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Glowing Bloom Pond: Difference between revisions

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|area_letter      = C
|area_letter      = C
|treasures        = 3
|treasures        = 3
|obstacles        =  
|obstacles        = {{Fragments}} {{Bouncy Mushroom}} {{Bloominous Stemple}} {{icon|dirt block}}
|hazards          =  
|hazards          = {{Electricity}}
|pikmin            = [[Yellow Pikmin]]
|pikmin            = [[Yellow Pikmin]]
|requirements      = Complete [[Serene Stream]]
|requirements      = Complete [[Serene Stream]]
|next              = [[The Shallow End]] (normal exit)<br>[[Treacherous Currents]] ([[secret exit]])
|next              = [[The Shallow End]] (normal exit)<br>[[Treacherous Currents]] ([[secret exit]])
|music            =  
|music            = ''[[Music in Hey! Pikmin#Underground area|Underground area]]''<br>''[[Music in Hey! Pikmin#Underground area - back side|Underground area - back side]]''
}}
}}


{{game help|hp|Fill in the infobox.}}
'''Glowing Bloom Pond''' ({{j|やみに ひかる はな|Yami ni Hikaru Hana|Flowers glowing in the dark}}) is the third main [[area]] in the [[Verdant Waterfront]]. It introduces [[Bloominous Stemple]]s and their ability to bloom with light, meaning the area also focuses [[electrode]]s and [[Widemouthed Anode Beetle]]s. While the standard exit in this area leads to [[The Shallow End]], the [[secret exit]] unlocks [[Treacherous Currents]].
'''Glowing Bloom Pond''' ({{j|やみに ひかる はな|Yami ni Hikaru Hana}}) is the third main [[area]] in the [[Verdant Waterfront]]. It introduces [[Bloominous Stemple]]s and their ability to bloom with light, meaning the area also focuses [[electrode]]s and [[Widemouthed Anode Beetle]]s. While the standard exit in this area leads to [[The Shallow End]], the [[secret exit]] unlocks [[Treacherous Currents]].
 
== Plot ==
{{game help|hp|Describe plot points in this area, if there are any.}}


== Description ==
== Description ==
Line 63: Line 59:


=== Enemies ===
=== Enemies ===
* {{icon|Male Sheargrub|y}} &times; 6 (4 of them keep spawning, even if they're killed)
* {{icon|Male Sheargrub|y|v=HP}} &times; 6 (4 of them reappear infinitely)
* {{icon|Widemouthed Anode Beetle|y}} &times; 9 (5 of them come from a hole)
* {{icon|Widemouthed Anode Beetle|y}} &times; 9 (5 of them come from a hole)


=== Obstacles ===
=== Obstacles ===
* {{icon|Dirt block|y}}
* {{icon|Bloominous Stemple|y}} &times; 23
* {{icon|Bloominous Stemple|y}}
* {{icon|Bouncy Mushroom|y}} &times; 4
* {{icon|Bouncy Mushroom|y}}
* {{icon|Dirt block|y}} &times; 2
* {{icon|Fragments|y}}
* {{icon|Fragment|y}} &times; 6


=== Others ===
=== Others ===
* {{icon|Sparklium Seed|y}} &times; 53
* {{icon|Sparklium Seed}} Yellow [[Sparklium Seed]] &times; 27
* {{icon|Sparklium flower|y}} &times; 2
* {{icon|Sparklium Seed|v=red}} Red [[Sparklium Seed]] &times; 8
* {{icon|Heart|y}} &times; 7
* {{icon|Sparklium flower|y}} (large) &times; 2
* {{icon|Heart|y}} (small) &times; 7


== Guide ==
== Guide ==
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|Jap=やみに ひかる はな
|Jap=やみに ひかる はな
|JapR=Yami ni Hikaru Hana
|JapR=Yami ni Hikaru Hana
|JapM=
|JapM=Flowers glowing in the dark
|Dut=Elektroflora
|Dut=Elektroflora
|DutM=Electroflower
|DutM=Electroflower
|Fra=Flore survoltée
|Fra=Flore survoltée
|FraM=Overcharged flower
|FraM=Overcharged flora
|Ger=Die Leuchtblumenhöhle
|Ger=Die Leuchtblumenhöhle
|GerM=The Lightflower Cave
|GerM=The Lightflower Cave

Latest revision as of 14:56, April 27, 2023

Glowing Bloom Pond
Sector 2 – Area C
The first puzzle in Glowing Bloom Pond.
Treasures 3
Pikmin available Yellow Pikmin
Requirements Complete Serene Stream
Next area The Shallow End (normal exit)
Treacherous Currents (secret exit)
Music Underground area
Underground area - back side

Glowing Bloom Pond (やみに ひかる はな?, lit.: "Flowers glowing in the dark") is the third main area in the Verdant Waterfront. It introduces Bloominous Stemples and their ability to bloom with light, meaning the area also focuses electrodes and Widemouthed Anode Beetles. While the standard exit in this area leads to The Shallow End, the secret exit unlocks Treacherous Currents.

DescriptionEdit

At the start, the player can encounter some Yellow Pikmin, using their own bodies to conduct electricity between two wires. In doing this, they allow some Bloominous Stemples to bloom. After this, Olimar has to defeat a Widemouthed Anode Beetle to progress in the area. After some walking, the player has to use the Yellow Pikmin's ability to conduct electricity in order to make the Bloominous Stemple bloom, thus moving forward in the area. Next to this, the player will encounter two Widemouthed Anode Beetles, which will help Olimar and the Pikmin to access a doorway leading to the first treasure, the Evidence Pulveriser. Later in the area, the player will have to use a Widemouthed Anode Beetle once again, in order to retrieve the Handy Hand. After going through corridors filled with Male Sheargrubs and Widemouthed Anode Beetle, the player can get access to a doorway, kept behind a dirt block and a Widemouthed Anode Beetle. In the other side, Olimar has to use those creatures again to reach the last treasure, the Hairy Serpent Fossil. To reach the end of the area, the player has to build a bridge and use Bloominous Stemples at the same time. However, if the player wants to reach the secret exit, the protagonist has to fall under the last Bloominous Stemples at the very end of the area to gain access of an hidden doorway under the flowers.

CutscenesEdit

Cutscene Screenshot Trigger Description
Widemouthed Anode Beetle   The player moves a bit beyond the first vine. Two Yellow Pikmin walk up to something bright just off-camera. They happily rub against it, until they realize it's a Widemouthed Anode Beetle. Once they do, the creature turns to them as they run back to the group.
Seeding Dandelion parachutes   The player goes beyond the room with the Handy Hand and Widemouthed Anode Beetles. Three Yellow Pikmin fall from the ceiling hole, grabbing on to Seeding Dandelion seeds. This makes them fall down slowly and calmly. Eventually, a fourth one shows up, but its seed is spinning out of control, making it fall a bit faster than the others. The first three land smoothly, but the fourth lands back-first. However, it gets up, shakes its head, and the group of four make their way to Olimar's side unharmed.
Late Pikmin   After going down a vine, the player enters a doorway to the left. Olimar comes out of the doorway, alone. He looks around, in search of his Pikmin, and when he looks back into the hole, four of the Pikmin come running out of it, one at a time, and they bump into Olimar, each smack making him spin around. Dizzy, he walks into the doorway, and after a second, walks back out with the rest of the Pikmin squad.

Pikmin locationsEdit

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Describe all the places you can get Pikmin at.

Spot Location Pikmin Requirements Notes

ObjectsEdit

TreasuresEdit

EnemiesEdit

ObstaclesEdit

OthersEdit

GuideEdit

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add a guide on how to clear the area.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
  Japanese やみに ひかる はな?
Yami ni Hikaru Hana
Flowers glowing in the dark
  Dutch Elektroflora Electroflower
  French Flore survoltée Overcharged flora
  German Die Leuchtblumenhöhle The Lightflower Cave
  Italian Stagno brillaflora Lightflower pond
  Spanish (NoA) Gruta eléctrica Electric grotto
  Spanish (NoE) Gruta Eléctrica Electric Grotto