, now after looking around for a while, I have a potentially embarrassing question: how exactly do I create the new articles? I don't see an option for doing so anywhere on the side menus, and I don't get any option to create new pages when searching for an article that doesn't exist. I have noticed a few pages for some treasures that don't have any text in them (ie. have a yellow link), but it says I don't have permission to create those pages. Is it because I'm a new user? Midnight blue (talk) 19:14, 31 July 2017 (EDT)
Don't be afraid to ask. There's a button to create new pages with on the main page, but the ways you used also work. Unfortunately, very new users cannot create pages. I'll see what we can do about lowering this restriction (which only existed because of spambots). — {EspyoT} 05:48, 1 August 2017 (EDT)

"Actions" in Pikmin 4Edit

In Pikmin 4, some treasures can preform Actions, such as the Stone of Advancement opening and closing, and the Mechanical Harp playing a song. Should this be documented? GoldPikmin (talk) 00:42, September 12, 2023 (EDT)

Update treasure names to the ones in the Switch port of Pikmin 2Edit

To remain consistent with the renamed enemies matching their current names, I suggest renaming the article names for certain Pikmin 2 treasures to match their new names in the Switch port. 104.28.57.219 23:13, April 25, 2024 (EDT)

Pikmin 2 reigonal differences, version differences, and namesEdit

Pikmin 2's region-based treasure differences are plenty complicated, and their coverage on the wiki currently is rather messy, especially considering the recent Nintendo Switch port that consolidates all regions. There are a few issues and potential solutions to them that have been discussed on the Pikipedia Discord server, which I will list so that they can get on-wiki discussion and feedback before possible implementation.

Pikmin 2 on Nintendo Switch is the most recent version of the gameEdit

Currently, we still document treasures with priority on their appearances in the North American Nintendo GameCube and Wii versions of the game. This is inconsistent with wiki policy, and it is probably warranted to update infoboxes, move some pages, and rewrite introductory paragraphs. As for object lists in areas and caves, I propose that we have individual treasure lists for each console.

For lists that are unchanged across consoles and regions, they would remain the same.

For lists with differences between consoles, they would be duplicated and marked for their respective consoles.

Japanese treasures and their namesEdit

The Nintendo Switch version of Pikmin 2 includes Japanese names for many of the treasures previously only in the American and European versions, and many of those names are the same as different treasures from the original Japanese versions. As compiled by 2 B on Talk:Broken Cooking God:

And 4 other treasures which have similar names to existing Japanese treasures, but not the exact same:

I think all of these should be merged. Given that Nintendo saw it fit to consider these treasures the same, it seems obvious for us to do the same. For the ones that aren't though, I believe we should use the original Japanese names, rather than the unofficial translations we have now. Coiny The Refined is not a name that's ever been used officially, but its the name of the article despite it already having an official one, Haisensu zenī. --PopitTart (talk) 01:26, May 30, 2024 (EDT)