|Appears in||Pikmin 2|
|Scientific name||Mandarachnia napalmens|
|Caves||Subterranean Complex, Bulblax Kingdom, Citadel of Spiders, Submerged Castle, Hole of Heroes, Dream Den|
|Challenge Mode levels||Dweevil Nest, Hazard Training, Abduction Den|
|2-Player Battle levels||None|
The Fiery Dweevil (ベニショイグモ?, lit.: "Crimson Carrying Spider") is an enemy in Pikmin 2. Dweevils like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by Pikmin or leaders until the body or treasure is taken off. To take it off the body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes Red Pikmin or Bulbmin the best choices in battle. However, since Purple Pikmin can stun any common Dweevil, they will also work well.
|3||6||5[note 1]||× 2||150||No|
- This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin and Bulbmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
The following article or section contains guides.
Take a decent sized group of Pikmin (preferably Red Pikmin or Bulbmin) and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils.
Another strategy is to use leaders, which is ultimately safer. Run up to it and attack it until it starts glowing. If the Scorch Guard has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and continue the assault.
|Pikmin 2 technical information (?)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.5|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||30|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.1|
|fp03||ダメージスケールY||Vertical damage scale||0.1|
|fp04||ダメージフレーム||Damage scale duration||0.5|
|fp14||探索距離||Unknown (exploration radius?)||300|
|fp15||探索角度||Unknown (exploration angle?)||90|
|fp16||振り払い率||Successful shake rate||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||25|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||25|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||60|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||0|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||50|
|fp27||ライフの高さ||HP wheel height||75|
|fp29||警戒時間||Unknown (warning time?)||15|
|fp33||マップとのあたりポリゴンの選定||Collision processing radius||25|
|fp34||ピクミンとのあたり||Pikmin damage radius||5|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||1 (100%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|ip01||振り払い打撃Ａ||Shake mode 1 – hit count||6|
|ip02||振り払い張付１||Shake mode 1 – Pikmin requirement||5|
|ip03||振り払い打撃Ｂ||Shake mode 2 – hit count||12|
|ip04||振り払い張付２||Shake mode 2 – Pikmin requirement||10|
|ip05||振り払い打撃Ｃ||Shake mode 3 – hit count||17|
|ip06||振り払い張付３||Shake mode 3 – Pikmin requirement||20|
|ip07||振り払い打撃Ｄ||Shake mode 4 – hit count||22|
|fp01||オタカラライフ||Unknown (damage needed until treasure falls off?)||80|
|fp10||ノーマルアタック||Unknown (normal attack?)||1|
|fp11||オタカラアタック||Unknown (treasure attack?)||1.25|
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #37
- See more: Dweevil family#Naming.
This creature is called "fiery" due to its fiery attacks. In Japan, it is called ベニショイグモ?, which translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red. Its scientific name is Mandarachnia napalmens, with the word napalmens being similar to the English word "napalm", a sticky and flammable substance often used by the military. Internally, this beast is called
fireotakara, with "otakara" meaning "treasure".
Names in other languages
Beni Shoi Gumo
|Crimson Carrying Spider|
|French||Araknéak Embrasé||Burning Dweevil|
- The Fiery Dweevil was one of four enemies that were planned for the roulette wheel in Pikmin 2's 2-Player Battle, but ended up being removed. It would've paired with the Caustic Dweevil. The remaining two enemies are the Spotty Bulbear, and the Antenna Beetle.