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Fire: Difference between revisions

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#REDIRECT [[Hazard#Fire]]
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'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire.
 
[[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be damaged by the [[Titan Dweevil]]'s [[Flare Cannon]].
 
==Sources==
Some obstacles and enemies can generate flames, while others are constantly burning up.
*'''[[Fire geyser]]s''' – geysers poking from the ground that spit streams of fire.
*'''[[Fiery Blowhog]]s''' – [[Enemy|enemies]] capable of spitting flames.
*'''[[Fiery Dweevil]]s''' – enemies that burn up temporarily when threatened.
*'''[[Fiery Bulblax]]es''' – [[Grub-dog family|grub-dogs]] that are constantly on fire.
*'''[[Pyroclasmic Slooch]]es''' – slug-like enemies that are always on fire.
*'''[[Titan Dweevil]]''' – the final [[Enemy#Boss|boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower.
*'''[[Plasm Wraith]]''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms.
 
==In the ''Super Smash Bros.'' series==
{{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}}
Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching.
 
==See also==
*[[Hazard]]
*[[Water]]
*[[Poison]]
*[[:Category:Fire enemies]]
 
{{hazards}}

Revision as of 07:39, February 12, 2015

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Fire is a hazard in the Pikmin series. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being whistled at. Red Pikmin and Bulbmin are completely immune to fire, making them necessary to handle obstacles or enemies that can produce or are under fire.

Leaders are not normally invulnerable to fire hazards: they will take damage and be knocked back if they touch fire. However, by salvaging the Scorch Guard, they will be rendered completely immune to fire. However, they can still be damaged by the Titan Dweevil's Flare Cannon.

Sources

Some obstacles and enemies can generate flames, while others are constantly burning up.

In the Super Smash Bros. series

SmashWiki.png

This article or section is a short summary on fire attacks.
SmashWiki features more in-depth content.

Some fighters in the Super Smash Bros. series have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the Pikmin series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching.

See also